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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2/weapon_thumper.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2/weapon_thumper.cpp')
-rw-r--r--mp/src/game/server/hl2/weapon_thumper.cpp588
1 files changed, 294 insertions, 294 deletions
diff --git a/mp/src/game/server/hl2/weapon_thumper.cpp b/mp/src/game/server/hl2/weapon_thumper.cpp
index 8dd13f5d..00275a08 100644
--- a/mp/src/game/server/hl2/weapon_thumper.cpp
+++ b/mp/src/game/server/hl2/weapon_thumper.cpp
@@ -1,295 +1,295 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: 'weapon' what lets the player controll the rollerbuddy.
-//
-// $Revision: $
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "basehlcombatweapon.h"
-#include "NPCevent.h"
-#include "basecombatcharacter.h"
-#include "ai_basenpc.h"
-#include "player.h"
-#include "entitylist.h"
-#include "ndebugoverlay.h"
-#include "soundent.h"
-#include "engine/IEngineSound.h"
-#include "rotorwash.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-ConVar thumpFrequency( "thumpfrequency", "2" );
-ConVar thumpRadius( "thumpradius", "512" );
-
-
-//=========================================================
-//=========================================================
-class CPortableThumper : public CBaseAnimating
-{
- DECLARE_CLASS( CPortableThumper, CBaseAnimating );
-private:
-
- void ThumpThink( void );
- void ThumperUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
- void Precache( void );
- void Spawn( void );
-
- int ObjectCaps( void ) { return FCAP_IMPULSE_USE; }
-
- DECLARE_DATADESC();
-};
-
-LINK_ENTITY_TO_CLASS( portable_thumper, CPortableThumper );
-
-
-
-void CPortableThumper::Precache( void )
-{
- PrecacheModel( "models/fire_equipment/w_firehydrant.mdl" );
-}
-
-void CPortableThumper::Spawn( void )
-{
- m_takedamage = DAMAGE_NO;
-
- SetModel( "models/fire_equipment/w_firehydrant.mdl" );
-
- Vector vecBBMin, vecBBMax;
-
- vecBBMin.z = 0;
- vecBBMin.x = -16;
- vecBBMin.y = -16;
-
- vecBBMax.z = 32;
- vecBBMax.x = 16;
- vecBBMax.y = 16;
-
- SetSolid( SOLID_BBOX );
- UTIL_SetSize( this, vecBBMin, vecBBMax );
-
- SetThink( ThumpThink );
- SetUse( ThumperUse );
- SetNextThink( gpGlobals->curtime + thumpFrequency.GetFloat() );
-}
-
-void CPortableThumper::ThumperUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
-{
- if( !pActivator->IsPlayer() )
- {
- return;
- }
-
- CBasePlayer *pPlayer;
-
- pPlayer = (CBasePlayer *)pActivator;
- pPlayer->GiveNamedItem( "weapon_thumper" );
-
- UTIL_Remove( this );
-}
-
-void CPortableThumper::ThumpThink( void )
-{
- EmitSound( "PortableThumper.ThumpSound" );
-
- UTIL_RotorWash( GetAbsOrigin() + Vector( 0, 0, 32 ), Vector( 0, 0, -1 ), 512 );
-
- SetNextThink( gpGlobals->curtime + thumpFrequency.GetFloat() );
-
- CSoundEnt::InsertSound( SOUND_THUMPER, GetAbsOrigin(), thumpRadius.GetInt(), 0.2, this );
-}
-
-BEGIN_DATADESC( CPortableThumper )
-
- DEFINE_FUNCTION( ThumpThink ),
- DEFINE_FUNCTION( ThumperUse ),
-
-END_DATADESC()
-
-
-
-
-
-
-class CWeaponThumper: public CBaseHLCombatWeapon
-{
- DECLARE_CLASS( CWeaponThumper, CBaseHLCombatWeapon );
-public:
- DECLARE_SERVERCLASS();
- void Spawn( void );
- void Precache( void );
-
- int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
- void PrimaryAttack( void );
- bool Reload( void );
- void DecrementAmmo( CBaseCombatCharacter *pOwner );
-};
-
-IMPLEMENT_SERVERCLASS_ST(CWeaponThumper, DT_WeaponThumper)
-END_SEND_TABLE()
-
