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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2/npc_eli.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2/npc_eli.cpp')
-rw-r--r--mp/src/game/server/hl2/npc_eli.cpp326
1 files changed, 163 insertions, 163 deletions
diff --git a/mp/src/game/server/hl2/npc_eli.cpp b/mp/src/game/server/hl2/npc_eli.cpp
index 665d1a05..4b42c6c0 100644
--- a/mp/src/game/server/hl2/npc_eli.cpp
+++ b/mp/src/game/server/hl2/npc_eli.cpp
@@ -1,163 +1,163 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Dr. Eli Vance, earths last great hope, single-handedly fighting
-// off both an evil alien invasion, as well as trying to stop
-// that idiot lab assistant from putting the moves on his daughter.
-//=============================================================================//
-
-
-//-----------------------------------------------------------------------------
-// Generic NPC - purely for scripted sequence work.
-//-----------------------------------------------------------------------------
-#include "cbase.h"
-#include "npcevent.h"
-#include "ai_basenpc.h"
-#include "ai_hull.h"
-#include "ai_baseactor.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// NPC's Anim Events Go Here
-//-----------------------------------------------------------------------------
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CNPC_Eli : public CAI_BaseActor
-{
-public:
- DECLARE_CLASS( CNPC_Eli, CAI_BaseActor );
-
- void Spawn( void );
- void Precache( void );
- Class_T Classify ( void );
- void HandleAnimEvent( animevent_t *pEvent );
- int GetSoundInterests( void );
- void SetupWithoutParent( void );
- void PrescheduleThink( void );
-};
-
-LINK_ENTITY_TO_CLASS( npc_eli, CNPC_Eli );
-
-//-----------------------------------------------------------------------------
-// Classify - indicates this NPC's place in the
-// relationship table.
-//-----------------------------------------------------------------------------
-Class_T CNPC_Eli::Classify ( void )
-{
- return CLASS_PLAYER_ALLY_VITAL;
-}
-
-
-
-//-----------------------------------------------------------------------------
-// HandleAnimEvent - catches the NPC-specific messages
-// that occur when tagged animation frames are played.
-//-----------------------------------------------------------------------------
-void CNPC_Eli::HandleAnimEvent( animevent_t *pEvent )
-{
- switch( pEvent->event )
- {
- case 1:
- default:
- BaseClass::HandleAnimEvent( pEvent );
- break;
- }
-}
-
-//-----------------------------------------------------------------------------
-// GetSoundInterests - generic NPC can't hear.
-//-----------------------------------------------------------------------------
-int CNPC_Eli::GetSoundInterests ( void )
-{
- return NULL;
-}
-
-//-----------------------------------------------------------------------------
-// Spawn
-//-----------------------------------------------------------------------------
-void CNPC_Eli::Spawn()
-{
- // Eli is allowed to use multiple models, because he appears in the pod.
- // He defaults to his normal model.
- char *szModel = (char *)STRING( GetModelName() );
- if (!szModel || !*szModel)
- {
- szModel = "models/eli.mdl";
- SetModelName( AllocPooledString(szModel) );
- }
-
- Precache();
- SetModel( szModel );
-
- BaseClass::Spawn();
-
- SetHullType(HULL_HUMAN);
- SetHullSizeNormal();
-
- // If Eli has a parent, he's currently inside a pod. Prevent him from moving.
- if ( GetMoveParent() )
- {
- SetSolid( SOLID_BBOX );
- AddSolidFlags( FSOLID_NOT_STANDABLE );
- SetMoveType( MOVETYPE_NONE );
-
- CapabilitiesAdd( bits_CAP_ANIMATEDFACE | bits_CAP_TURN_HEAD );
- CapabilitiesAdd( bits_CAP_FRIENDLY_DMG_IMMUNE );
- }
- else
- {
- SetupWithoutParent();
- }
-
- AddEFlags( EFL_NO_DISSOLVE | EFL_NO_MEGAPHYSCANNON_RAGDOLL | EFL_NO_PHYSCANNON_INTERACTION );
- SetBloodColor( BLOOD_COLOR_RED );
- m_iHealth = 8;
- m_flFieldOfView = 0.5;// indicates the width of this NPC's forward view cone ( as a dotproduct result )
- m_NPCState = NPC_STATE_NONE;
-
- NPCInit();
-}
-
-//-----------------------------------------------------------------------------
-// Precache - precaches all resources this NPC needs
-//-----------------------------------------------------------------------------
-void CNPC_Eli::Precache()
-{
- PrecacheModel( STRING( GetModelName() ) );
- BaseClass::Precache();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CNPC_Eli::SetupWithoutParent( void )
-{
- SetSolid( SOLID_BBOX );
- AddSolidFlags( FSOLID_NOT_STANDABLE );
- SetMoveType( MOVETYPE_STEP );
-
- CapabilitiesAdd( bits_CAP_MOVE_GROUND | bits_CAP_OPEN_DOORS | bits_CAP_ANIMATEDFACE | bits_CAP_TURN_HEAD );
- CapabilitiesAdd( bits_CAP_FRIENDLY_DMG_IMMUNE );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CNPC_Eli::PrescheduleThink( void )
-{
- BaseClass::PrescheduleThink();
-
- // Figure out if Eli has just been removed from his parent
- if ( GetMoveType() == MOVETYPE_NONE && !GetMoveParent() )
- {
- SetupWithoutParent();
- SetupVPhysicsHull();
- }
-}
-
-//-----------------------------------------------------------------------------
-// AI Schedules Specific to this NPC
-//-----------------------------------------------------------------------------
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Dr. Eli Vance, earths last great hope, single-handedly fighting
+// off both an evil alien invasion, as well as trying to stop
+// that idiot lab assistant from putting the moves on his daughter.
