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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2mp/hl2mp_client.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2mp/hl2mp_client.cpp')
| -rw-r--r-- | mp/src/game/server/hl2mp/hl2mp_client.cpp | 402 |
1 files changed, 201 insertions, 201 deletions
diff --git a/mp/src/game/server/hl2mp/hl2mp_client.cpp b/mp/src/game/server/hl2mp/hl2mp_client.cpp index 909716a5..571fbb85 100644 --- a/mp/src/game/server/hl2mp/hl2mp_client.cpp +++ b/mp/src/game/server/hl2mp/hl2mp_client.cpp @@ -1,201 +1,201 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-/*
-
-===== tf_client.cpp ========================================================
-
- HL2 client/server game specific stuff
-
-*/
-
-#include "cbase.h"
-#include "hl2mp_player.h"
-#include "hl2mp_gamerules.h"
-#include "gamerules.h"
-#include "teamplay_gamerules.h"
-#include "entitylist.h"
-#include "physics.h"
-#include "game.h"
-#include "player_resource.h"
-#include "engine/IEngineSound.h"
-#include "team.h"
-#include "viewport_panel_names.h"
-
-#include "tier0/vprof.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-void Host_Say( edict_t *pEdict, bool teamonly );
-
-ConVar sv_motd_unload_on_dismissal( "sv_motd_unload_on_dismissal", "0", 0, "If enabled, the MOTD contents will be unloaded when the player closes the MOTD." );
-
-extern CBaseEntity* FindPickerEntityClass( CBasePlayer *pPlayer, char *classname );
-extern bool g_fGameOver;
-
-void FinishClientPutInServer( CHL2MP_Player *pPlayer )
-{
- pPlayer->InitialSpawn();
- pPlayer->Spawn();
-
-
- char sName[128];
- Q_strncpy( sName, pPlayer->GetPlayerName(), sizeof( sName ) );
-
- // First parse the name and remove any %'s
- for ( char *pApersand = sName; pApersand != NULL && *pApersand != 0; pApersand++ )
- {
- // Replace it with a space
- if ( *pApersand == '%' )
- *pApersand = ' ';
- }
-
- // notify other clients of player joining the game
- UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "#Game_connected", sName[0] != 0 ? sName : "<unconnected>" );
-
- if ( HL2MPRules()->IsTeamplay() == true )
- {
- ClientPrint( pPlayer, HUD_PRINTTALK, "You are on team %s1\n", pPlayer->GetTeam()->GetName() );
- }
-
- const ConVar *hostname = cvar->FindVar( "hostname" );
- const char *title = (hostname) ? hostname->GetString() : "MESSAGE OF THE DAY";
-
- KeyValues *data = new KeyValues("data");
- data->SetString( "title", title ); // info panel title
- data->SetString( "type", "1" ); // show userdata from stringtable entry
- data->SetString( "msg", "motd" ); // use this stringtable entry
- data->SetBool( "unload", sv_motd_unload_on_dismissal.GetBool() );
-
- pPlayer->ShowViewPortPanel( PANEL_INFO, true, data );
-
- data->deleteThis();
-}
-
-/*
-===========
-ClientPutInServer
-
-called each time a player is spawned into the game
-============
-*/
-void ClientPutInServer( edict_t *pEdict, const char *playername )
-{
- // Allocate a CBaseTFPlayer for pev, and call spawn
- CHL2MP_Player *pPlayer = CHL2MP_Player::CreatePlayer( "player", pEdict );
- pPlayer->SetPlayerName( playername );
-}
-
-
-void ClientActive( edict_t *pEdict, bool bLoadGame )
-{
- // Can't load games in CS!