-LINK_ENTITY_TO_CLASS( weapon_thumper, CWeaponThumper );
-PRECACHE_WEAPON_REGISTER(weapon_thumper);
-
-void CWeaponThumper::Spawn( )
-{
- BaseClass::Spawn();
-
- Precache( );
-
- UTIL_SetSize(this, Vector(-4,-4,-2),Vector(4,4,2));
-
- FallInit();// get ready to fall down
-}
-
-void CWeaponThumper::Precache( void )
-{
- BaseClass::Precache();
- UTIL_PrecacheOther( "portable_thumper" );
-
- PrecacheScriptSound( "PortableThumper.ThumpSound" );
-
-}
-
-bool CWeaponThumper::Reload( void )
-{
- WeaponIdle();
- return true;
-}
-
-void CWeaponThumper::PrimaryAttack( void )
-{
- CBasePlayer *pPlayer = ToBasePlayer( GetOwner() );
- if ( !pPlayer )
- return;
-
- DecrementAmmo( pPlayer );
-
- trace_t tr;
-
- Vector vecStart, vecDir;
-
- Vector vecForward;
- Vector vecSpot;
-
- pPlayer->GetVectors( &vecForward, NULL, NULL );
-
- vecForward.z = 0.0;
-
- vecStart = pPlayer->WorldSpaceCenter() + vecForward * 64;
-
- UTIL_TraceLine( vecStart, vecStart - Vector( 0, 0, 128 ), MASK_SHOT, pPlayer, COLLISION_GROUP_NONE, &tr );
-
- if( tr.fraction != 1.0 )
- {
- Create( "portable_thumper", tr.endpos, vec3_angle, NULL );
- m_flNextPrimaryAttack = gpGlobals->curtime + 0.5;
- }
-
- m_flNextPrimaryAttack = gpGlobals->curtime + 0.5;
-}
-
-
-void CWeaponThumper::DecrementAmmo( CBaseCombatCharacter *pOwner )
-{
- pOwner->RemoveAmmo( 1, m_iPrimaryAmmoType );
-
- if (pOwner->GetAmmoCount(m_iPrimaryAmmoType) <= 0)
- {
- pOwner->Weapon_Drop( this );
- UTIL_Remove(this);
- }
-}
-
-/*
-//=========================================================
-//=========================================================
-class CWeaponThumper : public CBaseHLCombatWeapon
-{
-public:
- DECLARE_CLASS( CWeaponThumper, CBaseHLCombatWeapon );
-
- CWeaponThumper();
-
- DECLARE_SERVERCLASS();
-
- void Precache( void );
- bool Deploy( void );
-
- int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
-
- void PrimaryAttack( void );
- void SecondaryAttack( void );
-
- DECLARE_ACTTABLE();
-};
-
-IMPLEMENT_SERVERCLASS_ST(CWeaponThumper, DT_WeaponThumper)
-END_SEND_TABLE()
-
-LINK_ENTITY_TO_CLASS( weapon_thumper, CWeaponThumper );
-PRECACHE_WEAPON_REGISTER(weapon_thumper);
-
-acttable_t CWeaponThumper::m_acttable[] =
-{
- { ACT_RANGE_ATTACK1, ACT_RANGE_ATTACK_AR1, true },
-};
-
-IMPLEMENT_ACTTABLE(CWeaponThumper);
-
-CWeaponThumper::CWeaponThumper( )
-{
-}
-
-void CWeaponThumper::Precache( void )
-{
- UTIL_PrecacheOther( "portable_thumper" );
- BaseClass::Precache();
-}
-
-bool CWeaponThumper::Deploy( void )
-{
- bool fReturn;
-
- fReturn = BaseClass::Deploy();
-
- m_flNextPrimaryAttack = gpGlobals->curtime;
- m_flNextSecondaryAttack = gpGlobals->curtime;
- m_hOwner->m_flNextAttack = gpGlobals->curtime + 0.0;
-
- return fReturn;
-}
-
-void CWeaponThumper::PrimaryAttack( void )
-{
- trace_t tr;
-
- Vector vecStart, vecDir;
-
- Vector vecForward;
- Vector vecSpot;
-
- m_hOwner->GetVectors( &vecForward, NULL, NULL );
-
- vecForward.z = 0.0;
-
- vecStart = m_hOwner->Center() + vecForward * 64;
-
- UTIL_TraceLine( vecStart, vecStart - Vector( 0, 0, 128 ), MASK_SHOT, m_hOwner, COLLISION_GROUP_NONE, &tr );
-
- if( tr.fraction != 1.0 )
- {
- Create( "portable_thumper", tr.endpos, vec3_origin, NULL );
- m_flNextPrimaryAttack = gpGlobals->curtime + 0.5;
- }
-
- m_hOwner->m_iAmmo[m_iPrimaryAmmoType]++;
-}
-
-void CWeaponThumper::SecondaryAttack( void )
-{
- m_flNextSecondaryAttack = gpGlobals->curtime + 0.5;
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: 'weapon' what lets the player controll the rollerbuddy.
