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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hltvdirector.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hltvdirector.h')
| -rw-r--r-- | mp/src/game/server/hltvdirector.h | 248 |
1 files changed, 124 insertions, 124 deletions
diff --git a/mp/src/game/server/hltvdirector.h b/mp/src/game/server/hltvdirector.h index 5e5b802b..653bf1dd 100644 --- a/mp/src/game/server/hltvdirector.h +++ b/mp/src/game/server/hltvdirector.h @@ -1,124 +1,124 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef HLTVDIRECTOR_H
-#define HLTVDIRECTOR_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "GameEventListener.h"
-#include <igamesystem.h>
-#include <ihltvdirector.h>
-#include <ihltv.h>
-#include <utlrbtree.h>
-
-#define HLTV_MIN_DIRECTOR_DELAY 10 // minimum delay if director is enabled
-#define HLTV_MAX_DELAY 120 // maximum delay
-
-
-#define MAX_NUM_CAMERAS 64 // support up to 64 fixed cameras per level
-
-#define MIN_SHOT_LENGTH 4.0f // minimum time of a cut (seconds)
-#define MAX_SHOT_LENGTH 8.0f // maximum time of a cut (seconds)
-#define DEF_SHOT_LENGTH 6.0f // average time of a cut (seconds)
-
-class CHLTVGameEvent
-{
-public:
- int m_Tick; // tick of this command
- int m_Priority; // game event priority
- IGameEvent *m_Event; // IGameEvent
-};
-
-class CHLTVDirector : public CGameEventListener, public CBaseGameSystemPerFrame, public IHLTVDirector
-{
-public:
- DECLARE_CLASS_NOBASE( CHLTVDirector );
-
- virtual char const *Name() { return "CHLTVDirector"; }
-
- CHLTVDirector();
- virtual ~CHLTVDirector();
-
- virtual void SetHLTVServer( IHLTVServer *hltv ); // give the director an HLTV interface
- IHLTVServer* GetHLTVServer( void );
- int GetDirectorTick( void ); // get current broadcast tick from director
- int GetPVSEntity( void ); // get current view entity (PVS)
- Vector GetPVSOrigin( void ); // get current PVS origin, if PVS entity is 0
- float GetDelay( void ); // returns current delay in seconds
- bool IsActive( void );
-
- virtual const char** GetModEvents(); // returns list of event names forwarded to HLTV clients
-
- void BuildCameraList( void );
-
-
-public: // IGameEventListener Interface
- virtual void FireGameEvent( IGameEvent * event );
-
-public: // CBaseGameSystem overrides
-
- virtual bool Init();
- virtual void Shutdown();
- virtual void FrameUpdatePostEntityThink();
- virtual void LevelInitPostEntity();
- virtual char *GetFixedCameraEntityName( void ) { return "point_viewcontrol"; }
-
- bool SetCameraMan( int iPlayerIndex );
- int GetCameraMan() { return m_iCameraManIndex; }
-
-
-protected:
-
- virtual void StartNewShot();
- virtual void StartRandomShot();
- virtual void StartDelayMessage();
- virtual void StartBestFixedCameraShot(bool bForce);
- virtual void StartBestPlayerCameraShot();
- virtual void StartFixedCameraShot(int iCamera, int iTarget);
- virtual void StartChaseCameraShot(int iTarget1, int iTarget2, int distance, int phi, int theta, bool bInEye);
- virtual void UpdateSettings();
- virtual void AnalyzePlayers();
- virtual void AnalyzeCameras();
- virtual bool StartCameraManShot();
- virtual void StartInstantBroadcastShot();
- virtual void FinishCameraManShot();
- virtual void BuildActivePlayerList();
- virtual CHLTVGameEvent *FindBestGameEvent();
- virtual void CreateShotFromEvent( CHLTVGameEvent *ge );
-
- int FindFirstEvent( int tick ); // finds first event >= tick
- void CheckHistory();
- void RemoveEventsFromHistory(int tick); // removes all commands < tick, or all if tick -1
-
- IHLTVServer *m_pHLTVServer; // interface to servers HLTV object
- float m_fDelay; // hltv delay in seconds
- int m_nBroadcastTick; // world time that is currently "on the air"
- int m_iPVSEntity; // entity for PVS center
- Vector m_vPVSOrigin; // PVS origin if PVS entity is 0
- int m_iCameraMan; // >0 if current view entity is a cameraman
- CBasePlayer *m_pHLTVClient; // the HLTV fake client
- int m_nNextShotTick; // time for the next scene cut
- int m_iLastPlayer; // last player in random rotation
-
- int m_nNextAnalyzeTick;
-
- int m_nNumFixedCameras; //number of cameras in current map
- CBaseEntity *m_pFixedCameras[MAX_NUM_CAMERAS]; // fixed cameras (point_viewcontrol)
-
- int m_nNumActivePlayers; //number of cameras in current map
- CBasePlayer *m_pActivePlayers[MAX_PLAYERS]; // fixed cameras (point_viewcontrol)
