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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2/trigger_super_armor.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2/trigger_super_armor.cpp')
| -rw-r--r-- | mp/src/game/server/hl2/trigger_super_armor.cpp | 356 |
1 files changed, 178 insertions, 178 deletions
diff --git a/mp/src/game/server/hl2/trigger_super_armor.cpp b/mp/src/game/server/hl2/trigger_super_armor.cpp index 4240e975..f917cea9 100644 --- a/mp/src/game/server/hl2/trigger_super_armor.cpp +++ b/mp/src/game/server/hl2/trigger_super_armor.cpp @@ -1,179 +1,179 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Spawn and use functions for editor-placed triggers.
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "triggers.h"
-#include "soundenvelope.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-ConVar sk_max_super_armor( "sk_max_super_armor","500");
-
-#define MAX_SUPER_ARMOR sk_max_super_armor.GetInt()
-
-
-//-----------------------------------------------------------------------------
-// Trigger that bestows super armor
-//-----------------------------------------------------------------------------
-class CTriggerSuperArmor : public CTriggerMultiple
-{
- DECLARE_CLASS( CTriggerSuperArmor, CTriggerMultiple );
- DECLARE_DATADESC();
-
-public:
-
- virtual void StartTouch( CBaseEntity *pOther );
- virtual void EndTouch( CBaseEntity *pOther );
-
-private:
-
- virtual void Precache();
- virtual void Spawn( void );
- void StartLoopingSounds( CBaseEntity *pEntity );
- void StopLoopingSounds();
- void RechargeThink();
-
- CSoundPatch *m_pChargingSound;
- float m_flLoopingSoundTime;
-};
-
-
-LINK_ENTITY_TO_CLASS( trigger_super_armor, CTriggerSuperArmor );
-
-BEGIN_DATADESC( CTriggerSuperArmor )
-
- DEFINE_SOUNDPATCH( m_pChargingSound ),
- DEFINE_FIELD( m_flLoopingSoundTime, FIELD_TIME ),
-
- DEFINE_THINKFUNC( RechargeThink ),
-
-END_DATADESC()
-
-
-static const char *s_pRechargeThinkContext = "RechargeThink";
-
-
-void CTriggerSuperAmmor::Precache()
-{
- BaseClass::Precache();
-
- PrecacheScriptSound( "TriggerSuperArmor.StartCharging" );
- PrecacheScriptSound( "TriggerSuperArmor.DoneCharging" );
-
- PrecacheScriptSound( "TriggerSuperArmor.Charging" );
-}
-
-//-----------------------------------------------------------------------------
-// No retrigger
-//-----------------------------------------------------------------------------
-void CTriggerSuperArmor::Spawn( void )
-{
- Precache();
-
- BaseClass::Spawn();
-}
-
-
-//-----------------------------------------------------------------------------
-// Starts looping sounds
-//-----------------------------------------------------------------------------
-void CTriggerSuperArmor::StartLoopingSounds( CBaseEntity *pEntity )
-{
- if ( m_pChargingSound )
- return;
-
- CReliableBroadcastRecipientFilter filter;
- CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController();
- m_pChargingSound = controller.SoundCreate( filter, pEntity->entindex(), "TriggerSuperArmor.Charging" );
-}
-
-
-//-----------------------------------------------------------------------------
-// Stops looping sounds
-//-----------------------------------------------------------------------------
-void CTriggerSuperArmor::StopLoopingSounds()
-{
- if ( m_pChargingSound )
- {
- CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController();
- controller.SoundDestroy( m_pChargingSound );
- m_pChargingSound = NULL;
- }
-
- BaseClass::StopLoopingSounds();
-}
-
-
-//-----------------------------------------------------------------------------
-// Begins super-powering the entities
-//-----------------------------------------------------------------------------
-void CTriggerSuperArmor::StartTouch( CBaseEntity *pOther )
-{
- BaseClass::StartTouch( pOther );
-
- if ( !pOther->IsPlayer() )
- return;
-
- if ( m_hTouchingEntities.Count() == 1 )
- {
- SetContextThink( RechargeThink, gpGlobals->curtime + 0.01f, s_pRechargeThinkContext );
- pOther->EmitSound( "TriggerSuperArmor.StartCharging" );
- m_flLoopingSoundTime = 0.56f + gpGlobals->curtime;
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Ends super-powerings the entities
-//-----------------------------------------------------------------------------
-void CTriggerSuperArmor::EndTouch( CBaseEntity *pOther )
-{
- BaseClass::EndTouch( pOther );
-
- if ( !pOther->IsPlayer() )
- return;
-
- if ( m_hTouchingEntities.Count() == 0 )
- {
- StopLoopingSounds();
- SetContextThink( NULL, gpGlobals->curtime + 0.01f, s_pRechargeThinkContext );
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Super-powers the entities
-//-----------------------------------------------------------------------------
-void CTriggerSuperArmor::RechargeThink()
-{
- Assert( m_hTouchingEntities.Count() == 1 );
- for ( int i = m_hTouchingEntities.Count(); --i >= 0; )
- {
- CBasePlayer *pPlayer = assert_cast<CBasePlayer*>( m_hTouchingEntities[i].Get() );
-
- if (( pPlayer->ArmorValue() < MAX_SUPER_ARMOR ) || ( pPlayer->GetHealth() < 100 ))
- {
- pPlayer->TakeHealth( 5, DMG_GENERIC );
- pPlayer->IncrementArmorValue( 15, MAX_SUPER_ARMOR );
-
- if ( pPlayer->ArmorValue() >= MAX_SUPER_ARMOR )
- {
- pPlayer->EmitSound( "TriggerSuperArmor.DoneCharging" );
- StopLoopingSounds();
- }
- else
- {
