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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2mp/grenade_satchel.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2mp/grenade_satchel.h')
-rw-r--r--mp/src/game/server/hl2mp/grenade_satchel.h112
1 files changed, 56 insertions, 56 deletions
diff --git a/mp/src/game/server/hl2mp/grenade_satchel.h b/mp/src/game/server/hl2mp/grenade_satchel.h
index a8376f33..68d5d5a3 100644
--- a/mp/src/game/server/hl2mp/grenade_satchel.h
+++ b/mp/src/game/server/hl2mp/grenade_satchel.h
@@ -1,56 +1,56 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Satchel Charge
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef SATCHEL_H
-#define SATCHEL_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "basegrenade_shared.h"
-#include "hl2mp/weapon_slam.h"
-
-class CSoundPatch;
-class CSprite;
-
-class CSatchelCharge : public CBaseGrenade
-{
-public:
- DECLARE_CLASS( CSatchelCharge, CBaseGrenade );
-
- void Spawn( void );
- void Precache( void );
- void BounceSound( void );
- void SatchelTouch( CBaseEntity *pOther );
- void SatchelThink( void );
-
- // Input handlers
- void InputExplode( inputdata_t &inputdata );
-
- float m_flNextBounceSoundTime;
- bool m_bInAir;
- Vector m_vLastPosition;
-
-public:
- CWeapon_SLAM* m_pMyWeaponSLAM; // Who shot me..
- bool m_bIsAttached;
- void Deactivate( void );
-
- CSatchelCharge();
- ~CSatchelCharge();
-
- DECLARE_DATADESC();
-
-private:
- void CreateEffects( void );
- CHandle<CSprite> m_hGlowSprite;
-};
-
-#endif //SATCHEL_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Satchel Charge
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef SATCHEL_H
+#define SATCHEL_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "basegrenade_shared.h"
+#include "hl2mp/weapon_slam.h"
+
+class CSoundPatch;
+class CSprite;
+
+class CSatchelCharge : public CBaseGrenade
+{
+public:
+ DECLARE_CLASS( CSatchelCharge, CBaseGrenade );
+
+ void Spawn( void );
+ void Precache( void );
+ void BounceSound( void );
+ void SatchelTouch( CBaseEntity *pOther );
+ void SatchelThink( void );
+
+ // Input handlers
+ void InputExplode( inputdata_t &inputdata );
+
+ float m_flNextBounceSoundTime;
+ bool m_bInAir;
+ Vector m_vLastPosition;
+
+public:
+ CWeapon_SLAM* m_pMyWeaponSLAM; // Who shot me..
+ bool m_bIsAttached;
+ void Deactivate( void );
+
+ CSatchelCharge();
+ ~CSatchelCharge();
+
+ DECLARE_DATADESC();
+
+private:
+ void CreateEffects( void );
+ CHandle<CSprite> m_hGlowSprite;
+};
+
+#endif //SATCHEL_H