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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2/npc_breen.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2/npc_breen.cpp')
| -rw-r--r-- | mp/src/game/server/hl2/npc_breen.cpp | 264 |
1 files changed, 132 insertions, 132 deletions
diff --git a/mp/src/game/server/hl2/npc_breen.cpp b/mp/src/game/server/hl2/npc_breen.cpp index df98e2f1..e12bab0c 100644 --- a/mp/src/game/server/hl2/npc_breen.cpp +++ b/mp/src/game/server/hl2/npc_breen.cpp @@ -1,132 +1,132 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Dr. Breen, the oft maligned genius, heroically saving humanity from
-// its own worst enemy, itself.
-//=============================================================================//
-
-
-//-----------------------------------------------------------------------------
-// Generic NPC - purely for scripted sequence work.
-//-----------------------------------------------------------------------------
-#include "cbase.h"
-#include "npcevent.h"
-#include "ai_basenpc.h"
-#include "ai_hull.h"
-#include "ai_baseactor.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-// Spawnflags
-#define SF_BREEN_BACKGROUND_TALK ( 1 << 16 ) // 65536
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CNPC_Breen : public CAI_BaseActor
-{
-public:
- DECLARE_CLASS( CNPC_Breen, CAI_BaseActor );
-
- void Spawn( void );
- void Precache( void );
- Class_T Classify ( void );
- void HandleAnimEvent( animevent_t *pEvent );
- int GetSoundInterests ( void );
- bool UseSemaphore( void );
-};
-
-LINK_ENTITY_TO_CLASS( npc_breen, CNPC_Breen );
-
-//-----------------------------------------------------------------------------
-// Classify - indicates this NPC's place in the
-// relationship table.
-//-----------------------------------------------------------------------------
-Class_T CNPC_Breen::Classify ( void )
-{
- return CLASS_NONE;
-}
-
-
-
-//-----------------------------------------------------------------------------
-// HandleAnimEvent - catches the NPC-specific messages
-// that occur when tagged animation frames are played.
-//-----------------------------------------------------------------------------
-void CNPC_Breen::HandleAnimEvent( animevent_t *pEvent )
-{
- switch( pEvent->event )
- {
- case 1:
- default:
- BaseClass::HandleAnimEvent( pEvent );
- break;
- }
-}
-
-//-----------------------------------------------------------------------------
-// GetSoundInterests - generic NPC can't hear.
-//-----------------------------------------------------------------------------
-int CNPC_Breen::GetSoundInterests ( void )
-{
- return NULL;
-}
-
-//-----------------------------------------------------------------------------
-// Spawn
-//-----------------------------------------------------------------------------
-void CNPC_Breen::Spawn()
-{
- // Breen is allowed to use multiple models, because he has a torso version for monitors.
- // He defaults to his normal model.
- char *szModel = (char *)STRING( GetModelName() );
- if (!szModel || !*szModel)
- {
- szModel = "models/breen.mdl";
- SetModelName( AllocPooledString(szModel) );
- }
-
- Precache();
- SetModel( szModel );
-
- BaseClass::Spawn();
-
- SetHullType(HULL_HUMAN);
- SetHullSizeNormal();
-
- SetSolid( SOLID_BBOX );
- AddSolidFlags( FSOLID_NOT_STANDABLE );
- SetMoveType( MOVETYPE_STEP );
- SetBloodColor( BLOOD_COLOR_RED );
- m_iHealth = 8;
- m_flFieldOfView = 0.5;// indicates the width of this NPC's forward view cone ( as a dotproduct result )
- m_NPCState = NPC_STATE_NONE;
-
- CapabilitiesAdd( bits_CAP_MOVE_GROUND | bits_CAP_OPEN_DOORS | bits_CAP_ANIMATEDFACE | bits_CAP_TURN_HEAD );
- CapabilitiesAdd( bits_CAP_FRIENDLY_DMG_IMMUNE );
- AddEFlags( EFL_NO_DISSOLVE | EFL_NO_MEGAPHYSCANNON_RAGDOLL | EFL_NO_PHYSCANNON_INTERACTION );
-
- NPCInit();
-}
-
-//-----------------------------------------------------------------------------
-// Precache - precaches all resources this NPC needs
-//-----------------------------------------------------------------------------
-void CNPC_Breen::Precache()
-{
- PrecacheModel( STRING( GetModelName() ) );
- BaseClass::Precache();
-}
-
-bool CNPC_Breen::UseSemaphore( void )
-{