+//=============================================================================//
+
+
+//-----------------------------------------------------------------------------
+// Generic NPC - purely for scripted sequence work.
+//-----------------------------------------------------------------------------
+#include "cbase.h"
+#include "npcevent.h"
+#include "ai_basenpc.h"
+#include "ai_hull.h"
+#include "ai_baseactor.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// NPC's Anim Events Go Here
+//-----------------------------------------------------------------------------
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CNPC_Eli : public CAI_BaseActor
+{
+public:
+ DECLARE_CLASS( CNPC_Eli, CAI_BaseActor );
+
+ void Spawn( void );
+ void Precache( void );
+ Class_T Classify ( void );
+ void HandleAnimEvent( animevent_t *pEvent );
+ int GetSoundInterests( void );
+ void SetupWithoutParent( void );
+ void PrescheduleThink( void );
+};
+
+LINK_ENTITY_TO_CLASS( npc_eli, CNPC_Eli );
+
+//-----------------------------------------------------------------------------
+// Classify - indicates this NPC's place in the
+// relationship table.
+//-----------------------------------------------------------------------------
+Class_T CNPC_Eli::Classify ( void )
+{
+ return CLASS_PLAYER_ALLY_VITAL;
+}
+
+
+
+//-----------------------------------------------------------------------------
+// HandleAnimEvent - catches the NPC-specific messages
+// that occur when tagged animation frames are played.
+//-----------------------------------------------------------------------------
+void CNPC_Eli::HandleAnimEvent( animevent_t *pEvent )
+{
+ switch( pEvent->event )
+ {
+ case 1:
+ default:
+ BaseClass::HandleAnimEvent( pEvent );
+ break;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// GetSoundInterests - generic NPC can't hear.
+//-----------------------------------------------------------------------------
+int CNPC_Eli::GetSoundInterests ( void )
+{
+ return NULL;
+}
+
+//-----------------------------------------------------------------------------
+// Spawn
+//-----------------------------------------------------------------------------
+void CNPC_Eli::Spawn()
+{
+ // Eli is allowed to use multiple models, because he appears in the pod.
+ // He defaults to his normal model.
+ char *szModel = (char *)STRING( GetModelName() );
+ if (!szModel || !*szModel)
+ {
+ szModel = "models/eli.mdl";
+ SetModelName( AllocPooledString(szModel) );
+ }
+
+ Precache();
+ SetModel( szModel );
+
+ BaseClass::Spawn();
+
+ SetHullType(HULL_HUMAN);
+ SetHullSizeNormal();
+
+ // If Eli has a parent, he's currently inside a pod. Prevent him from moving.
+ if ( GetMoveParent() )
+ {
+ SetSolid( SOLID_BBOX );
+ AddSolidFlags( FSOLID_NOT_STANDABLE );
+ SetMoveType( MOVETYPE_NONE );
+
+ CapabilitiesAdd( bits_CAP_ANIMATEDFACE | bits_CAP_TURN_HEAD );
+ CapabilitiesAdd( bits_CAP_FRIENDLY_DMG_IMMUNE );
+ }
+ else
+ {
+ SetupWithoutParent();
+ }
+
+ AddEFlags( EFL_NO_DISSOLVE | EFL_NO_MEGAPHYSCANNON_RAGDOLL | EFL_NO_PHYSCANNON_INTERACTION );
+ SetBloodColor( BLOOD_COLOR_RED );
+ m_iHealth = 8;
+ m_flFieldOfView = 0.5;// indicates the width of this NPC's forward view cone ( as a dotproduct result )
+ m_NPCState = NPC_STATE_NONE;
+
+ NPCInit();
+}
+
+//-----------------------------------------------------------------------------
+// Precache - precaches all resources this NPC needs
+//-----------------------------------------------------------------------------
+void CNPC_Eli::Precache()
+{
+ PrecacheModel( STRING( GetModelName() ) );
+ BaseClass::Precache();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CNPC_Eli::SetupWithoutParent( void )
+{
+ SetSolid( SOLID_BBOX );
+ AddSolidFlags( FSOLID_NOT_STANDABLE );
+ SetMoveType( MOVETYPE_STEP );
+
+ CapabilitiesAdd( bits_CAP_MOVE_GROUND | bits_CAP_OPEN_DOORS | bits_CAP_ANIMATEDFACE | bits_CAP_TURN_HEAD );
+ CapabilitiesAdd( bits_CAP_FRIENDLY_DMG_IMMUNE );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CNPC_Eli::PrescheduleThink( void )
+{
+ BaseClass::PrescheduleThink();
+
+ // Figure out if Eli has just been removed from his parent
+ if ( GetMoveType() == MOVETYPE_NONE && !GetMoveParent() )
+ {
+ SetupWithoutParent();
+ SetupVPhysicsHull();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// AI Schedules Specific to this NPC
+//-----------------------------------------------------------------------------