aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/server/hltvdirector.h
diff options
context:
space:
mode:
authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hltvdirector.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hltvdirector.h')
-rw-r--r--mp/src/game/server/hltvdirector.h248
1 files changed, 124 insertions, 124 deletions
diff --git a/mp/src/game/server/hltvdirector.h b/mp/src/game/server/hltvdirector.h
index 5e5b802b..653bf1dd 100644
--- a/mp/src/game/server/hltvdirector.h
+++ b/mp/src/game/server/hltvdirector.h
@@ -1,124 +1,124 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef HLTVDIRECTOR_H
-#define HLTVDIRECTOR_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "GameEventListener.h"
-#include <igamesystem.h>
-#include <ihltvdirector.h>
-#include <ihltv.h>
-#include <utlrbtree.h>
-
-#define HLTV_MIN_DIRECTOR_DELAY 10 // minimum delay if director is enabled
-#define HLTV_MAX_DELAY 120 // maximum delay
-
-
-#define MAX_NUM_CAMERAS 64 // support up to 64 fixed cameras per level
-
-#define MIN_SHOT_LENGTH 4.0f // minimum time of a cut (seconds)
-#define MAX_SHOT_LENGTH 8.0f // maximum time of a cut (seconds)
-#define DEF_SHOT_LENGTH 6.0f // average time of a cut (seconds)
-
-class CHLTVGameEvent
-{
-public:
- int m_Tick; // tick of this command
- int m_Priority; // game event priority
- IGameEvent *m_Event; // IGameEvent
-};
-
-class CHLTVDirector : public CGameEventListener, public CBaseGameSystemPerFrame, public IHLTVDirector
-{
-public:
- DECLARE_CLASS_NOBASE( CHLTVDirector );
-
- virtual char const *Name() { return "CHLTVDirector"; }
-
- CHLTVDirector();
- virtual ~CHLTVDirector();
-
- virtual void SetHLTVServer( IHLTVServer *hltv ); // give the director an HLTV interface
- IHLTVServer* GetHLTVServer( void );
- int GetDirectorTick( void ); // get current broadcast tick from director
- int GetPVSEntity( void ); // get current view entity (PVS)
- Vector GetPVSOrigin( void ); // get current PVS origin, if PVS entity is 0
- float GetDelay( void ); // returns current delay in seconds
- bool IsActive( void );
-
- virtual const char** GetModEvents(); // returns list of event names forwarded to HLTV clients
-
- void BuildCameraList( void );
-
-
-public: // IGameEventListener Interface
- virtual void FireGameEvent( IGameEvent * event );
-
-public: // CBaseGameSystem overrides
-
- virtual bool Init();
- virtual void Shutdown();
- virtual void FrameUpdatePostEntityThink();
- virtual void LevelInitPostEntity();
- virtual char *GetFixedCameraEntityName( void ) { return "point_viewcontrol"; }
-
- bool SetCameraMan( int iPlayerIndex );
- int GetCameraMan() { return m_iCameraManIndex; }
-
-
-protected:
-
- virtual void StartNewShot();
- virtual void StartRandomShot();
- virtual void StartDelayMessage();
- virtual void StartBestFixedCameraShot(bool bForce);
- virtual void StartBestPlayerCameraShot();
- virtual void StartFixedCameraShot(int iCamera, int iTarget);
- virtual void StartChaseCameraShot(int iTarget1, int iTarget2, int distance, int phi, int theta, bool bInEye);
- virtual void UpdateSettings();
- virtual void AnalyzePlayers();
- virtual void AnalyzeCameras();
- virtual bool StartCameraManShot();
- virtual void StartInstantBroadcastShot();
- virtual void FinishCameraManShot();
- virtual void BuildActivePlayerList();
- virtual CHLTVGameEvent *FindBestGameEvent();
- virtual void CreateShotFromEvent( CHLTVGameEvent *ge );
-
- int FindFirstEvent( int tick ); // finds first event >= tick
- void CheckHistory();
- void RemoveEventsFromHistory(int tick); // removes all commands < tick, or all if tick -1
-
- IHLTVServer *m_pHLTVServer; // interface to servers HLTV object
- float m_fDelay; // hltv delay in seconds
- int m_nBroadcastTick; // world time that is currently "on the air"
- int m_iPVSEntity; // entity for PVS center
- Vector m_vPVSOrigin; // PVS origin if PVS entity is 0
- int m_iCameraMan; // >0 if current view entity is a cameraman
- CBasePlayer *m_pHLTVClient; // the HLTV fake client
- int m_nNextShotTick; // time for the next scene cut
- int m_iLastPlayer; // last player in random rotation
-
- int m_nNextAnalyzeTick;
-
- int m_nNumFixedCameras; //number of cameras in current map
- CBaseEntity *m_pFixedCameras[MAX_NUM_CAMERAS]; // fixed cameras (point_viewcontrol)
-
- int m_nNumActivePlayers; //number of cameras in current map
