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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/hl2/weapon_thumper.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/hl2/weapon_thumper.cpp')
-rw-r--r--mp/src/game/server/hl2/weapon_thumper.cpp295
1 files changed, 295 insertions, 0 deletions
diff --git a/mp/src/game/server/hl2/weapon_thumper.cpp b/mp/src/game/server/hl2/weapon_thumper.cpp
new file mode 100644
index 00000000..8dd13f5d
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+++ b/mp/src/game/server/hl2/weapon_thumper.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: 'weapon' what lets the player controll the rollerbuddy.
+//
+// $Revision: $
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "basehlcombatweapon.h"
+#include "NPCevent.h"
+#include "basecombatcharacter.h"
+#include "ai_basenpc.h"
+#include "player.h"
+#include "entitylist.h"
+#include "ndebugoverlay.h"
+#include "soundent.h"
+#include "engine/IEngineSound.h"
+#include "rotorwash.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+ConVar thumpFrequency( "thumpfrequency", "2" );
+ConVar thumpRadius( "thumpradius", "512" );
+
+
+//=========================================================
+//=========================================================
+class CPortableThumper : public CBaseAnimating
+{
+ DECLARE_CLASS( CPortableThumper, CBaseAnimating );
+private:
+
+ void ThumpThink( void );
+ void ThumperUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
+ void Precache( void );
+ void Spawn( void );
+
+ int ObjectCaps( void ) { return FCAP_IMPULSE_USE; }
+
+ DECLARE_DATADESC();
+};
+
+LINK_ENTITY_TO_CLASS( portable_thumper, CPortableThumper );
+
+
+
+void CPortableThumper::Precache( void )
+{
+ PrecacheModel( "models/fire_equipment/w_firehydrant.mdl" );
+}
+
+void CPortableThumper::Spawn( void )
+{
+ m_takedamage = DAMAGE_NO;
+
+ SetModel( "models/fire_equipment/w_firehydrant.mdl" );
+
+ Vector vecBBMin, vecBBMax;
+
+ vecBBMin.z = 0;
+ vecBBMin.x = -16;
+ vecBBMin.y = -16;
+
+ vecBBMax.z = 32;
+ vecBBMax.x = 16;
+ vecBBMax.y = 16;
+
+ SetSolid( SOLID_BBOX );
+ UTIL_SetSize( this, vecBBMin, vecBBMax );
+
+ SetThink( ThumpThink );
+ SetUse( ThumperUse );
+ SetNextThink( gpGlobals->curtime + thumpFrequency.GetFloat() );
+}
+
+void CPortableThumper::ThumperUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
+{
+ if( !pActivator->IsPlayer() )
+ {
+ return;
+ }
+
+ CBasePlayer *pPlayer;
+
+ pPlayer = (CBasePlayer *)pActivator;
+ pPlayer->GiveNamedItem( "weapon_thumper" );
+
+ UTIL_Remove( this );
+}
+
+void CPortableThumper::ThumpThink( void )
+{
+ EmitSound( "PortableThumper.ThumpSound" );
+
+ UTIL_RotorWash( GetAbsOrigin() + Vector( 0, 0, 32 ), Vector( 0, 0, -1 ), 512 );
+
+ SetNextThink( gpGlobals->curtime + thumpFrequency.GetFloat() );
+
+ CSoundEnt::InsertSound( SOUND_THUMPER, GetAbsOrigin(), thumpRadius.GetInt(), 0.2, this );
+}
+
+BEGIN_DATADESC( CPortableThumper )
+
+ DEFINE_FUNCTION( ThumpThink ),
+ DEFINE_FUNCTION( ThumperUse ),
+
+END_DATADESC()
+
+
+
+
+
+
+class CWeaponThumper: public CBaseHLCombatWeapon
+{
+ DECLARE_CLASS( CWeaponThumper, CBaseHLCombatWeapon );
+public:
+ DECLARE_SERVERCLASS();
+ void Spawn( void );
+ void Precache( void );
+
+ int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
+ void PrimaryAttack( void );
+ bool Reload( void );
+ void DecrementAmmo( CBaseCombatCharacter *pOwner );
+};
+
+IMPLEMENT_SERVERCLASS_ST(CWeaponThumper, DT_WeaponThumper)
