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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2mp/grenade_satchel.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2mp/grenade_satchel.h')
| -rw-r--r-- | mp/src/game/server/hl2mp/grenade_satchel.h | 112 |
1 files changed, 56 insertions, 56 deletions
diff --git a/mp/src/game/server/hl2mp/grenade_satchel.h b/mp/src/game/server/hl2mp/grenade_satchel.h index a8376f33..68d5d5a3 100644 --- a/mp/src/game/server/hl2mp/grenade_satchel.h +++ b/mp/src/game/server/hl2mp/grenade_satchel.h @@ -1,56 +1,56 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Satchel Charge
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef SATCHEL_H
-#define SATCHEL_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "basegrenade_shared.h"
-#include "hl2mp/weapon_slam.h"
-
-class CSoundPatch;
-class CSprite;
-
-class CSatchelCharge : public CBaseGrenade
-{
-public:
- DECLARE_CLASS( CSatchelCharge, CBaseGrenade );
-
- void Spawn( void );
- void Precache( void );
- void BounceSound( void );
- void SatchelTouch( CBaseEntity *pOther );
- void SatchelThink( void );
-
- // Input handlers
- void InputExplode( inputdata_t &inputdata );
-
- float m_flNextBounceSoundTime;
- bool m_bInAir;
- Vector m_vLastPosition;
-
-public:
- CWeapon_SLAM* m_pMyWeaponSLAM; // Who shot me..
- bool m_bIsAttached;
- void Deactivate( void );
-
- CSatchelCharge();
- ~CSatchelCharge();
-
- DECLARE_DATADESC();
-
-private:
- void CreateEffects( void );
- CHandle<CSprite> m_hGlowSprite;
-};
-
-#endif //SATCHEL_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Satchel Charge +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// + +#ifndef SATCHEL_H +#define SATCHEL_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "basegrenade_shared.h" +#include "hl2mp/weapon_slam.h" + +class CSoundPatch; +class CSprite; + +class CSatchelCharge : public CBaseGrenade +{ +public: + DECLARE_CLASS( CSatchelCharge, CBaseGrenade ); + + void Spawn( void ); + void Precache( void ); + void BounceSound( void ); + void SatchelTouch( CBaseEntity *pOther ); + void SatchelThink( void ); + + // Input handlers + void InputExplode( inputdata_t &inputdata ); + + float m_flNextBounceSoundTime; + bool m_bInAir; + Vector m_vLastPosition; + +public: + CWeapon_SLAM* m_pMyWeaponSLAM; // Who shot me.. + bool m_bIsAttached; + void Deactivate( void ); + + CSatchelCharge(); + ~CSatchelCharge(); + + DECLARE_DATADESC(); + +private: + void CreateEffects( void ); + CHandle<CSprite> m_hGlowSprite; +}; + +#endif //SATCHEL_H |