+//
+// $Revision: $
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "basehlcombatweapon.h"
+#include "NPCevent.h"
+#include "basecombatcharacter.h"
+#include "ai_basenpc.h"
+#include "player.h"
+#include "entitylist.h"
+#include "ndebugoverlay.h"
+#include "soundent.h"
+#include "engine/IEngineSound.h"
+#include "rotorwash.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+ConVar thumpFrequency( "thumpfrequency", "2" );
+ConVar thumpRadius( "thumpradius", "512" );
+
+
+//=========================================================
+//=========================================================
+class CPortableThumper : public CBaseAnimating
+{
+ DECLARE_CLASS( CPortableThumper, CBaseAnimating );
+private:
+
+ void ThumpThink( void );
+ void ThumperUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
+ void Precache( void );
+ void Spawn( void );
+
+ int ObjectCaps( void ) { return FCAP_IMPULSE_USE; }
+
+ DECLARE_DATADESC();
+};
+
+LINK_ENTITY_TO_CLASS( portable_thumper, CPortableThumper );
+
+
+
+void CPortableThumper::Precache( void )
+{
+ PrecacheModel( "models/fire_equipment/w_firehydrant.mdl" );
+}
+
+void CPortableThumper::Spawn( void )
+{
+ m_takedamage = DAMAGE_NO;
+
+ SetModel( "models/fire_equipment/w_firehydrant.mdl" );
+
+ Vector vecBBMin, vecBBMax;
+
+ vecBBMin.z = 0;
+ vecBBMin.x = -16;
+ vecBBMin.y = -16;
+
+ vecBBMax.z = 32;
+ vecBBMax.x = 16;
+ vecBBMax.y = 16;
+
+ SetSolid( SOLID_BBOX );
+ UTIL_SetSize( this, vecBBMin, vecBBMax );
+
+ SetThink( ThumpThink );
+ SetUse( ThumperUse );
+ SetNextThink( gpGlobals->curtime + thumpFrequency.GetFloat() );
+}
+
+void CPortableThumper::ThumperUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
+{
+ if( !pActivator->IsPlayer() )
+ {
+ return;
+ }
+
+ CBasePlayer *pPlayer;
+
+ pPlayer = (CBasePlayer *)pActivator;
+ pPlayer->GiveNamedItem( "weapon_thumper" );
+
+ UTIL_Remove( this );
+}
+
+void CPortableThumper::ThumpThink( void )
+{
+ EmitSound( "PortableThumper.ThumpSound" );
+
+ UTIL_RotorWash( GetAbsOrigin() + Vector( 0, 0, 32 ), Vector( 0, 0, -1 ), 512 );
+
+ SetNextThink( gpGlobals->curtime + thumpFrequency.GetFloat() );
+
+ CSoundEnt::InsertSound( SOUND_THUMPER, GetAbsOrigin(), thumpRadius.GetInt(), 0.2, this );
+}
+
+BEGIN_DATADESC( CPortableThumper )
+
+ DEFINE_FUNCTION( ThumpThink ),
+ DEFINE_FUNCTION( ThumperUse ),
+
+END_DATADESC()
+
+
+
+
+
+
+class CWeaponThumper: public CBaseHLCombatWeapon
+{
+ DECLARE_CLASS( CWeaponThumper, CBaseHLCombatWeapon );
+public:
+ DECLARE_SERVERCLASS();
+ void Spawn( void );
+ void Precache( void );
+
+ int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
+ void PrimaryAttack( void );
+ bool Reload( void );
+ void DecrementAmmo( CBaseCombatCharacter *pOwner );
+};
+
+IMPLEMENT_SERVERCLASS_ST(CWeaponThumper, DT_WeaponThumper)
+END_SEND_TABLE()
+
+LINK_ENTITY_TO_CLASS( weapon_thumper, CWeaponThumper );
+PRECACHE_WEAPON_REGISTER(weapon_thumper);
+
+void CWeaponThumper::Spawn( )
+{
+ BaseClass::Spawn();
+
+ Precache( );
+
+ UTIL_SetSize(this, Vector(-4,-4,-2),Vector(4,4,2));
+
+ FallInit();// get ready to fall down
+}
+
+void CWeaponThumper::Precache( void )
