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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2/weapon_smg2.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2/weapon_smg2.cpp')
-rw-r--r--mp/src/game/server/hl2/weapon_smg2.cpp246
1 files changed, 123 insertions, 123 deletions
diff --git a/mp/src/game/server/hl2/weapon_smg2.cpp b/mp/src/game/server/hl2/weapon_smg2.cpp
index 8411fd48..498faddd 100644
--- a/mp/src/game/server/hl2/weapon_smg2.cpp
+++ b/mp/src/game/server/hl2/weapon_smg2.cpp
@@ -1,123 +1,123 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "basehlcombatweapon.h"
-#include "NPCevent.h"
-#include "basecombatcharacter.h"
-#include "ai_basenpc.h"
-#include "player.h"
-#include "game.h"
-#include "in_buttons.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-class CWeaponSMG2 : public CHLSelectFireMachineGun
-{
-public:
- DECLARE_CLASS( CWeaponSMG2, CHLSelectFireMachineGun );
-
- CWeaponSMG2();
-
- DECLARE_SERVERCLASS();
-
- const Vector &GetBulletSpread( void );
-
- void Precache( void );
- void AddViewKick( void );
- void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
-
- float GetFireRate( void ) { return 0.1f; }
- int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
-
- DECLARE_ACTTABLE();
-};
-
-IMPLEMENT_SERVERCLASS_ST(CWeaponSMG2, DT_WeaponSMG2)
-END_SEND_TABLE()
-
-LINK_ENTITY_TO_CLASS( weapon_smg2, CWeaponSMG2 );
-PRECACHE_WEAPON_REGISTER(weapon_smg2);
-
-acttable_t CWeaponSMG2::m_acttable[] =
-{
- { ACT_RANGE_ATTACK1, ACT_RANGE_ATTACK_SMG2, true },
-};
-
-IMPLEMENT_ACTTABLE(CWeaponSMG2);
-
-//=========================================================
-CWeaponSMG2::CWeaponSMG2( )
-{
- m_fMaxRange1 = 2000;
- m_fMinRange1 = 32;
-
- m_iFireMode = FIREMODE_3RNDBURST;
-}
-
-void CWeaponSMG2::Precache( void )
-{
- BaseClass::Precache();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output : const Vector
-//-----------------------------------------------------------------------------
-const Vector &CWeaponSMG2::GetBulletSpread( void )
-{
- static const Vector cone = VECTOR_CONE_10DEGREES;
- return cone;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *pEvent -
-// *pOperator -
-//-----------------------------------------------------------------------------
-void CWeaponSMG2::Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator )
-{
- switch( pEvent->event )
- {
- case EVENT_WEAPON_SMG2:
- {
- Vector vecShootOrigin, vecShootDir;
- vecShootOrigin = pOperator->Weapon_ShootPosition( );
-
- CAI_BaseNPC *npc = pOperator->MyNPCPointer();
- ASSERT( npc != NULL );
- vecShootDir = npc->GetActualShootTrajectory( vecShootOrigin );
-
- WeaponSound(SINGLE_NPC);
- pOperator->FireBullets( 1, vecShootOrigin, vecShootDir, VECTOR_CONE_PRECALCULATED, MAX_TRACE_LENGTH, m_iPrimaryAmmoType, 2 );
- pOperator->DoMuzzleFlash();
- m_iClip1 = m_iClip1 - 1;
- }
- break;
- default:
- BaseClass::Operator_HandleAnimEvent( pEvent, pOperator );
- break;
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CWeaponSMG2::AddViewKick( void )
-{
- #define EASY_DAMPEN 0.5f
- #define MAX_VERTICAL_KICK 2.0f //Degrees
- #define SLIDE_LIMIT 1.0f //Seconds
-
- //Get the view kick
- CBasePlayer *pPlayer = ToBasePlayer( GetOwner() );
-
- if (!pPlayer)
- return;
-
- DoMachineGunKick( pPlayer, EASY_DAMPEN, MAX_VERTICAL_KICK, m_fFireDuration, SLIDE_LIMIT );
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "basehlcombatweapon.h"
+#include "NPCevent.h"
+#include "basecombatcharacter.h"
+#include "ai_basenpc.h"
+#include "player.h"
+#include "game.h"
+#include "in_buttons.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class CWeaponSMG2 : public CHLSelectFireMachineGun
+{
+public:
+ DECLARE_CLASS( CWeaponSMG2, CHLSelectFireMachineGun );
+
+ CWeaponSMG2();
+
+ DECLARE_SERVERCLASS();
+
+ const Vector &GetBulletSpread( void );
+
+ void Precache( void );
+ void AddViewKick( void );
+ void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
+
+ float GetFireRate( void ) { return 0.1f; }
+ int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
+
+ DECLARE_ACTTABLE();
+};
+
+IMPLEMENT_SERVERCLASS_ST(CWeaponSMG2, DT_WeaponSMG2)
+END_SEND_TABLE()
+
+LINK_ENTITY_TO_CLASS( weapon_smg2, CWeaponSMG2 );
+PRECACHE_WEAPON_REGISTER(weapon_smg2);
+
+acttable_t CWeaponSMG2::m_acttable[] =
+{
+ { ACT_RANGE_ATTACK1, ACT_RANGE_ATTACK_SMG2, true },
+};
+
+IMPLEMENT_ACTTABLE(CWeaponSMG2);
+
+//=========================================================
+CWeaponSMG2::CWeaponSMG2( )
+{
+ m_fMaxRange1 = 2000;
+ m_fMinRange1 = 32;
+
+ m_iFireMode = FIREMODE_3RNDBURST;
+}
+
+void CWeaponSMG2::Precache( void )
+{
+ BaseClass::Precache();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : const Vector
+//-----------------------------------------------------------------------------
+const Vector &CWeaponSMG2::GetBulletSpread( void )
+{
+ static const Vector cone = VECTOR_CONE_10DEGREES;
+ return cone;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *pEvent -
+// *pOperator -
+//-----------------------------------------------------------------------------
+void CWeaponSMG2::Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator )
+{
+ switch( pEvent->event )
+ {
+ case EVENT_WEAPON_SMG2:
+ {
+ Vector vecShootOrigin, vecShootDir;
+ vecShootOrigin = pOperator->Weapon_ShootPosition( );
+
+ CAI_BaseNPC *npc = pOperator->MyNPCPointer();
+ ASSERT( npc != NULL );
+ vecShootDir = npc->GetActualShootTrajectory( vecShootOrigin );
+
+ WeaponSound(SINGLE_NPC);
+ pOperator->FireBullets( 1, vecShootOrigin, vecShootDir, VECTOR_CONE_PRECALCULATED, MAX_TRACE_LENGTH, m_iPrimaryAmmoType, 2 );
+ pOperator->DoMuzzleFlash();
+ m_iClip1 = m_iClip1 - 1;
+ }
+ break;
+ default:
+ BaseClass::Operator_HandleAnimEvent( pEvent, pOperator );
+ break;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CWeaponSMG2::AddViewKick( void )
+{
+ #define EASY_DAMPEN 0.5f
+ #define MAX_VERTICAL_KICK 2.0f //Degrees
+ #define SLIDE_LIMIT 1.0f //Seconds
+
+ //Get the view kick
+ CBasePlayer *pPlayer = ToBasePlayer( GetOwner() );
+
+ if (!pPlayer)
+ return;
+
+ DoMachineGunKick( pPlayer, EASY_DAMPEN, MAX_VERTICAL_KICK, m_fFireDuration, SLIDE_LIMIT );
+}