- int m_iCameraManIndex; // entity index of current camera man or 0
-
- CUtlRBTree<CHLTVGameEvent> m_EventHistory;
-};
-
-extern IGameSystem* HLTVDirectorSystem();
-extern CHLTVDirector* HLTVDirector();
-
-#endif // HLTVDIRECTOR_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef HLTVDIRECTOR_H +#define HLTVDIRECTOR_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "GameEventListener.h" +#include <igamesystem.h> +#include <ihltvdirector.h> +#include <ihltv.h> +#include <utlrbtree.h> + +#define HLTV_MIN_DIRECTOR_DELAY 10 // minimum delay if director is enabled +#define HLTV_MAX_DELAY 120 // maximum delay + + +#define MAX_NUM_CAMERAS 64 // support up to 64 fixed cameras per level + +#define MIN_SHOT_LENGTH 4.0f // minimum time of a cut (seconds) +#define MAX_SHOT_LENGTH 8.0f // maximum time of a cut (seconds) +#define DEF_SHOT_LENGTH 6.0f // average time of a cut (seconds) + +class CHLTVGameEvent +{ +public: + int m_Tick; // tick of this command + int m_Priority; // game event priority + IGameEvent *m_Event; // IGameEvent +}; + +class CHLTVDirector : public CGameEventListener, public CBaseGameSystemPerFrame, public IHLTVDirector +{ +public: + DECLARE_CLASS_NOBASE( CHLTVDirector ); + + virtual char const *Name() { return "CHLTVDirector"; } + + CHLTVDirector(); + virtual ~CHLTVDirector(); + + virtual void SetHLTVServer( IHLTVServer *hltv ); // give the director an HLTV interface + IHLTVServer* GetHLTVServer( void ); + int GetDirectorTick( void ); // get current broadcast tick from director + int GetPVSEntity( void ); // get current view entity (PVS) + Vector GetPVSOrigin( void ); // get current PVS origin, if PVS entity is 0 + float GetDelay( void ); // returns current delay in seconds + bool IsActive( void ); + + virtual const char** GetModEvents(); // returns list of event names forwarded to HLTV clients + + void BuildCameraList( void ); + + +public: // IGameEventListener Interface + virtual void FireGameEvent( IGameEvent * event ); + +public: // CBaseGameSystem overrides + + virtual bool Init(); + virtual void Shutdown(); + virtual void FrameUpdatePostEntityThink(); + virtual void LevelInitPostEntity(); + virtual char *GetFixedCameraEntityName( void ) { return "point_viewcontrol"; } + + bool SetCameraMan( int iPlayerIndex ); + int GetCameraMan() { return m_iCameraManIndex; } + + +protected: + + virtual void StartNewShot(); + virtual void StartRandomShot(); + virtual void StartDelayMessage(); + virtual void StartBestFixedCameraShot(bool bForce); + virtual void StartBestPlayerCameraShot(); + virtual void StartFixedCameraShot(int iCamera, int iTarget); + virtual void StartChaseCameraShot(int iTarget1, int iTarget2, int distance, int phi, int theta, bool bInEye); + virtual void UpdateSettings(); + virtual void AnalyzePlayers(); + virtual void AnalyzeCameras(); + virtual bool StartCameraManShot(); + virtual void StartInstantBroadcastShot(); + virtual void FinishCameraManShot(); + virtual void BuildActivePlayerList(); + virtual CHLTVGameEvent *FindBestGameEvent(); + virtual void CreateShotFromEvent( CHLTVGameEvent *ge ); + + int FindFirstEvent( int tick ); // finds first event >= tick + void CheckHistory(); + void RemoveEventsFromHistory(int tick); // removes all commands < tick, or all if tick -1 + + IHLTVServer *m_pHLTVServer; // interface to servers HLTV object + float m_fDelay; // hltv delay in seconds + int m_nBroadcastTick; // world time that is currently "on the air" + int m_iPVSEntity; // entity for PVS center + Vector m_vPVSOrigin; // PVS origin if PVS entity is 0 + int m_iCameraMan; // >0 if current view entity is a cameraman + CBasePlayer *m_pHLTVClient; // the HLTV fake client + int m_nNextShotTick; // time for the next scene cut + int m_iLastPlayer; // last player in random rotation + + int m_nNextAnalyzeTick; + + int m_nNumFixedCameras; //number of cameras in current map + CBaseEntity *m_pFixedCameras[MAX_NUM_CAMERAS]; // fixed cameras (point_viewcontrol) + + int m_nNumActivePlayers; //number of cameras in current map + CBasePlayer *m_pActivePlayers[MAX_PLAYERS]; // fixed cameras (point_viewcontrol) + int m_iCameraManIndex; // entity index of current camera man or 0 + + CUtlRBTree<CHLTVGameEvent> m_EventHistory; +}; + +extern IGameSystem* HLTVDirectorSystem(); +extern CHLTVDirector* HLTVDirector(); + +#endif // HLTVDIRECTOR_H |