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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/hl2/weapon_alyxgun.h | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/hl2/weapon_alyxgun.h')
| -rw-r--r-- | mp/src/game/server/hl2/weapon_alyxgun.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/mp/src/game/server/hl2/weapon_alyxgun.h b/mp/src/game/server/hl2/weapon_alyxgun.h new file mode 100644 index 00000000..90dc01c7 --- /dev/null +++ b/mp/src/game/server/hl2/weapon_alyxgun.h @@ -0,0 +1,60 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef WEAPON_ALYXGUN_H
+#define WEAPON_ALYXGUN_H
+
+#include "basehlcombatweapon.h"
+
+#if defined( _WIN32 )
+#pragma once
+#endif
+
+class CWeaponAlyxGun : public CHLSelectFireMachineGun
+{
+ DECLARE_DATADESC();
+public:
+ DECLARE_CLASS( CWeaponAlyxGun, CHLSelectFireMachineGun );
+
+ CWeaponAlyxGun();
+ ~CWeaponAlyxGun();
+
+ DECLARE_SERVERCLASS();
+
+ void Precache( void );
+
+ virtual int GetMinBurst( void ) { return 4; }
+ virtual int GetMaxBurst( void ) { return 7; }
+ virtual float GetMinRestTime( void );
+ virtual float GetMaxRestTime( void );
+
+ virtual void Equip( CBaseCombatCharacter *pOwner );
+
+ float GetFireRate( void ) { return 0.1f; }
+ int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
+ int WeaponRangeAttack1Condition( float flDot, float flDist );
+ int WeaponRangeAttack2Condition( float flDot, float flDist );
+
+ virtual const Vector& GetBulletSpread( void );
+
+ void FireNPCPrimaryAttack( CBaseCombatCharacter *pOperator, bool bUseWeaponAngles );
+
+ void Operator_ForceNPCFire( CBaseCombatCharacter *pOperator, bool bSecondary );
+ void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
+
+ virtual void SetPickupTouch( void )
+ {
+ // Alyx gun cannot be picked up
+ SetTouch(NULL);
+ }
+
+ float m_flTooCloseTimer;
+
+ DECLARE_ACTTABLE();
+
+};
+
+#endif // WEAPON_ALYXGUN_H
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