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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/particle_smokegrenade.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/particle_smokegrenade.h')
-rw-r--r--mp/src/game/server/particle_smokegrenade.h116
1 files changed, 58 insertions, 58 deletions
diff --git a/mp/src/game/server/particle_smokegrenade.h b/mp/src/game/server/particle_smokegrenade.h
index 90718c62..925b11d9 100644
--- a/mp/src/game/server/particle_smokegrenade.h
+++ b/mp/src/game/server/particle_smokegrenade.h
@@ -1,58 +1,58 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-#ifndef PARTICLE_SMOKEGRENADE_H
-#define PARTICLE_SMOKEGRENADE_H
-
-
-#include "baseparticleentity.h"
-
-
-#define PARTICLESMOKEGRENADE_ENTITYNAME "env_particlesmokegrenade"
-
-
-class ParticleSmokeGrenade : public CBaseParticleEntity
-{
- DECLARE_DATADESC();
-public:
- DECLARE_CLASS( ParticleSmokeGrenade, CBaseParticleEntity );
- DECLARE_SERVERCLASS();
-
- ParticleSmokeGrenade();
-
- virtual int UpdateTransmitState( void );
-
-public:
-
- // Tell the client entity to start filling the volume.
- void FillVolume();
-
- // Set the times it fades out at.
- void SetFadeTime(float startTime, float endTime);
-
- // Set time to fade out relative to current time
- void SetRelativeFadeTime(float startTime, float endTime);
-
-
-public:
-
- // Stage 0 (default): make a smoke trail that follows the entity it's following.
- // Stage 1 : fill a volume with smoke.
- CNetworkVar( unsigned char, m_CurrentStage );
-
- CNetworkVar( float, m_flSpawnTime );
-
- // When to fade in and out.
- CNetworkVar( float, m_FadeStartTime );
- CNetworkVar( float, m_FadeEndTime );
-};
-
-
-#endif
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef PARTICLE_SMOKEGRENADE_H
+#define PARTICLE_SMOKEGRENADE_H
+
+
+#include "baseparticleentity.h"
+
+
+#define PARTICLESMOKEGRENADE_ENTITYNAME "env_particlesmokegrenade"
+
+
+class ParticleSmokeGrenade : public CBaseParticleEntity
+{
+ DECLARE_DATADESC();
+public:
+ DECLARE_CLASS( ParticleSmokeGrenade, CBaseParticleEntity );
+ DECLARE_SERVERCLASS();
+
+ ParticleSmokeGrenade();
+
+ virtual int UpdateTransmitState( void );
+
+public:
+
+ // Tell the client entity to start filling the volume.
+ void FillVolume();
+
+ // Set the times it fades out at.
+ void SetFadeTime(float startTime, float endTime);
+
+ // Set time to fade out relative to current time
+ void SetRelativeFadeTime(float startTime, float endTime);
+
+
+public:
+
+ // Stage 0 (default): make a smoke trail that follows the entity it's following.
+ // Stage 1 : fill a volume with smoke.
+ CNetworkVar( unsigned char, m_CurrentStage );
+
+ CNetworkVar( float, m_flSpawnTime );
+
+ // When to fade in and out.
+ CNetworkVar( float, m_FadeStartTime );
+ CNetworkVar( float, m_FadeEndTime );
+};
+
+
+#endif
+
+