- Assert( !bLoadGame );
-
- CHL2MP_Player *pPlayer = ToHL2MPPlayer( CBaseEntity::Instance( pEdict ) );
- FinishClientPutInServer( pPlayer );
-}
-
-
-/*
-===============
-const char *GetGameDescription()
-
-Returns the descriptive name of this .dll. E.g., Half-Life, or Team Fortress 2
-===============
-*/
-const char *GetGameDescription()
-{
- if ( g_pGameRules ) // this function may be called before the world has spawned, and the game rules initialized
- return g_pGameRules->GetGameDescription();
- else
- return "Half-Life 2 Deathmatch";
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Given a player and optional name returns the entity of that
-// classname that the player is nearest facing
-//
-// Input :
-// Output :
-//-----------------------------------------------------------------------------
-CBaseEntity* FindEntity( edict_t *pEdict, char *classname)
-{
- // If no name was given set bits based on the picked
- if (FStrEq(classname,""))
- {
- return (FindPickerEntityClass( static_cast<CBasePlayer*>(GetContainingEntity(pEdict)), classname ));
- }
- return NULL;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Precache game-specific models & sounds
-//-----------------------------------------------------------------------------
-void ClientGamePrecache( void )
-{
- CBaseEntity::PrecacheModel("models/player.mdl");
- CBaseEntity::PrecacheModel( "models/gibs/agibs.mdl" );
- CBaseEntity::PrecacheModel ("models/weapons/v_hands.mdl");
-
- CBaseEntity::PrecacheScriptSound( "HUDQuickInfo.LowAmmo" );
- CBaseEntity::PrecacheScriptSound( "HUDQuickInfo.LowHealth" );
-
- CBaseEntity::PrecacheScriptSound( "FX_AntlionImpact.ShellImpact" );
- CBaseEntity::PrecacheScriptSound( "Missile.ShotDown" );
- CBaseEntity::PrecacheScriptSound( "Bullets.DefaultNearmiss" );
- CBaseEntity::PrecacheScriptSound( "Bullets.GunshipNearmiss" );
- CBaseEntity::PrecacheScriptSound( "Bullets.StriderNearmiss" );
-
- CBaseEntity::PrecacheScriptSound( "Geiger.BeepHigh" );
- CBaseEntity::PrecacheScriptSound( "Geiger.BeepLow" );
-}
-
-
-// called by ClientKill and DeadThink
-void respawn( CBaseEntity *pEdict, bool fCopyCorpse )
-{
- CHL2MP_Player *pPlayer = ToHL2MPPlayer( pEdict );
-
- if ( pPlayer )
- {
- if ( gpGlobals->curtime > pPlayer->GetDeathTime() + DEATH_ANIMATION_TIME )
- {
- // respawn player
- pPlayer->Spawn();
- }
- else
- {
- pPlayer->SetNextThink( gpGlobals->curtime + 0.1f );
- }
- }
-}
-
-void GameStartFrame( void )
-{
- VPROF("GameStartFrame()");
- if ( g_fGameOver )
- return;
-
- gpGlobals->teamplay = (teamplay.GetInt() != 0);
-
-#ifdef DEBUG
- extern void Bot_RunAll();
- Bot_RunAll();
-#endif
-}
-
-//=========================================================
-// instantiate the proper game rules object
-//=========================================================
-void InstallGameRules()
-{
- // vanilla deathmatch
- CreateGameRulesObject( "CHL2MPRules" );
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +/* + +===== tf_client.cpp ======================================================== + + HL2 client/server game specific stuff + +*/ + +#include "cbase.h" +#include "hl2mp_player.h" +#include "hl2mp_gamerules.h" +#include "gamerules.h" +#include "teamplay_gamerules.h" +#include "entitylist.h" +#include "physics.h" +#include "game.h" +#include "player_resource.h" +#include "engine/IEngineSound.h" +#include "team.h" +#include "viewport_panel_names.h" + +#include "tier0/vprof.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +void Host_Say( edict_t *pEdict, bool teamonly ); + +ConVar sv_motd_unload_on_dismissal( "sv_motd_unload_on_dismissal", "0", 0, "If enabled, the MOTD contents will be unloaded when the player closes the MOTD." ); + +extern CBaseEntity* FindPickerEntityClass( CBasePlayer *pPlayer, char *classname ); +extern bool g_fGameOver; + +void FinishClientPutInServer( CHL2MP_Player *pPlayer ) +{ + pPlayer->InitialSpawn(); + pPlayer->Spawn(); + + + char sName[128]; + Q_strncpy( sName, pPlayer->GetPlayerName(), sizeof( sName ) ); + + // First parse the name and remove any %'s + for ( char *pApersand = sName; pApersand != NULL && *pApersand != 0; pApersand++ ) + { + // Replace it with a space + if ( *pApersand == '%' ) + *pApersand = ' '; + } + + // notify other clients of player