diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2/weapon_physcannon.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2/weapon_physcannon.h')
| -rw-r--r-- | mp/src/game/server/hl2/weapon_physcannon.h | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/mp/src/game/server/hl2/weapon_physcannon.h b/mp/src/game/server/hl2/weapon_physcannon.h index 9a51e2d6..d7ce48ee 100644 --- a/mp/src/game/server/hl2/weapon_physcannon.h +++ b/mp/src/game/server/hl2/weapon_physcannon.h @@ -1,33 +1,33 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef WEAPON_PHYSCANNON_H
-#define WEAPON_PHYSCANNON_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-
-//-----------------------------------------------------------------------------
-// Do we have the super-phys gun?
-//-----------------------------------------------------------------------------
-bool PlayerHasMegaPhysCannon();
-
-// force the physcannon to drop an object (if carried)
-void PhysCannonForceDrop( CBaseCombatWeapon *pActiveWeapon, CBaseEntity *pOnlyIfHoldingThis );
-void PhysCannonBeginUpgrade( CBaseAnimating *pAnim );
-
-bool PlayerPickupControllerIsHoldingEntity( CBaseEntity *pPickupController, CBaseEntity *pHeldEntity );
-float PlayerPickupGetHeldObjectMass( CBaseEntity *pPickupControllerEntity, IPhysicsObject *pHeldObject );
-float PhysCannonGetHeldObjectMass( CBaseCombatWeapon *pActiveWeapon, IPhysicsObject *pHeldObject );
-
-CBaseEntity *PhysCannonGetHeldEntity( CBaseCombatWeapon *pActiveWeapon );
-CBaseEntity *GetPlayerHeldEntity( CBasePlayer *pPlayer );
-
-bool PhysCannonAccountableForObject( CBaseCombatWeapon *pPhysCannon, CBaseEntity *pObject );
-
-#endif // WEAPON_PHYSCANNON_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef WEAPON_PHYSCANNON_H +#define WEAPON_PHYSCANNON_H +#ifdef _WIN32 +#pragma once +#endif + + + +//----------------------------------------------------------------------------- +// Do we have the super-phys gun? +//----------------------------------------------------------------------------- +bool PlayerHasMegaPhysCannon(); + +// force the physcannon to drop an object (if carried) +void PhysCannonForceDrop( CBaseCombatWeapon *pActiveWeapon, CBaseEntity *pOnlyIfHoldingThis ); +void PhysCannonBeginUpgrade( CBaseAnimating *pAnim ); + +bool PlayerPickupControllerIsHoldingEntity( CBaseEntity *pPickupController, CBaseEntity *pHeldEntity ); +float PlayerPickupGetHeldObjectMass( CBaseEntity *pPickupControllerEntity, IPhysicsObject *pHeldObject ); +float PhysCannonGetHeldObjectMass( CBaseCombatWeapon *pActiveWeapon, IPhysicsObject *pHeldObject ); + +CBaseEntity *PhysCannonGetHeldEntity( CBaseCombatWeapon *pActiveWeapon ); +CBaseEntity *GetPlayerHeldEntity( CBasePlayer *pPlayer ); + +bool PhysCannonAccountableForObject( CBaseCombatWeapon *pPhysCannon, CBaseEntity *pObject ); + +#endif // WEAPON_PHYSCANNON_H |