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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/networkstringtable_gamedll.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/networkstringtable_gamedll.h')
| -rw-r--r-- | mp/src/game/server/networkstringtable_gamedll.h | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/mp/src/game/server/networkstringtable_gamedll.h b/mp/src/game/server/networkstringtable_gamedll.h index d135e815..903c7c6c 100644 --- a/mp/src/game/server/networkstringtable_gamedll.h +++ b/mp/src/game/server/networkstringtable_gamedll.h @@ -1,46 +1,46 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef NETWORKSTRINGTABLE_GAMEDLL_H
-#define NETWORKSTRINGTABLE_GAMEDLL_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "networkstringtabledefs.h"
-
-class CStringTableSaveRestoreOps;
-
-// String tables used by the game DLL
-#define MAX_VGUI_SCREEN_STRING_BITS 8
-#define MAX_VGUI_SCREEN_STRINGS ( 1 << MAX_VGUI_SCREEN_STRING_BITS )
-#define VGUI_SCREEN_INVALID_STRING ( MAX_VGUI_SCREEN_STRINGS - 1 )
-
-#define MAX_MATERIAL_STRING_BITS 10
-#define MAX_MATERIAL_STRINGS ( 1 << MAX_MATERIAL_STRING_BITS )
-#define OVERLAY_MATERIAL_INVALID_STRING ( MAX_MATERIAL_STRINGS - 1 )
-
-#define MAX_CHOREO_SCENES_STRING_BITS 12
-#define MAX_CHOREO_SCENES_STRINGS ( 1 << MAX_CHOREO_SCENES_STRING_BITS )
-#define CHOREO_SCENES_INVALID_STRING ( MAX_CHOREO_SCENES_STRINGS - 1 )
-
-#define MAX_PARTICLESYSTEMS_STRING_BITS 11
-#define MAX_PARTICLESYSTEMS_STRINGS ( 1 << MAX_PARTICLESYSTEMS_STRING_BITS )
-#define PARTICLESYSTEMS_INVALID_STRING ( MAX_PARTICLESYSTEMS_STRINGS - 1 )
-
-extern INetworkStringTableContainer *networkstringtable;
-extern INetworkStringTable *g_pStringTableVguiScreen;
-extern INetworkStringTable *g_pStringTableEffectDispatch;
-extern INetworkStringTable *g_pStringTableClientSideChoreoScenes;
-
-#define MAX_INFOPANEL_STRINGS 128
-
-// save/load
-extern CStringTableSaveRestoreOps g_VguiScreenStringOps;
-
-
-#endif // NETWORKSTRINGTABLE_GAMEDLL_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef NETWORKSTRINGTABLE_GAMEDLL_H +#define NETWORKSTRINGTABLE_GAMEDLL_H +#ifdef _WIN32 +#pragma once +#endif + +#include "networkstringtabledefs.h" + +class CStringTableSaveRestoreOps; + +// String tables used by the game DLL +#define MAX_VGUI_SCREEN_STRING_BITS 8 +#define MAX_VGUI_SCREEN_STRINGS ( 1 << MAX_VGUI_SCREEN_STRING_BITS ) +#define VGUI_SCREEN_INVALID_STRING ( MAX_VGUI_SCREEN_STRINGS - 1 ) + +#define MAX_MATERIAL_STRING_BITS 10 +#define MAX_MATERIAL_STRINGS ( 1 << MAX_MATERIAL_STRING_BITS ) +#define OVERLAY_MATERIAL_INVALID_STRING ( MAX_MATERIAL_STRINGS - 1 ) + +#define MAX_CHOREO_SCENES_STRING_BITS 12 +#define MAX_CHOREO_SCENES_STRINGS ( 1 << MAX_CHOREO_SCENES_STRING_BITS ) +#define CHOREO_SCENES_INVALID_STRING ( MAX_CHOREO_SCENES_STRINGS - 1 ) + +#define MAX_PARTICLESYSTEMS_STRING_BITS 11 +#define MAX_PARTICLESYSTEMS_STRINGS ( 1 << MAX_PARTICLESYSTEMS_STRING_BITS ) +#define PARTICLESYSTEMS_INVALID_STRING ( MAX_PARTICLESYSTEMS_STRINGS - 1 ) + +extern INetworkStringTableContainer *networkstringtable; +extern INetworkStringTable *g_pStringTableVguiScreen; +extern INetworkStringTable *g_pStringTableEffectDispatch; +extern INetworkStringTable *g_pStringTableClientSideChoreoScenes; + +#define MAX_INFOPANEL_STRINGS 128 + +// save/load +extern CStringTableSaveRestoreOps g_VguiScreenStringOps; + + +#endif // NETWORKSTRINGTABLE_GAMEDLL_H |