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| author | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
|---|---|---|
| committer | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
| commit | 55ed12f8d1eb6887d348be03aee5573d44177ffb (patch) | |
| tree | 3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/server/nav_mesh.h | |
| parent | * Added support for Visual C++ 2013 Express to VPC (diff) | |
| download | source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip | |
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/server/nav_mesh.h')
| -rw-r--r-- | mp/src/game/server/nav_mesh.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/mp/src/game/server/nav_mesh.h b/mp/src/game/server/nav_mesh.h index 24faed41..a69cdc03 100644 --- a/mp/src/game/server/nav_mesh.h +++ b/mp/src/game/server/nav_mesh.h @@ -1259,8 +1259,10 @@ extern CNavMesh *TheNavMesh; // factory for creating the Navigation Mesh extern CNavMesh *NavMeshFactory( void ); +#ifdef STAGING_ONLY // for debugging the A* algorithm, if nonzero, show debug display and decrement for each pathfind extern int g_DebugPathfindCounter; +#endif //-------------------------------------------------------------------------------------------------------------- |