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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2/weapon_crowbar.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2/weapon_crowbar.h')
| -rw-r--r-- | mp/src/game/server/hl2/weapon_crowbar.h | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/mp/src/game/server/hl2/weapon_crowbar.h b/mp/src/game/server/hl2/weapon_crowbar.h index 72e432fa..1890ef6e 100644 --- a/mp/src/game/server/hl2/weapon_crowbar.h +++ b/mp/src/game/server/hl2/weapon_crowbar.h @@ -1,54 +1,54 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef WEAPON_CROWBAR_H
-#define WEAPON_CROWBAR_H
-
-#include "basebludgeonweapon.h"
-
-#if defined( _WIN32 )
-#pragma once
-#endif
-
-#ifdef HL2MP
-#error weapon_crowbar.h must not be included in hl2mp. The windows compiler will use the wrong class elsewhere if it is.
-#endif
-
-#define CROWBAR_RANGE 75.0f
-#define CROWBAR_REFIRE 0.4f
-
-//-----------------------------------------------------------------------------
-// CWeaponCrowbar
-//-----------------------------------------------------------------------------
-
-class CWeaponCrowbar : public CBaseHLBludgeonWeapon
-{
-public:
- DECLARE_CLASS( CWeaponCrowbar, CBaseHLBludgeonWeapon );
-
- DECLARE_SERVERCLASS();
- DECLARE_ACTTABLE();
-
- CWeaponCrowbar();
-
- float GetRange( void ) { return CROWBAR_RANGE; }
- float GetFireRate( void ) { return CROWBAR_REFIRE; }
-
- void AddViewKick( void );
- float GetDamageForActivity( Activity hitActivity );
-
- virtual int WeaponMeleeAttack1Condition( float flDot, float flDist );
- void SecondaryAttack( void ) { return; }
-
- // Animation event
- virtual void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
-
-private:
- // Animation event handlers
- void HandleAnimEventMeleeHit( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
-};
-
-#endif // WEAPON_CROWBAR_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef WEAPON_CROWBAR_H +#define WEAPON_CROWBAR_H + +#include "basebludgeonweapon.h" + +#if defined( _WIN32 ) +#pragma once +#endif + +#ifdef HL2MP +#error weapon_crowbar.h must not be included in hl2mp. The windows compiler will use the wrong class elsewhere if it is. +#endif + +#define CROWBAR_RANGE 75.0f +#define CROWBAR_REFIRE 0.4f + +//----------------------------------------------------------------------------- +// CWeaponCrowbar +//----------------------------------------------------------------------------- + +class CWeaponCrowbar : public CBaseHLBludgeonWeapon +{ +public: + DECLARE_CLASS( CWeaponCrowbar, CBaseHLBludgeonWeapon ); + + DECLARE_SERVERCLASS(); + DECLARE_ACTTABLE(); + + CWeaponCrowbar(); + + float GetRange( void ) { return CROWBAR_RANGE; } + float GetFireRate( void ) { return CROWBAR_REFIRE; } + + void AddViewKick( void ); + float GetDamageForActivity( Activity hitActivity ); + + virtual int WeaponMeleeAttack1Condition( float flDot, float flDist ); + void SecondaryAttack( void ) { return; } + + // Animation event + virtual void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator ); + +private: + // Animation event handlers + void HandleAnimEventMeleeHit( animevent_t *pEvent, CBaseCombatCharacter *pOperator ); +}; + +#endif // WEAPON_CROWBAR_H |