+{
+ BaseClass::Precache();
+ UTIL_PrecacheOther( "portable_thumper" );
+
+ PrecacheScriptSound( "PortableThumper.ThumpSound" );
+
+}
+
+bool CWeaponThumper::Reload( void )
+{
+ WeaponIdle();
+ return true;
+}
+
+void CWeaponThumper::PrimaryAttack( void )
+{
+ CBasePlayer *pPlayer = ToBasePlayer( GetOwner() );
+ if ( !pPlayer )
+ return;
+
+ DecrementAmmo( pPlayer );
+
+ trace_t tr;
+
+ Vector vecStart, vecDir;
+
+ Vector vecForward;
+ Vector vecSpot;
+
+ pPlayer->GetVectors( &vecForward, NULL, NULL );
+
+ vecForward.z = 0.0;
+
+ vecStart = pPlayer->WorldSpaceCenter() + vecForward * 64;
+
+ UTIL_TraceLine( vecStart, vecStart - Vector( 0, 0, 128 ), MASK_SHOT, pPlayer, COLLISION_GROUP_NONE, &tr );
+
+ if( tr.fraction != 1.0 )
+ {
+ Create( "portable_thumper", tr.endpos, vec3_angle, NULL );
+ m_flNextPrimaryAttack = gpGlobals->curtime + 0.5;
+ }
+
+ m_flNextPrimaryAttack = gpGlobals->curtime + 0.5;
+}
+
+
+void CWeaponThumper::DecrementAmmo( CBaseCombatCharacter *pOwner )
+{
+ pOwner->RemoveAmmo( 1, m_iPrimaryAmmoType );
+
+ if (pOwner->GetAmmoCount(m_iPrimaryAmmoType) <= 0)
+ {
+ pOwner->Weapon_Drop( this );
+ UTIL_Remove(this);
+ }
+}
+
+/*
+//=========================================================
+//=========================================================
+class CWeaponThumper : public CBaseHLCombatWeapon
+{
+public:
+ DECLARE_CLASS( CWeaponThumper, CBaseHLCombatWeapon );
+
+ CWeaponThumper();
+
+ DECLARE_SERVERCLASS();
+
+ void Precache( void );
+ bool Deploy( void );
+
+ int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
+
+ void PrimaryAttack( void );
+ void SecondaryAttack( void );
+
+ DECLARE_ACTTABLE();
+};
+
+IMPLEMENT_SERVERCLASS_ST(CWeaponThumper, DT_WeaponThumper)
+END_SEND_TABLE()
+
+LINK_ENTITY_TO_CLASS( weapon_thumper, CWeaponThumper );
+PRECACHE_WEAPON_REGISTER(weapon_thumper);
+
+acttable_t CWeaponThumper::m_acttable[] =
+{
+ { ACT_RANGE_ATTACK1, ACT_RANGE_ATTACK_AR1, true },
+};
+
+IMPLEMENT_ACTTABLE(CWeaponThumper);
+
+CWeaponThumper::CWeaponThumper( )
+{
+}
+
+void CWeaponThumper::Precache( void )
+{
+ UTIL_PrecacheOther( "portable_thumper" );
+ BaseClass::Precache();
+}
+
+bool CWeaponThumper::Deploy( void )
+{
+ bool fReturn;
+
+ fReturn = BaseClass::Deploy();
+
+ m_flNextPrimaryAttack = gpGlobals->curtime;
+ m_flNextSecondaryAttack = gpGlobals->curtime;
+ m_hOwner->m_flNextAttack = gpGlobals->curtime + 0.0;
+
+ return fReturn;
+}
+
+void CWeaponThumper::PrimaryAttack( void )
+{
+ trace_t tr;
+
+ Vector vecStart, vecDir;
+
+ Vector vecForward;
+ Vector vecSpot;
+
+ m_hOwner->GetVectors( &vecForward, NULL, NULL );
+
+ vecForward.z = 0.0;
+
+ vecStart = m_hOwner->Center() + vecForward * 64;
+
+ UTIL_TraceLine( vecStart, vecStart - Vector( 0, 0, 128 ), MASK_SHOT, m_hOwner, COLLISION_GROUP_NONE, &tr );
+
+ if( tr.fraction != 1.0 )
+ {
+ Create( "portable_thumper", tr.endpos, vec3_origin, NULL );
+ m_flNextPrimaryAttack = gpGlobals->curtime + 0.5;
+ }
+
+ m_hOwner->m_iAmmo[m_iPrimaryAmmoType]++;
+}
+
+void CWeaponThumper::SecondaryAttack( void )
+{
+ m_flNextSecondaryAttack = gpGlobals->curtime + 0.5;
+}
*/ \ No newline at end of file