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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/lights.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/lights.h')
| -rw-r--r-- | mp/src/game/server/lights.h | 96 |
1 files changed, 48 insertions, 48 deletions
diff --git a/mp/src/game/server/lights.h b/mp/src/game/server/lights.h index 9f849043..5b937cd1 100644 --- a/mp/src/game/server/lights.h +++ b/mp/src/game/server/lights.h @@ -1,48 +1,48 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef LIGHTS_H
-#define LIGHTS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CLight : public CPointEntity
-{
-public:
- DECLARE_CLASS( CLight, CPointEntity );
-
- bool KeyValue( const char *szKeyName, const char *szValue );
- void Spawn( void );
- void FadeThink( void );
- void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
-
- void TurnOn( void );
- void TurnOff( void );
- void Toggle( void );
-
- // Input handlers
- void InputSetPattern( inputdata_t &inputdata );
- void InputFadeToPattern( inputdata_t &inputdata );
-
- void InputToggle( inputdata_t &inputdata );
- void InputTurnOn( inputdata_t &inputdata );
- void InputTurnOff( inputdata_t &inputdata );
-
- DECLARE_DATADESC();
-
-private:
- int m_iStyle;
- int m_iDefaultStyle;
- string_t m_iszPattern;
- char m_iCurrentFade;
- char m_iTargetFade;
-};
-
-#endif // LIGHTS_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef LIGHTS_H +#define LIGHTS_H +#ifdef _WIN32 +#pragma once +#endif + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CLight : public CPointEntity +{ +public: + DECLARE_CLASS( CLight, CPointEntity ); + + bool KeyValue( const char *szKeyName, const char *szValue ); + void Spawn( void ); + void FadeThink( void ); + void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + + void TurnOn( void ); + void TurnOff( void ); + void Toggle( void ); + + // Input handlers + void InputSetPattern( inputdata_t &inputdata ); + void InputFadeToPattern( inputdata_t &inputdata ); + + void InputToggle( inputdata_t &inputdata ); + void InputTurnOn( inputdata_t &inputdata ); + void InputTurnOff( inputdata_t &inputdata ); + + DECLARE_DATADESC(); + +private: + int m_iStyle; + int m_iDefaultStyle; + string_t m_iszPattern; + char m_iCurrentFade; + char m_iTargetFade; +}; + +#endif // LIGHTS_H |