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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2/weapon_alyxgun.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2/weapon_alyxgun.h')
-rw-r--r--mp/src/game/server/hl2/weapon_alyxgun.h120
1 files changed, 60 insertions, 60 deletions
diff --git a/mp/src/game/server/hl2/weapon_alyxgun.h b/mp/src/game/server/hl2/weapon_alyxgun.h
index 90dc01c7..cc3e862c 100644
--- a/mp/src/game/server/hl2/weapon_alyxgun.h
+++ b/mp/src/game/server/hl2/weapon_alyxgun.h
@@ -1,60 +1,60 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef WEAPON_ALYXGUN_H
-#define WEAPON_ALYXGUN_H
-
-#include "basehlcombatweapon.h"
-
-#if defined( _WIN32 )
-#pragma once
-#endif
-
-class CWeaponAlyxGun : public CHLSelectFireMachineGun
-{
- DECLARE_DATADESC();
-public:
- DECLARE_CLASS( CWeaponAlyxGun, CHLSelectFireMachineGun );
-
- CWeaponAlyxGun();
- ~CWeaponAlyxGun();
-
- DECLARE_SERVERCLASS();
-
- void Precache( void );
-
- virtual int GetMinBurst( void ) { return 4; }
- virtual int GetMaxBurst( void ) { return 7; }
- virtual float GetMinRestTime( void );
- virtual float GetMaxRestTime( void );
-
- virtual void Equip( CBaseCombatCharacter *pOwner );
-
- float GetFireRate( void ) { return 0.1f; }
- int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
- int WeaponRangeAttack1Condition( float flDot, float flDist );
- int WeaponRangeAttack2Condition( float flDot, float flDist );
-
- virtual const Vector& GetBulletSpread( void );
-
- void FireNPCPrimaryAttack( CBaseCombatCharacter *pOperator, bool bUseWeaponAngles );
-
- void Operator_ForceNPCFire( CBaseCombatCharacter *pOperator, bool bSecondary );
- void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
-
- virtual void SetPickupTouch( void )
- {
- // Alyx gun cannot be picked up
- SetTouch(NULL);
- }
-
- float m_flTooCloseTimer;
-
- DECLARE_ACTTABLE();
-
-};
-
-#endif // WEAPON_ALYXGUN_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef WEAPON_ALYXGUN_H
+#define WEAPON_ALYXGUN_H
+
+#include "basehlcombatweapon.h"
+
+#if defined( _WIN32 )
+#pragma once
+#endif
+
+class CWeaponAlyxGun : public CHLSelectFireMachineGun
+{
+ DECLARE_DATADESC();
+public:
+ DECLARE_CLASS( CWeaponAlyxGun, CHLSelectFireMachineGun );
+
+ CWeaponAlyxGun();
+ ~CWeaponAlyxGun();
+
+ DECLARE_SERVERCLASS();
+
+ void Precache( void );
+
+ virtual int GetMinBurst( void ) { return 4; }
+ virtual int GetMaxBurst( void ) { return 7; }
+ virtual float GetMinRestTime( void );
+ virtual float GetMaxRestTime( void );
+
+ virtual void Equip( CBaseCombatCharacter *pOwner );
+
+ float GetFireRate( void ) { return 0.1f; }
+ int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
+ int WeaponRangeAttack1Condition( float flDot, float flDist );
+ int WeaponRangeAttack2Condition( float flDot, float flDist );
+
+ virtual const Vector& GetBulletSpread( void );
+
+ void FireNPCPrimaryAttack( CBaseCombatCharacter *pOperator, bool bUseWeaponAngles );
+
+ void Operator_ForceNPCFire( CBaseCombatCharacter *pOperator, bool bSecondary );
+ void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
+
+ virtual void SetPickupTouch( void )
+ {
+ // Alyx gun cannot be picked up
+ SetTouch(NULL);
+ }
+
+ float m_flTooCloseTimer;
+
+ DECLARE_ACTTABLE();
+
+};
+
+#endif // WEAPON_ALYXGUN_H