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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2/weapon_manhack.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2/weapon_manhack.cpp')
| -rw-r--r-- | mp/src/game/server/hl2/weapon_manhack.cpp | 208 |
1 files changed, 104 insertions, 104 deletions
diff --git a/mp/src/game/server/hl2/weapon_manhack.cpp b/mp/src/game/server/hl2/weapon_manhack.cpp index ced1a6e1..a4d14bff 100644 --- a/mp/src/game/server/hl2/weapon_manhack.cpp +++ b/mp/src/game/server/hl2/weapon_manhack.cpp @@ -1,104 +1,104 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-
-#include "cbase.h"
-#include "basehlcombatweapon.h"
-#include "player.h"
-#include "gamerules.h"
-#include "ammodef.h"
-#include "in_buttons.h"
-#include "bone_setup.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-class CWeapon_Manhack : public CBaseHLCombatWeapon
-{
- DECLARE_DATADESC();
-public:
- DECLARE_CLASS( CWeapon_Manhack, CBaseHLCombatWeapon );
-
- DECLARE_SERVERCLASS();
-
- void Spawn( void );
- void Precache( void );
-
- void ItemPostFrame( void );
- void PrimaryAttack( void );
- void SecondaryAttack( void );
-
- float m_flBladeYaw;
-};
-
-IMPLEMENT_SERVERCLASS_ST( CWeapon_Manhack, DT_Weapon_Manhack)
-END_SEND_TABLE()
-
-LINK_ENTITY_TO_CLASS( weapon_manhack, CWeapon_Manhack );
-PRECACHE_WEAPON_REGISTER(weapon_manhack);
-
-//---------------------------------------------------------
-// Save/Restore
-//---------------------------------------------------------
-BEGIN_DATADESC( CWeapon_Manhack )
-
- DEFINE_FIELD( m_flBladeYaw, FIELD_FLOAT ),
-
-END_DATADESC()
-
-void CWeapon_Manhack::Spawn( )
-{
- // Call base class first
- BaseClass::Spawn();
-
- Precache( );
- SetModel( GetViewModel() );
-
- FallInit();// get ready to fall down.
-
- m_flBladeYaw = NULL;
- AddSolidFlags( FSOLID_NOT_SOLID );
-}
-
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CWeapon_Manhack::ItemPostFrame( void )
-{
- WeaponIdle( );
-}
-
-void CWeapon_Manhack::Precache( void )
-{
- BaseClass::Precache();
-}
-
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CWeapon_Manhack::PrimaryAttack()
-{
-}
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CWeapon_Manhack::SecondaryAttack()
-{
-}
-
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + + +#include "cbase.h" +#include "basehlcombatweapon.h" +#include "player.h" +#include "gamerules.h" +#include "ammodef.h" +#include "in_buttons.h" +#include "bone_setup.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +class CWeapon_Manhack : public CBaseHLCombatWeapon +{ + DECLARE_DATADESC(); +public: + DECLARE_CLASS( CWeapon_Manhack, CBaseHLCombatWeapon ); + + DECLARE_SERVERCLASS(); + + void Spawn( void ); + void Precache( void ); + + void ItemPostFrame( void ); + void PrimaryAttack( void ); + void SecondaryAttack( void ); + + float m_flBladeYaw; +}; + +IMPLEMENT_SERVERCLASS_ST( CWeapon_Manhack, DT_Weapon_Manhack) +END_SEND_TABLE() + +LINK_ENTITY_TO_CLASS( weapon_manhack, CWeapon_Manhack ); +PRECACHE_WEAPON_REGISTER(weapon_manhack); + +//--------------------------------------------------------- +// Save/Restore +//--------------------------------------------------------- +BEGIN_DATADESC( CWeapon_Manhack ) + + DEFINE_FIELD( m_flBladeYaw, FIELD_FLOAT ), + +END_DATADESC() + +void CWeapon_Manhack::Spawn( ) +{ + // Call base class first + BaseClass::Spawn(); + + Precache( ); + SetModel( GetViewModel() ); + + FallInit();// get ready to fall down. + + m_flBladeYaw = NULL; + AddSolidFlags( FSOLID_NOT_SOLID ); +} + + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CWeapon_Manhack::ItemPostFrame( void ) +{ + WeaponIdle( ); +} + +void CWeapon_Manhack::Precache( void ) +{ + BaseClass::Precache(); +} + + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CWeapon_Manhack::PrimaryAttack() +{ +} + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CWeapon_Manhack::SecondaryAttack() +{ +} + + + |