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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/logic_achievement.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/logic_achievement.cpp')
| -rw-r--r-- | mp/src/game/server/logic_achievement.cpp | 362 |
1 files changed, 181 insertions, 181 deletions
diff --git a/mp/src/game/server/logic_achievement.cpp b/mp/src/game/server/logic_achievement.cpp index 1dfd2ea1..5dcea15a 100644 --- a/mp/src/game/server/logic_achievement.cpp +++ b/mp/src/game/server/logic_achievement.cpp @@ -1,182 +1,182 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Defines a logical entity which passes achievement related events to the gamerules system.
-
-#include "cbase.h"
-#include "gamerules.h"
-#include "entityinput.h"
-#include "entityoutput.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-/*
- These are the string choices in the FGD:
-
- ACHIEVEMENT_EVENT_HL2_HIT_CANCOP_WITHCAN
- ACHIEVEMENT_EVENT_HL2_ESCAPE_APARTMENTRAID
- ACHIEVEMENT_EVENT_HL2_FIND_ONEGMAN
- ACHIEVEMENT_EVENT_HL2_BREAK_MINITELEPORTER
- ACHIEVEMENT_EVENT_HL2_GET_PISTOL
- ACHIEVEMENT_EVENT_HL2_GET_AIRBOAT
- ACHIEVEMENT_EVENT_HL2_GET_AIRBOATGUN
- ACHIEVEMENT_EVENT_HL2_FIND_VORTIGAUNTCAVE
- ACHIEVEMENT_EVENT_HL2_KILL_CHOPPER
- ACHIEVEMENT_EVENT_HL2_FIND_HEVFACEPLATE
- ACHIEVEMENT_EVENT_HL2_GET_GRAVITYGUN
- ACHIEVEMENT_EVENT_HL2_MAKEABASKET
- ACHIEVEMENT_EVENT_HL2_BEAT_RAVENHOLM_NOWEAPONS_START
- ACHIEVEMENT_EVENT_HL2_BEAT_RAVENHOLM_NOWEAPONS_END
- ACHIEVEMENT_EVENT_HL2_BEAT_CEMETERY
- ACHIEVEMENT_EVENT_HL2_KILL_ENEMIES_WITHCRANE
- ACHIEVEMENT_EVENT_HL2_PIN_SOLDIER_TOBILLBOARD
- ACHIEVEMENT_EVENT_HL2_KILL_ODESSAGUNSHIP
- ACHIEVEMENT_EVENT_HL2_BEAT_DONTTOUCHSAND
- ACHIEVEMENT_EVENT_HL2_ENTER_NOVAPROSPEKT,
- ACHIEVEMENT_EVENT_HL2_BEAT_TURRETSTANDOFF2
- ACHIEVEMENT_EVENT_HL2_BEAT_NOVAPROSPEKT
- ACHIEVEMENT_EVENT_HL2_BEAT_TOXICTUNNEL
- ACHIEVEMENT_EVENT_HL2_BEAT_PLAZASTANDOFF
- ACHIEVEMENT_EVENT_HL2_KILL_ALLC17SNIPERS
- ACHIEVEMENT_EVENT_HL2_BEAT_SUPRESSIONDEVICE
- ACHIEVEMENT_EVENT_HL2_BEAT_C17STRIDERSTANDOFF
- ACHIEVEMENT_EVENT_HL2_REACH_BREENSOFFICE
- ACHIEVEMENT_EVENT_HL2_FIND_LAMDACACHE
-
- // EP1
- ACHIEVEMENT_EVENT_EP1_BEAT_MAINELEVATOR
- ACHIEVEMENT_EVENT_EP1_BEAT_CITADELCORE
- ACHIEVEMENT_EVENT_EP1_BEAT_CITADELCORE_NOSTALKERKILLS
- ACHIEVEMENT_EVENT_EP1_BEAT_GARAGEELEVATORSTANDOFF
- ACHIEVEMENT_EVENT_EP1_KILL_ENEMIES_WITHSNIPERALYX
- ACHIEVEMENT_EVENT_EP1_BEAT_HOSPITALATTICGUNSHIP
- ACHIEVEMENT_EVENT_EP1_BEAT_CITIZENESCORT_NOCITIZENDEATHS
-
- // EP2
- ACHIEVEMENT_EVENT_EP2_BREAK_ALLWEBS
- ACHIEVEMENT_EVENT_EP2_BEAT_ANTLIONINVASION
- ACHIEVEMENT_EVENT_EP2_BEAT_ANTLIONGUARDS
- ACHIEVEMENT_EVENT_EP2_BEAT_HUNTERAMBUSH
- ACHIEVEMENT_EVENT_EP2_KILL_COMBINECANNON
- ACHIEVEMENT_EVENT_EP2_FIND_RADAR_CACHE
- ACHIEVEMENT_EVENT_EP2_BEAT_RACEWITHDOG
- ACHIEVEMENT_EVENT_EP2_BEAT_ROCKETCACHEPUZZLE
- ACHIEVEMENT_EVENT_EP2_BEAT_WHITEFORESTINN
- ACHIEVEMENT_EVENT_EP2_PUT_ITEMINROCKET
- ACHIEVEMENT_EVENT_EP2_BEAT_MISSILESILO2
- ACHIEVEMENT_EVENT_EP2_BEAT_OUTLAND12_NOBUILDINGSDESTROYED