- CBasePlayer *m_pActivePlayers[MAX_PLAYERS]; // fixed cameras (point_viewcontrol)
- int m_iCameraManIndex; // entity index of current camera man or 0
-
- CUtlRBTree<CHLTVGameEvent> m_EventHistory;
-};
-
-extern IGameSystem* HLTVDirectorSystem();
-extern CHLTVDirector* HLTVDirector();
-
-#endif // HLTVDIRECTOR_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef HLTVDIRECTOR_H
+#define HLTVDIRECTOR_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "GameEventListener.h"
+#include <igamesystem.h>
+#include <ihltvdirector.h>
+#include <ihltv.h>
+#include <utlrbtree.h>
+
+#define HLTV_MIN_DIRECTOR_DELAY 10 // minimum delay if director is enabled
+#define HLTV_MAX_DELAY 120 // maximum delay
+
+
+#define MAX_NUM_CAMERAS 64 // support up to 64 fixed cameras per level
+
+#define MIN_SHOT_LENGTH 4.0f // minimum time of a cut (seconds)
+#define MAX_SHOT_LENGTH 8.0f // maximum time of a cut (seconds)
+#define DEF_SHOT_LENGTH 6.0f // average time of a cut (seconds)
+
+class CHLTVGameEvent
+{
+public:
+ int m_Tick; // tick of this command
+ int m_Priority; // game event priority
+ IGameEvent *m_Event; // IGameEvent
+};
+
+class CHLTVDirector : public CGameEventListener, public CBaseGameSystemPerFrame, public IHLTVDirector
+{
+public:
+ DECLARE_CLASS_NOBASE( CHLTVDirector );
+
+ virtual char const *Name() { return "CHLTVDirector"; }
+
+ CHLTVDirector();
+ virtual ~CHLTVDirector();
+
+ virtual void SetHLTVServer( IHLTVServer *hltv ); // give the director an HLTV interface
+ IHLTVServer* GetHLTVServer( void );
+ int GetDirectorTick( void ); // get current broadcast tick from director
+ int GetPVSEntity( void ); // get current view entity (PVS)
+ Vector GetPVSOrigin( void ); // get current PVS origin, if PVS entity is 0
+ float GetDelay( void ); // returns current delay in seconds
+ bool IsActive( void );
+
+ virtual const char** GetModEvents(); // returns list of event names forwarded to HLTV clients
+
+ void BuildCameraList( void );
+
+
+public: // IGameEventListener Interface
+ virtual void FireGameEvent( IGameEvent * event );
+
+public: // CBaseGameSystem overrides
+
+ virtual bool Init();
+ virtual void Shutdown();
+ virtual void FrameUpdatePostEntityThink();
+ virtual void LevelInitPostEntity();
+ virtual char *GetFixedCameraEntityName( void ) { return "point_viewcontrol"; }
+
+ bool SetCameraMan( int iPlayerIndex );
+ int GetCameraMan() { return m_iCameraManIndex; }
+
+
+protected:
+
+ virtual void StartNewShot();
+ virtual void StartRandomShot();
+ virtual void StartDelayMessage();
+ virtual void StartBestFixedCameraShot(bool bForce);
+ virtual void StartBestPlayerCameraShot();
+ virtual void StartFixedCameraShot(int iCamera, int iTarget);
+ virtual void StartChaseCameraShot(int iTarget1, int iTarget2, int distance, int phi, int theta, bool bInEye);
+ virtual void UpdateSettings();
+ virtual void AnalyzePlayers();
+ virtual void AnalyzeCameras();
+ virtual bool StartCameraManShot();
+ virtual void StartInstantBroadcastShot();
+ virtual void FinishCameraManShot();
+ virtual void BuildActivePlayerList();
+ virtual CHLTVGameEvent *FindBestGameEvent();
+ virtual void CreateShotFromEvent( CHLTVGameEvent *ge );
+
+ int FindFirstEvent( int tick ); // finds first event >= tick
+ void CheckHistory();
+ void RemoveEventsFromHistory(int tick); // removes all commands < tick, or all if tick -1
+
+ IHLTVServer *m_pHLTVServer; // interface to servers HLTV object
+ float m_fDelay; // hltv delay in seconds
+ int m_nBroadcastTick; // world time that is currently "on the air"
+ int m_iPVSEntity; // entity for PVS center
+ Vector m_vPVSOrigin; // PVS origin if PVS entity is 0
+ int m_iCameraMan; // >0 if current view entity is a cameraman
+ CBasePlayer *m_pHLTVClient; // the HLTV fake client
+ int m_nNextShotTick; // time for the next scene cut
+ int m_iLastPlayer; // last player in random rotation
+
+ int m_nNextAnalyzeTick;
+
+ int m_nNumFixedCameras; //number of cameras in current map
+ CBaseEntity *m_pFixedCameras[MAX_NUM_CAMERAS]; // fixed cameras (point_viewcontrol)
+
+ int m_nNumActivePlayers; //number of cameras in current map
+ CBasePlayer *m_pActivePlayers[MAX_PLAYERS]; // fixed cameras (point_viewcontrol)
+ int m_iCameraManIndex; // entity index of current camera man or 0
+
+ CUtlRBTree<CHLTVGameEvent> m_EventHistory;
+};
+
+extern IGameSystem* HLTVDirectorSystem();
+extern CHLTVDirector* HLTVDirector();
+
+#endif // HLTVDIRECTOR_H