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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/phys_controller.h | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/phys_controller.h')
| -rw-r--r-- | mp/src/game/server/phys_controller.h | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/mp/src/game/server/phys_controller.h b/mp/src/game/server/phys_controller.h new file mode 100644 index 00000000..62c5de25 --- /dev/null +++ b/mp/src/game/server/phys_controller.h @@ -0,0 +1,19 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef PHYS_CONTROLLER_H
+#define PHYS_CONTROLLER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+CBaseEntity *CreateKeepUpright( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner, float flAngularLimit, bool bActive );
+
+AngularImpulse ComputeRotSpeedToAlignAxes( const Vector &testAxis, const Vector &alignAxis, const AngularImpulse ¤tSpeed,
+ float damping, float scale, float maxSpeed );
+
+#endif // PHYS_CONTROLLER_H
|