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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/lights.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/lights.h')
-rw-r--r--mp/src/game/server/lights.h96
1 files changed, 48 insertions, 48 deletions
diff --git a/mp/src/game/server/lights.h b/mp/src/game/server/lights.h
index 9f849043..5b937cd1 100644
--- a/mp/src/game/server/lights.h
+++ b/mp/src/game/server/lights.h
@@ -1,48 +1,48 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef LIGHTS_H
-#define LIGHTS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CLight : public CPointEntity
-{
-public:
- DECLARE_CLASS( CLight, CPointEntity );
-
- bool KeyValue( const char *szKeyName, const char *szValue );
- void Spawn( void );
- void FadeThink( void );
- void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
-
- void TurnOn( void );
- void TurnOff( void );
- void Toggle( void );
-
- // Input handlers
- void InputSetPattern( inputdata_t &inputdata );
- void InputFadeToPattern( inputdata_t &inputdata );
-
- void InputToggle( inputdata_t &inputdata );
- void InputTurnOn( inputdata_t &inputdata );
- void InputTurnOff( inputdata_t &inputdata );
-
- DECLARE_DATADESC();
-
-private:
- int m_iStyle;
- int m_iDefaultStyle;
- string_t m_iszPattern;
- char m_iCurrentFade;
- char m_iTargetFade;
-};
-
-#endif // LIGHTS_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef LIGHTS_H
+#define LIGHTS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CLight : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CLight, CPointEntity );
+
+ bool KeyValue( const char *szKeyName, const char *szValue );
+ void Spawn( void );
+ void FadeThink( void );
+ void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
+
+ void TurnOn( void );
+ void TurnOff( void );
+ void Toggle( void );
+
+ // Input handlers
+ void InputSetPattern( inputdata_t &inputdata );
+ void InputFadeToPattern( inputdata_t &inputdata );
+
+ void InputToggle( inputdata_t &inputdata );
+ void InputTurnOn( inputdata_t &inputdata );
+ void InputTurnOff( inputdata_t &inputdata );
+
+ DECLARE_DATADESC();
+
+private:
+ int m_iStyle;
+ int m_iDefaultStyle;
+ string_t m_iszPattern;
+ char m_iCurrentFade;
+ char m_iTargetFade;
+};
+
+#endif // LIGHTS_H