- if ( m_flLoopingSoundTime < gpGlobals->curtime )
- {
- StartLoopingSounds( m_hTouchingEntities[i] );
- }
- }
- }
- }
-
- SetContextThink( RechargeThink, gpGlobals->curtime + 0.1f, s_pRechargeThinkContext );
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Spawn and use functions for editor-placed triggers. +// +//=============================================================================// + +#include "cbase.h" +#include "triggers.h" +#include "soundenvelope.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +ConVar sk_max_super_armor( "sk_max_super_armor","500"); + +#define MAX_SUPER_ARMOR sk_max_super_armor.GetInt() + + +//----------------------------------------------------------------------------- +// Trigger that bestows super armor +//----------------------------------------------------------------------------- +class CTriggerSuperArmor : public CTriggerMultiple +{ + DECLARE_CLASS( CTriggerSuperArmor, CTriggerMultiple ); + DECLARE_DATADESC(); + +public: + + virtual void StartTouch( CBaseEntity *pOther ); + virtual void EndTouch( CBaseEntity *pOther ); + +private: + + virtual void Precache(); + virtual void Spawn( void ); + void StartLoopingSounds( CBaseEntity *pEntity ); + void StopLoopingSounds(); + void RechargeThink(); + + CSoundPatch *m_pChargingSound; + float m_flLoopingSoundTime; +}; + + +LINK_ENTITY_TO_CLASS( trigger_super_armor, CTriggerSuperArmor ); + +BEGIN_DATADESC( CTriggerSuperArmor ) + + DEFINE_SOUNDPATCH( m_pChargingSound ), + DEFINE_FIELD( m_flLoopingSoundTime, FIELD_TIME ), + + DEFINE_THINKFUNC( RechargeThink ), + +END_DATADESC() + + +static const char *s_pRechargeThinkContext = "RechargeThink"; + + +void CTriggerSuperAmmor::Precache() +{ + BaseClass::Precache(); + + PrecacheScriptSound( "TriggerSuperArmor.StartCharging" ); + PrecacheScriptSound( "TriggerSuperArmor.DoneCharging" ); + + PrecacheScriptSound( "TriggerSuperArmor.Charging" ); +} + +//----------------------------------------------------------------------------- +// No retrigger +//----------------------------------------------------------------------------- +void CTriggerSuperArmor::Spawn( void ) +{ + Precache(); + + BaseClass::Spawn(); +} + + +//----------------------------------------------------------------------------- +// Starts looping sounds +//----------------------------------------------------------------------------- +void CTriggerSuperArmor::StartLoopingSounds( CBaseEntity *pEntity ) +{ + if ( m_pChargingSound ) + return; + + CReliableBroadcastRecipientFilter filter; + CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController(); + m_pChargingSound = controller.SoundCreate( filter, pEntity->entindex(), "TriggerSuperArmor.Charging" ); +} + + +//----------------------------------------------------------------------------- +// Stops looping sounds +//----------------------------------------------------------------------------- +void CTriggerSuperArmor::StopLoopingSounds() +{ + if ( m_pChargingSound ) + { + CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController(); + controller.SoundDestroy( m_pChargingSound ); + m_pChargingSound = NULL; + } + + BaseClass::StopLoopingSounds(); +} + + +//----------------------------------------------------------------------------- +// Begins super-powering the entities +//----------------------------------------------------------------------------- +void CTriggerSuperArmor::StartTouch( CBaseEntity *pOther ) +{ + BaseClass::StartTouch( pOther ); + + if ( !pOther->IsPlayer() ) + return; + + if ( m_hTouchingEntities.Count() == 1 ) + { + SetContextThink( RechargeThink, gpGlobals->curtime + 0.01f, s_pRechargeThinkContext ); + pOther->EmitSound( "TriggerSuperArmor.StartCharging" ); + m_flLoopingSoundTime = 0.56f + gpGlobals->curtime; + } +} + + +//----------------------------------------------------------------------------- +// Ends super-powerings the entities +//----------------------------------------------------------------------------- +void CTriggerSuperArmor::EndTouch( CBaseEntity *pOther ) +{ + BaseClass::EndTouch( pOther ); + + if ( !pOther->IsPlayer() ) + return; + + if ( m_hTouchingEntities.Count() == 0 ) + { + StopLoopingSounds(); + SetContextThink( NULL, gpGlobals->curtime + 0.01f, s_pRechargeThinkContext ); + } +} + + +//----------------------------------------------------------------------------- +// Super-powers the entities +//----------------------------------------------------------------------------- +void CTriggerSuperArmor::RechargeThink() +{ + Assert( m_hTouchingEntities.Count() == 1 ); + for ( int i = m_hTouchingEntities.Count(); --i >= 0; ) + { + CBasePlayer *pPlayer = assert_cast<CBasePlayer*>( m_hTouchingEntities[i].Get() ); + + if (( pPlayer->ArmorValue() < MAX_SUPER_ARMOR ) || ( pPlayer->GetHealth() < 100 )) + { + pPlayer->TakeHealth( 5, DMG_GENERIC ); + pPlayer->IncrementArmorValue( 15, MAX_SUPER_ARMOR ); + + if ( pPlayer->ArmorValue() >= MAX_SUPER_ARMOR ) + { + pPlayer->EmitSound( "TriggerSuperArmor.DoneCharging" ); + StopLoopingSounds(); + } + else + { + if ( m_flLoopingSoundTime < gpGlobals->curtime ) + { + StartLoopingSounds( m_hTouchingEntities[i] ); + } + } + } + } + + SetContextThink( RechargeThink, gpGlobals->curtime + 0.1f, s_pRechargeThinkContext ); }
\ No newline at end of file |