+END_SEND_TABLE()
+
+LINK_ENTITY_TO_CLASS( weapon_thumper, CWeaponThumper );
+PRECACHE_WEAPON_REGISTER(weapon_thumper);
+
+void CWeaponThumper::Spawn( )
+{
+ BaseClass::Spawn();
+
+ Precache( );
+
+ UTIL_SetSize(this, Vector(-4,-4,-2),Vector(4,4,2));
+
+ FallInit();// get ready to fall down
+}
+
+void CWeaponThumper::Precache( void )
+{
+ BaseClass::Precache();
+ UTIL_PrecacheOther( "portable_thumper" );
+
+ PrecacheScriptSound( "PortableThumper.ThumpSound" );
+
+}
+
+bool CWeaponThumper::Reload( void )
+{
+ WeaponIdle();
+ return true;
+}
+
+void CWeaponThumper::PrimaryAttack( void )
+{
+ CBasePlayer *pPlayer = ToBasePlayer( GetOwner() );
+ if ( !pPlayer )
+ return;
+
+ DecrementAmmo( pPlayer );
+
+ trace_t tr;
+
+ Vector vecStart, vecDir;
+
+ Vector vecForward;
+ Vector vecSpot;
+
+ pPlayer->GetVectors( &vecForward, NULL, NULL );
+
+ vecForward.z = 0.0;
+
+ vecStart = pPlayer->WorldSpaceCenter() + vecForward * 64;
+
+ UTIL_TraceLine( vecStart, vecStart - Vector( 0, 0, 128 ), MASK_SHOT, pPlayer, COLLISION_GROUP_NONE, &tr );
+
+ if( tr.fraction != 1.0 )
+ {
+ Create( "portable_thumper", tr.endpos, vec3_angle, NULL );
+ m_flNextPrimaryAttack = gpGlobals->curtime + 0.5;
+ }
+
+ m_flNextPrimaryAttack = gpGlobals->curtime + 0.5;
+}
+
+
+void CWeaponThumper::DecrementAmmo( CBaseCombatCharacter *pOwner )
+{
+ pOwner->RemoveAmmo( 1, m_iPrimaryAmmoType );
+
+ if (pOwner->GetAmmoCount(m_iPrimaryAmmoType) <= 0)
+ {
+ pOwner->Weapon_Drop( this );
+ UTIL_Remove(this);
+ }
+}
+
+/*
+//=========================================================
+//=========================================================
+class CWeaponThumper : public CBaseHLCombatWeapon
+{
+public:
+ DECLARE_CLASS( CWeaponThumper, CBaseHLCombatWeapon );
+
+ CWeaponThumper();
+
+ DECLARE_SERVERCLASS();
+
+ void Precache( void );
+ bool Deploy( void );
+
+ int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
+
+ void PrimaryAttack( void );
+ void SecondaryAttack( void );
+
+ DECLARE_ACTTABLE();
+};
+
+IMPLEMENT_SERVERCLASS_ST(CWeaponThumper, DT_WeaponThumper)
+END_SEND_TABLE()
+
+LINK_ENTITY_TO_CLASS( weapon_thumper, CWeaponThumper );
+PRECACHE_WEAPON_REGISTER(weapon_thumper);
+
+acttable_t CWeaponThumper::m_acttable[] =
+{
+ { ACT_RANGE_ATTACK1, ACT_RANGE_ATTACK_AR1, true },
+};
+
+IMPLEMENT_ACTTABLE(CWeaponThumper);
+
+CWeaponThumper::CWeaponThumper( )
+{
+}
+
+void CWeaponThumper::Precache( void )
+{
+ UTIL_PrecacheOther( "portable_thumper" );
+ BaseClass::Precache();
+}
+
+bool CWeaponThumper::Deploy( void )
+{
+ bool fReturn;
+
+ fReturn = BaseClass::Deploy();
+
+ m_flNextPrimaryAttack = gpGlobals->curtime;
+ m_flNextSecondaryAttack = gpGlobals->curtime;
+ m_hOwner->m_flNextAttack = gpGlobals->curtime + 0.0;
+
+ return fReturn;
+}
+
+void CWeaponThumper::PrimaryAttack( void )
+{
+ trace_t tr;
+
+ Vector vecStart, vecDir;
+
+ Vector vecForward;
+ Vector vecSpot;
+
+ m_hOwner->GetVectors( &vecForward, NULL, NULL );
+
+ vecForward.z = 0.0;
+
+ vecStart = m_hOwner->Center() + vecForward * 64;
+
+ UTIL_TraceLine( vecStart, vecStart - Vector( 0, 0, 128 ), MASK_SHOT, m_hOwner, COLLISION_GROUP_NONE, &tr );
+
+ if( tr.fraction != 1.0 )
+ {
+ Create( "portable_thumper", tr.endpos, vec3_origin, NULL );
+ m_flNextPrimaryAttack = gpGlobals->curtime + 0.5;
+ }
+
+ m_hOwner->m_iAmmo[m_iPrimaryAmmoType]++;
+}
+
+void CWeaponThumper::SecondaryAttack( void )
+{
+ m_flNextSecondaryAttack = gpGlobals->curtime + 0.5;
+}
+*/ \ No newline at end of file