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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2/weapon_manhack.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2/weapon_manhack.cpp')
-rw-r--r--mp/src/game/server/hl2/weapon_manhack.cpp208
1 files changed, 104 insertions, 104 deletions
diff --git a/mp/src/game/server/hl2/weapon_manhack.cpp b/mp/src/game/server/hl2/weapon_manhack.cpp
index ced1a6e1..a4d14bff 100644
--- a/mp/src/game/server/hl2/weapon_manhack.cpp
+++ b/mp/src/game/server/hl2/weapon_manhack.cpp
@@ -1,104 +1,104 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-
-#include "cbase.h"
-#include "basehlcombatweapon.h"
-#include "player.h"
-#include "gamerules.h"
-#include "ammodef.h"
-#include "in_buttons.h"
-#include "bone_setup.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-class CWeapon_Manhack : public CBaseHLCombatWeapon
-{
- DECLARE_DATADESC();
-public:
- DECLARE_CLASS( CWeapon_Manhack, CBaseHLCombatWeapon );
-
- DECLARE_SERVERCLASS();
-
- void Spawn( void );
- void Precache( void );
-
- void ItemPostFrame( void );
- void PrimaryAttack( void );
- void SecondaryAttack( void );
-
- float m_flBladeYaw;
-};
-
-IMPLEMENT_SERVERCLASS_ST( CWeapon_Manhack, DT_Weapon_Manhack)
-END_SEND_TABLE()
-
-LINK_ENTITY_TO_CLASS( weapon_manhack, CWeapon_Manhack );
-PRECACHE_WEAPON_REGISTER(weapon_manhack);
-
-//---------------------------------------------------------
-// Save/Restore
-//---------------------------------------------------------
-BEGIN_DATADESC( CWeapon_Manhack )
-
- DEFINE_FIELD( m_flBladeYaw, FIELD_FLOAT ),
-
-END_DATADESC()
-
-void CWeapon_Manhack::Spawn( )
-{
- // Call base class first
- BaseClass::Spawn();
-
- Precache( );
- SetModel( GetViewModel() );
-
- FallInit();// get ready to fall down.
-
- m_flBladeYaw = NULL;
- AddSolidFlags( FSOLID_NOT_SOLID );
-}
-
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CWeapon_Manhack::ItemPostFrame( void )
-{
- WeaponIdle( );
-}
-
-void CWeapon_Manhack::Precache( void )
-{
- BaseClass::Precache();
-}
-
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CWeapon_Manhack::PrimaryAttack()
-{
-}
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CWeapon_Manhack::SecondaryAttack()
-{
-}
-
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+
+#include "cbase.h"
+#include "basehlcombatweapon.h"
+#include "player.h"
+#include "gamerules.h"
+#include "ammodef.h"
+#include "in_buttons.h"
+#include "bone_setup.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class CWeapon_Manhack : public CBaseHLCombatWeapon
+{
+ DECLARE_DATADESC();
+public:
+ DECLARE_CLASS( CWeapon_Manhack, CBaseHLCombatWeapon );
+
+ DECLARE_SERVERCLASS();
+
+ void Spawn( void );
+ void Precache( void );
+
+ void ItemPostFrame( void );
+ void PrimaryAttack( void );
+ void SecondaryAttack( void );
+
+ float m_flBladeYaw;
+};
+
+IMPLEMENT_SERVERCLASS_ST( CWeapon_Manhack, DT_Weapon_Manhack)
+END_SEND_TABLE()
+
+LINK_ENTITY_TO_CLASS( weapon_manhack, CWeapon_Manhack );
+PRECACHE_WEAPON_REGISTER(weapon_manhack);
+
+//---------------------------------------------------------
+// Save/Restore
+//---------------------------------------------------------
+BEGIN_DATADESC( CWeapon_Manhack )
+
+ DEFINE_FIELD( m_flBladeYaw, FIELD_FLOAT ),
+
+END_DATADESC()
+
+void CWeapon_Manhack::Spawn( )
+{
+ // Call base class first
+ BaseClass::Spawn();
+
+ Precache( );
+ SetModel( GetViewModel() );
+
+ FallInit();// get ready to fall down.
+
+ m_flBladeYaw = NULL;
+ AddSolidFlags( FSOLID_NOT_SOLID );
+}
+
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void CWeapon_Manhack::ItemPostFrame( void )
+{
+ WeaponIdle( );
+}
+
+void CWeapon_Manhack::Precache( void )
+{
+ BaseClass::Precache();
+}
+
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void CWeapon_Manhack::PrimaryAttack()
+{
+}
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void CWeapon_Manhack::SecondaryAttack()
+{
+}
+
+
+