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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/server/hl2/npc_scanner.cpp
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/server/hl2/npc_scanner.cpp')
-rw-r--r--mp/src/game/server/hl2/npc_scanner.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/game/server/hl2/npc_scanner.cpp b/mp/src/game/server/hl2/npc_scanner.cpp
index 031ce6d9..86cfcad2 100644
--- a/mp/src/game/server/hl2/npc_scanner.cpp
+++ b/mp/src/game/server/hl2/npc_scanner.cpp
@@ -1988,7 +1988,7 @@ void CNPC_CScanner::BlindFlashTarget( CBaseEntity *pTarget )
if ( tr.startsolid == false && tr.fraction == 1.0)
{
- color32 white = { 255, 255, 255, SCANNER_FLASH_MAX_VALUE * dotPr };
+ color32 white = { 255, 255, 255, (byte)(SCANNER_FLASH_MAX_VALUE * dotPr) };
if ( ( g_pMaterialSystemHardwareConfig != NULL ) && ( g_pMaterialSystemHardwareConfig->GetHDRType() != HDR_TYPE_NONE ) )
{