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authorJoe Ludwig <[email protected]>2013-09-02 11:39:10 -0700
committerJoe Ludwig <[email protected]>2013-09-02 11:39:10 -0700
commita0c29e7dd67abb15c74c85f07741784877edfdcd (patch)
tree35bd6b4580afa14648895b0f321d33a712a5d0fa /mp/src/game/server/hl2/npc_zombine.cpp
parentAdded bloom shader and screenspace effect helpers as examples for the SDK. (diff)
downloadsource-sdk-2013-a0c29e7dd67abb15c74c85f07741784877edfdcd.tar.xz
source-sdk-2013-a0c29e7dd67abb15c74c85f07741784877edfdcd.zip
General:
* Fixed a variety of server browser issues with mods based on this SDK * Fixed many warnings on various platforms * Added source code for fgdlib and raytrace * Updated many source files with the latest shared source from TF2. OSX: * Added support for Xcode 4.6 * Switched OSX builds to use Xcode instead of makefiles * Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better. Linux: * Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
Diffstat (limited to 'mp/src/game/server/hl2/npc_zombine.cpp')
-rw-r--r--mp/src/game/server/hl2/npc_zombine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/game/server/hl2/npc_zombine.cpp b/mp/src/game/server/hl2/npc_zombine.cpp
index 5c74e1a9..611dc682 100644
--- a/mp/src/game/server/hl2/npc_zombine.cpp
+++ b/mp/src/game/server/hl2/npc_zombine.cpp
@@ -571,7 +571,7 @@ void CNPC_Zombine::HandleAnimEvent( animevent_t *pEvent )
{
pNPC = ppAIs[i];
- if( pNPC->Classify() == CLASS_PLAYER_ALLY || pNPC->Classify() == CLASS_PLAYER_ALLY_VITAL && pNPC->FVisible(this) )
+ if( pNPC->Classify() == CLASS_PLAYER_ALLY || ( pNPC->Classify() == CLASS_PLAYER_ALLY_VITAL && pNPC->FVisible(this) ) )
{
int priority;
Disposition_t disposition;