-
- // PORTAL
- ACHIEVEMENT_EVENT_PORTAL_GET_PORTALGUNS
- ACHIEVEMENT_EVENT_PORTAL_KILL_COMPANIONCUBE
- ACHIEVEMENT_EVENT_PORTAL_ESCAPE_TESTCHAMBERS
- ACHIEVEMENT_EVENT_PORTAL_BEAT_GAME
-*/
-
-
-// Allows map logic to send achievement related events to the achievement system.
-class CLogicAchievement : public CLogicalEntity
-{
-public:
- DECLARE_CLASS( CLogicAchievement, CLogicalEntity );
-
- CLogicAchievement();
-
-protected:
-
- // Inputs
- void InputFireEvent( inputdata_t &inputdata );
- void InputEnable( inputdata_t &inputdata );
- void InputDisable( inputdata_t &inputdata );
- void InputToggle( inputdata_t &inputdata );
-
- bool m_bDisabled;
- string_t m_iszAchievementEventID; // Which achievement event this entity marks
-
- COutputEvent m_OnFired;
-
- DECLARE_DATADESC();
-};
-
-
-LINK_ENTITY_TO_CLASS( logic_achievement, CLogicAchievement );
-
-
-BEGIN_DATADESC( CLogicAchievement )
-
- DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
- DEFINE_KEYFIELD( m_iszAchievementEventID, FIELD_STRING, "AchievementEvent" ),
-
- // Inputs
- DEFINE_INPUTFUNC( FIELD_VOID, "FireEvent", InputFireEvent ),
- DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
- DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
- DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
-
- // Outputs
- DEFINE_OUTPUT( m_OnFired, "OnFired" ),
-
-END_DATADESC()
-
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Constructor.
-//-----------------------------------------------------------------------------
-CLogicAchievement::CLogicAchievement(void)
-{
- m_iszAchievementEventID = NULL_STRING;
-}
-
-#define ACHIEVEMENT_PREFIX "ACHIEVEMENT_EVENT_"
-
-//-----------------------------------------------------------------------------
-// Purpose: Sends the achievement event to the achievement marking system.
-//-----------------------------------------------------------------------------
-void CLogicAchievement::InputFireEvent( inputdata_t &inputdata )
-{
- // If we're active, and our string matched a valid achievement ID
- if ( !m_bDisabled && m_iszAchievementEventID != NULL_STRING)
- {
- m_OnFired.FireOutput( inputdata.pActivator, this );
-
- char const *pchName = STRING( m_iszAchievementEventID );
-
- int nPrefixLen = Q_strlen( ACHIEVEMENT_PREFIX );
- if ( !Q_strnicmp( pchName, ACHIEVEMENT_PREFIX, nPrefixLen ) )
- {
- // Skip the prefix
- pchName += nPrefixLen;
- if ( pchName && *pchName )
- {
- CBroadcastRecipientFilter filter;
- g_pGameRules->MarkAchievement( filter, pchName );
- }
- }
- }
-}
-
-//------------------------------------------------------------------------------
-// Purpose: Turns on the relay, allowing it to fire outputs.
-//------------------------------------------------------------------------------
-void CLogicAchievement::InputEnable( inputdata_t &inputdata )
-{
- m_bDisabled = false;
-}
-
-//------------------------------------------------------------------------------
-// Purpose: Turns off the relay, preventing it from firing outputs.
