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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/networkstringtable_gamedll.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/networkstringtable_gamedll.h')
-rw-r--r--mp/src/game/server/networkstringtable_gamedll.h92
1 files changed, 46 insertions, 46 deletions
diff --git a/mp/src/game/server/networkstringtable_gamedll.h b/mp/src/game/server/networkstringtable_gamedll.h
index d135e815..903c7c6c 100644
--- a/mp/src/game/server/networkstringtable_gamedll.h
+++ b/mp/src/game/server/networkstringtable_gamedll.h
@@ -1,46 +1,46 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef NETWORKSTRINGTABLE_GAMEDLL_H
-#define NETWORKSTRINGTABLE_GAMEDLL_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "networkstringtabledefs.h"
-
-class CStringTableSaveRestoreOps;
-
-// String tables used by the game DLL
-#define MAX_VGUI_SCREEN_STRING_BITS 8
-#define MAX_VGUI_SCREEN_STRINGS ( 1 << MAX_VGUI_SCREEN_STRING_BITS )
-#define VGUI_SCREEN_INVALID_STRING ( MAX_VGUI_SCREEN_STRINGS - 1 )
-
-#define MAX_MATERIAL_STRING_BITS 10
-#define MAX_MATERIAL_STRINGS ( 1 << MAX_MATERIAL_STRING_BITS )
-#define OVERLAY_MATERIAL_INVALID_STRING ( MAX_MATERIAL_STRINGS - 1 )
-
-#define MAX_CHOREO_SCENES_STRING_BITS 12
-#define MAX_CHOREO_SCENES_STRINGS ( 1 << MAX_CHOREO_SCENES_STRING_BITS )
-#define CHOREO_SCENES_INVALID_STRING ( MAX_CHOREO_SCENES_STRINGS - 1 )
-
-#define MAX_PARTICLESYSTEMS_STRING_BITS 11
-#define MAX_PARTICLESYSTEMS_STRINGS ( 1 << MAX_PARTICLESYSTEMS_STRING_BITS )
-#define PARTICLESYSTEMS_INVALID_STRING ( MAX_PARTICLESYSTEMS_STRINGS - 1 )
-
-extern INetworkStringTableContainer *networkstringtable;
-extern INetworkStringTable *g_pStringTableVguiScreen;
-extern INetworkStringTable *g_pStringTableEffectDispatch;
-extern INetworkStringTable *g_pStringTableClientSideChoreoScenes;
-
-#define MAX_INFOPANEL_STRINGS 128
-
-// save/load
-extern CStringTableSaveRestoreOps g_VguiScreenStringOps;
-
-
-#endif // NETWORKSTRINGTABLE_GAMEDLL_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef NETWORKSTRINGTABLE_GAMEDLL_H
+#define NETWORKSTRINGTABLE_GAMEDLL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "networkstringtabledefs.h"
+
+class CStringTableSaveRestoreOps;
+
+// String tables used by the game DLL
+#define MAX_VGUI_SCREEN_STRING_BITS 8
+#define MAX_VGUI_SCREEN_STRINGS ( 1 << MAX_VGUI_SCREEN_STRING_BITS )
+#define VGUI_SCREEN_INVALID_STRING ( MAX_VGUI_SCREEN_STRINGS - 1 )
+
+#define MAX_MATERIAL_STRING_BITS 10
+#define MAX_MATERIAL_STRINGS ( 1 << MAX_MATERIAL_STRING_BITS )
+#define OVERLAY_MATERIAL_INVALID_STRING ( MAX_MATERIAL_STRINGS - 1 )
+
+#define MAX_CHOREO_SCENES_STRING_BITS 12
+#define MAX_CHOREO_SCENES_STRINGS ( 1 << MAX_CHOREO_SCENES_STRING_BITS )
+#define CHOREO_SCENES_INVALID_STRING ( MAX_CHOREO_SCENES_STRINGS - 1 )
+
+#define MAX_PARTICLESYSTEMS_STRING_BITS 11
+#define MAX_PARTICLESYSTEMS_STRINGS ( 1 << MAX_PARTICLESYSTEMS_STRING_BITS )
+#define PARTICLESYSTEMS_INVALID_STRING ( MAX_PARTICLESYSTEMS_STRINGS - 1 )
+
+extern INetworkStringTableContainer *networkstringtable;
+extern INetworkStringTable *g_pStringTableVguiScreen;
+extern INetworkStringTable *g_pStringTableEffectDispatch;
+extern INetworkStringTable *g_pStringTableClientSideChoreoScenes;
+
+#define MAX_INFOPANEL_STRINGS 128
+
+// save/load
+extern CStringTableSaveRestoreOps g_VguiScreenStringOps;
+
+
+#endif // NETWORKSTRINGTABLE_GAMEDLL_H