- if ( HasSpawnFlags( SF_BREEN_BACKGROUND_TALK ) )
- return false;
-
- return BaseClass::UseSemaphore();
-}
-
-//-----------------------------------------------------------------------------
-// AI Schedules Specific to this NPC
-//-----------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Dr. Breen, the oft maligned genius, heroically saving humanity from +// its own worst enemy, itself. +//=============================================================================// + + +//----------------------------------------------------------------------------- +// Generic NPC - purely for scripted sequence work. +//----------------------------------------------------------------------------- +#include "cbase.h" +#include "npcevent.h" +#include "ai_basenpc.h" +#include "ai_hull.h" +#include "ai_baseactor.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +// Spawnflags +#define SF_BREEN_BACKGROUND_TALK ( 1 << 16 ) // 65536 + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CNPC_Breen : public CAI_BaseActor +{ +public: + DECLARE_CLASS( CNPC_Breen, CAI_BaseActor ); + + void Spawn( void ); + void Precache( void ); + Class_T Classify ( void ); + void HandleAnimEvent( animevent_t *pEvent ); + int GetSoundInterests ( void ); + bool UseSemaphore( void ); +}; + +LINK_ENTITY_TO_CLASS( npc_breen, CNPC_Breen ); + +//----------------------------------------------------------------------------- +// Classify - indicates this NPC's place in the +// relationship table. +//----------------------------------------------------------------------------- +Class_T CNPC_Breen::Classify ( void ) +{ + return CLASS_NONE; +} + + + +//----------------------------------------------------------------------------- +// HandleAnimEvent - catches the NPC-specific messages +// that occur when tagged animation frames are played. +//----------------------------------------------------------------------------- +void CNPC_Breen::HandleAnimEvent( animevent_t *pEvent ) +{ + switch( pEvent->event ) + { + case 1: + default: + BaseClass::HandleAnimEvent( pEvent ); + break; + } +} + +//----------------------------------------------------------------------------- +// GetSoundInterests - generic NPC can't hear. +//----------------------------------------------------------------------------- +int CNPC_Breen::GetSoundInterests ( void ) +{ + return NULL; +} + +//----------------------------------------------------------------------------- +// Spawn +//----------------------------------------------------------------------------- +void CNPC_Breen::Spawn() +{ + // Breen is allowed to use multiple models, because he has a torso version for monitors. + // He defaults to his normal model. + char *szModel = (char *)STRING( GetModelName() ); + if (!szModel || !*szModel) + { + szModel = "models/breen.mdl"; + SetModelName( AllocPooledString(szModel) ); + } + + Precache(); + SetModel( szModel ); + + BaseClass::Spawn(); + + SetHullType(HULL_HUMAN); + SetHullSizeNormal(); + + SetSolid( SOLID_BBOX ); + AddSolidFlags( FSOLID_NOT_STANDABLE ); + SetMoveType( MOVETYPE_STEP ); + SetBloodColor( BLOOD_COLOR_RED ); + m_iHealth = 8; + m_flFieldOfView = 0.5;// indicates the width of this NPC's forward view cone ( as a dotproduct result ) + m_NPCState = NPC_STATE_NONE; + + CapabilitiesAdd( bits_CAP_MOVE_GROUND | bits_CAP_OPEN_DOORS | bits_CAP_ANIMATEDFACE | bits_CAP_TURN_HEAD ); + CapabilitiesAdd( bits_CAP_FRIENDLY_DMG_IMMUNE ); + AddEFlags( EFL_NO_DISSOLVE | EFL_NO_MEGAPHYSCANNON_RAGDOLL | EFL_NO_PHYSCANNON_INTERACTION ); + + NPCInit(); +} + +//----------------------------------------------------------------------------- +// Precache - precaches all resources this NPC needs +//----------------------------------------------------------------------------- +void CNPC_Breen::Precache() +{ + PrecacheModel( STRING( GetModelName() ) ); + BaseClass::Precache(); +} + +bool CNPC_Breen::UseSemaphore( void ) +{ + if ( HasSpawnFlags( SF_BREEN_BACKGROUND_TALK ) ) + return false; + + return BaseClass::UseSemaphore(); +} + +//----------------------------------------------------------------------------- +// AI Schedules Specific to this NPC +//----------------------------------------------------------------------------- + |