-//------------------------------------------------------------------------------
-void CLogicAchievement::InputDisable( inputdata_t &inputdata )
-{
- m_bDisabled = true;
-}
-
-
-//------------------------------------------------------------------------------
-// Purpose: Toggles the enabled/disabled state of the relay.
-//------------------------------------------------------------------------------
-void CLogicAchievement::InputToggle( inputdata_t &inputdata )
-{
- m_bDisabled = !m_bDisabled;
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Defines a logical entity which passes achievement related events to the gamerules system. + +#include "cbase.h" +#include "gamerules.h" +#include "entityinput.h" +#include "entityoutput.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +/* + These are the string choices in the FGD: + + ACHIEVEMENT_EVENT_HL2_HIT_CANCOP_WITHCAN + ACHIEVEMENT_EVENT_HL2_ESCAPE_APARTMENTRAID + ACHIEVEMENT_EVENT_HL2_FIND_ONEGMAN + ACHIEVEMENT_EVENT_HL2_BREAK_MINITELEPORTER + ACHIEVEMENT_EVENT_HL2_GET_PISTOL + ACHIEVEMENT_EVENT_HL2_GET_AIRBOAT + ACHIEVEMENT_EVENT_HL2_GET_AIRBOATGUN + ACHIEVEMENT_EVENT_HL2_FIND_VORTIGAUNTCAVE + ACHIEVEMENT_EVENT_HL2_KILL_CHOPPER + ACHIEVEMENT_EVENT_HL2_FIND_HEVFACEPLATE + ACHIEVEMENT_EVENT_HL2_GET_GRAVITYGUN + ACHIEVEMENT_EVENT_HL2_MAKEABASKET + ACHIEVEMENT_EVENT_HL2_BEAT_RAVENHOLM_NOWEAPONS_START + ACHIEVEMENT_EVENT_HL2_BEAT_RAVENHOLM_NOWEAPONS_END + ACHIEVEMENT_EVENT_HL2_BEAT_CEMETERY + ACHIEVEMENT_EVENT_HL2_KILL_ENEMIES_WITHCRANE + ACHIEVEMENT_EVENT_HL2_PIN_SOLDIER_TOBILLBOARD + ACHIEVEMENT_EVENT_HL2_KILL_ODESSAGUNSHIP + ACHIEVEMENT_EVENT_HL2_BEAT_DONTTOUCHSAND + ACHIEVEMENT_EVENT_HL2_ENTER_NOVAPROSPEKT, + ACHIEVEMENT_EVENT_HL2_BEAT_TURRETSTANDOFF2 + ACHIEVEMENT_EVENT_HL2_BEAT_NOVAPROSPEKT + ACHIEVEMENT_EVENT_HL2_BEAT_TOXICTUNNEL + ACHIEVEMENT_EVENT_HL2_BEAT_PLAZASTANDOFF + ACHIEVEMENT_EVENT_HL2_KILL_ALLC17SNIPERS + ACHIEVEMENT_EVENT_HL2_BEAT_SUPRESSIONDEVICE + ACHIEVEMENT_EVENT_HL2_BEAT_C17STRIDERSTANDOFF + ACHIEVEMENT_EVENT_HL2_REACH_BREENSOFFICE + ACHIEVEMENT_EVENT_HL2_FIND_LAMDACACHE + + // EP1 + ACHIEVEMENT_EVENT_EP1_BEAT_MAINELEVATOR + ACHIEVEMENT_EVENT_EP1_BEAT_CITADELCORE + ACHIEVEMENT_EVENT_EP1_BEAT_CITADELCORE_NOSTALKERKILLS + ACHIEVEMENT_EVENT_EP1_BEAT_GARAGEELEVATORSTANDOFF + ACHIEVEMENT_EVENT_EP1_KILL_ENEMIES_WITHSNIPERALYX + ACHIEVEMENT_EVENT_EP1_BEAT_HOSPITALATTICGUNSHIP + ACHIEVEMENT_EVENT_EP1_BEAT_CITIZENESCORT_NOCITIZENDEATHS + + // EP2 + ACHIEVEMENT_EVENT_EP2_BREAK_ALLWEBS + ACHIEVEMENT_EVENT_EP2_BEAT_ANTLIONINVASION + ACHIEVEMENT_EVENT_EP2_BEAT_ANTLIONGUARDS + ACHIEVEMENT_EVENT_EP2_BEAT_HUNTERAMBUSH + ACHIEVEMENT_EVENT_EP2_KILL_COMBINECANNON + ACHIEVEMENT_EVENT_EP2_FIND_RADAR_CACHE + ACHIEVEMENT_EVENT_EP2_BEAT_RACEWITHDOG + ACHIEVEMENT_EVENT_EP2_BEAT_ROCKETCACHEPUZZLE + ACHIEVEMENT_EVENT_EP2_BEAT_WHITEFORESTINN + ACHIEVEMENT_EVENT_EP2_PUT_ITEMINROCKET + ACHIEVEMENT_EVENT_EP2_BEAT_MISSILESILO2 + ACHIEVEMENT_EVENT_EP2_BEAT_OUTLAND12_NOBUILDINGSDESTROYED + + // PORTAL + ACHIEVEMENT_EVENT_PORTAL_GET_PORTALGUNS + ACHIEVEMENT_EVENT_PORTAL_KILL_COMPANIONCUBE + ACHIEVEMENT_EVENT_PORTAL_ESCAPE_TESTCHAMBERS + ACHIEVEMENT_EVENT_PORTAL_BEAT_GAME +*/ + + +// Allows map logic to send achievement related events to the achievement system. +class CLogicAchievement : public CLogicalEntity +{ +public: + DECLARE_CLASS( CLogicAchievement, CLogicalEntity ); + + CLogicAchievement(); + +protected: + + // Inputs + void InputFireEvent( inputdata_t &inputdata ); + void InputEnable( inputdata_t &inputdata ); + void InputDisable( inputdata_t &inputdata ); + void InputToggle( inputdata_t &inputdata ); + + bool m_bDisabled; + string_t m_iszAchievementEventID; // Which achievement event this entity marks + + COutputEvent m_OnFired; + + DECLARE_DATADESC(); +}; + + +LINK_ENTITY_TO_CLASS( logic_achievement, CLogicAchievement ); + + +BEGIN_DATADESC( CLogicAchievement ) + + DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ), + DEFINE_KEYFIELD( m_iszAchievementEventID, FIELD_STRING, "AchievementEvent" ), + + // Inputs + DEFINE_INPUTFUNC( FIELD_VOID, "FireEvent", InputFireEvent ), + DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), + DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), + DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ), + + // Outputs + DEFINE_OUTPUT( m_OnFired, "OnFired" ), + +END_DATADESC() + + + +//----------------------------------------------------------------------------- +// Purpose: Constructor. +//----------------------------------------------------------------------------- +CLogicAchievement::CLogicAchievement(void) +{ + m_iszAchievementEventID = NULL_STRING; +} + +#define ACHIEVEMENT_PREFIX "ACHIEVEMENT_EVENT_" + +//----------------------------------------------------------------------------- +// Purpose: Sends the achievement event to the achievement marking system. +//----------------------------------------------------------------------------- +void CLogicAchievement::InputFireEvent( inputdata_t &inputdata ) +{ + // If we're active, and our string matched a valid achievement ID + if ( !m_bDisabled && m_iszAchievementEventID != NULL_STRING) + { + m_OnFired.FireOutput( inputdata.pActivator, this ); + + char const *pchName = STRING( m_iszAchievementEventID ); + + int nPrefixLen = Q_strlen( ACHIEVEMENT_PREFIX ); + if ( !Q_strnicmp( pchName, ACHIEVEMENT_PREFIX, nPrefixLen ) ) + { + // Skip the prefix + pchName += nPrefixLen; + if ( pchName && *pchName ) + { + CBroadcastRecipientFilter filter; + g_pGameRules->MarkAchievement( filter, pchName ); + } + } + } +} + +//------------------------------------------------------------------------------ +// Purpose: Turns on the relay, allowing it to fire outputs. +//------------------------------------------------------------------------------ +void CLogicAchievement::InputEnable( inputdata_t &inputdata ) +{ + m_bDisabled = false; +} + +//------------------------------------------------------------------------------ +// Purpose: Turns off the relay, preventing it from firing outputs. +//------------------------------------------------------------------------------ +void CLogicAchievement::InputDisable( inputdata_t &inputdata ) +{ + m_bDisabled = true; +} + + +//------------------------------------------------------------------------------ +// Purpose: Toggles the enabled/disabled state of the relay. +//------------------------------------------------------------------------------ +void CLogicAchievement::InputToggle( inputdata_t &inputdata ) +{ + m_bDisabled = !m_bDisabled; }
\ No newline at end of file |