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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/particle_light.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/particle_light.cpp')
-rw-r--r--mp/src/game/server/particle_light.cpp82
1 files changed, 41 insertions, 41 deletions
diff --git a/mp/src/game/server/particle_light.cpp b/mp/src/game/server/particle_light.cpp
index aa815bf4..1430d2d2 100644
--- a/mp/src/game/server/particle_light.cpp
+++ b/mp/src/game/server/particle_light.cpp
@@ -1,41 +1,41 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "particle_light.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-LINK_ENTITY_TO_CLASS( env_particlelight, CParticleLight );
-
-
-//Save/restore
-BEGIN_DATADESC( CParticleLight )
-
- //Keyvalue fields
- DEFINE_KEYFIELD( m_flIntensity, FIELD_FLOAT, "Intensity" ),
- DEFINE_KEYFIELD( m_vColor, FIELD_VECTOR, "Color" ),
- DEFINE_KEYFIELD( m_PSName, FIELD_STRING, "PSName" ),
- DEFINE_KEYFIELD( m_bDirectional, FIELD_BOOLEAN, "Directional" )
-
-END_DATADESC()
-
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Called before spawning, after key values have been set.
-//-----------------------------------------------------------------------------
-CParticleLight::CParticleLight()
-{
- m_flIntensity = 5000;
- m_vColor.Init( 1, 0, 0 );
- m_PSName = NULL_STRING;
- m_bDirectional = false;
-}
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "particle_light.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+LINK_ENTITY_TO_CLASS( env_particlelight, CParticleLight );
+
+
+//Save/restore
+BEGIN_DATADESC( CParticleLight )
+
+ //Keyvalue fields
+ DEFINE_KEYFIELD( m_flIntensity, FIELD_FLOAT, "Intensity" ),
+ DEFINE_KEYFIELD( m_vColor, FIELD_VECTOR, "Color" ),
+ DEFINE_KEYFIELD( m_PSName, FIELD_STRING, "PSName" ),
+ DEFINE_KEYFIELD( m_bDirectional, FIELD_BOOLEAN, "Directional" )
+
+END_DATADESC()
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Called before spawning, after key values have been set.
+//-----------------------------------------------------------------------------
+CParticleLight::CParticleLight()
+{
+ m_flIntensity = 5000;
+ m_vColor.Init( 1, 0, 0 );
+ m_PSName = NULL_STRING;
+ m_bDirectional = false;
+}
+
+