joining the game + UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "#Game_connected", sName[0] != 0 ? sName : "<unconnected>" ); + + if ( HL2MPRules()->IsTeamplay() == true ) + { + ClientPrint( pPlayer, HUD_PRINTTALK, "You are on team %s1\n", pPlayer->GetTeam()->GetName() ); + } + + const ConVar *hostname = cvar->FindVar( "hostname" ); + const char *title = (hostname) ? hostname->GetString() : "MESSAGE OF THE DAY"; + + KeyValues *data = new KeyValues("data"); + data->SetString( "title", title ); // info panel title + data->SetString( "type", "1" ); // show userdata from stringtable entry + data->SetString( "msg", "motd" ); // use this stringtable entry + data->SetBool( "unload", sv_motd_unload_on_dismissal.GetBool() ); + + pPlayer->ShowViewPortPanel( PANEL_INFO, true, data ); + + data->deleteThis(); +} + +/* +=========== +ClientPutInServer + +called each time a player is spawned into the game +============ +*/ +void ClientPutInServer( edict_t *pEdict, const char *playername ) +{ + // Allocate a CBaseTFPlayer for pev, and call spawn + CHL2MP_Player *pPlayer = CHL2MP_Player::CreatePlayer( "player", pEdict ); + pPlayer->SetPlayerName( playername ); +} + + +void ClientActive( edict_t *pEdict, bool bLoadGame ) +{ + // Can't load games in CS! + Assert( !bLoadGame ); + + CHL2MP_Player *pPlayer = ToHL2MPPlayer( CBaseEntity::Instance( pEdict ) ); + FinishClientPutInServer( pPlayer ); +} + + +/* +=============== +const char *GetGameDescription() + +Returns the descriptive name of this .dll. E.g., Half-Life, or Team Fortress 2 +=============== +*/ +const char *GetGameDescription() +{ + if ( g_pGameRules ) // this function may be called before the world has spawned, and the game rules initialized + return g_pGameRules->GetGameDescription(); + else + return "Half-Life 2 Deathmatch"; +} + +//----------------------------------------------------------------------------- +// Purpose: Given a player and optional name returns the entity of that +// classname that the player is nearest facing +// +// Input : +// Output : +//----------------------------------------------------------------------------- +CBaseEntity* FindEntity( edict_t *pEdict, char *classname) +{ + // If no name was given set bits based on the picked + if (FStrEq(classname,"")) + { + return (FindPickerEntityClass( static_cast<CBasePlayer*>(GetContainingEntity(pEdict)), classname )); + } + return NULL; +} + +//----------------------------------------------------------------------------- +// Purpose: Precache game-specific models & sounds +//----------------------------------------------------------------------------- +void ClientGamePrecache( void ) +{ + CBaseEntity::PrecacheModel("models/player.mdl"); + CBaseEntity::PrecacheModel( "models/gibs/agibs.mdl" ); + CBaseEntity::PrecacheModel ("models/weapons/v_hands.mdl"); + + CBaseEntity::PrecacheScriptSound( "HUDQuickInfo.LowAmmo" ); + CBaseEntity::PrecacheScriptSound( "HUDQuickInfo.LowHealth" ); + + CBaseEntity::PrecacheScriptSound( "FX_AntlionImpact.ShellImpact" ); + CBaseEntity::PrecacheScriptSound( "Missile.ShotDown" ); + CBaseEntity::PrecacheScriptSound( "Bullets.DefaultNearmiss" ); + CBaseEntity::PrecacheScriptSound( "Bullets.GunshipNearmiss" ); + CBaseEntity::PrecacheScriptSound( "Bullets.StriderNearmiss" ); + + CBaseEntity::PrecacheScriptSound( "Geiger.BeepHigh" ); + CBaseEntity::PrecacheScriptSound( "Geiger.BeepLow" ); +} + + +// called by ClientKill and DeadThink +void respawn( CBaseEntity *pEdict, bool fCopyCorpse ) +{ + CHL2MP_Player *pPlayer = ToHL2MPPlayer( pEdict ); + + if ( pPlayer ) + { + if ( gpGlobals->curtime > pPlayer->GetDeathTime() + DEATH_ANIMATION_TIME ) + { + // respawn player + pPlayer->Spawn(); + } + else + { + pPlayer->SetNextThink( gpGlobals->curtime + 0.1f ); + } + } +} + +void GameStartFrame( void ) +{ + VPROF("GameStartFrame()"); + if ( g_fGameOver ) + return; + + gpGlobals->teamplay = (teamplay.GetInt() != 0); + +#ifdef DEBUG + extern void Bot_RunAll(); + Bot_RunAll(); +#endif +} + +//========================================================= +// instantiate the proper game rules object +//========================================================= +void InstallGameRules() +{ + // vanilla deathmatch + CreateGameRulesObject( "CHL2MPRules" ); +} + |