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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/server/nav_mesh.cpp
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/server/nav_mesh.cpp')
-rw-r--r--mp/src/game/server/nav_mesh.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/mp/src/game/server/nav_mesh.cpp b/mp/src/game/server/nav_mesh.cpp
index 8a15b39e..4c38a6f5 100644
--- a/mp/src/game/server/nav_mesh.cpp
+++ b/mp/src/game/server/nav_mesh.cpp
@@ -49,7 +49,9 @@ ConVar nav_max_vis_delta_list_length( "nav_max_vis_delta_list_length", "64", FCV
extern ConVar nav_show_potentially_visible;
+#ifdef STAGING_ONLY
int g_DebugPathfindCounter = 0;
+#endif
bool FindGroundForNode( Vector *pos, Vector *normal );