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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2/item_longjump.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2/item_longjump.cpp')
-rw-r--r--mp/src/game/server/hl2/item_longjump.cpp122
1 files changed, 61 insertions, 61 deletions
diff --git a/mp/src/game/server/hl2/item_longjump.cpp b/mp/src/game/server/hl2/item_longjump.cpp
index 79335047..fd4b8dbe 100644
--- a/mp/src/game/server/hl2/item_longjump.cpp
+++ b/mp/src/game/server/hl2/item_longjump.cpp
@@ -1,61 +1,61 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-/*
-
-===== item_longjump.cpp ========================================================
-
- handling for the longjump module
-*/
-
-#include "cbase.h"
-#include "player.h"
-//#include "weapons.h"
-#include "gamerules.h"
-#include "items.h"
-
-class CItemLongJump : public CItem
-{
-public:
- DECLARE_CLASS( CItemLongJump, CItem );
-
- void Spawn( void )
- {
- Precache( );
- SetModel( "models/w_longjump.mdl" );
- BaseClass::Spawn( );
- }
- void Precache( void )
- {
- PrecacheModel ("models/w_longjump.mdl");
- }
- bool MyTouch( CBasePlayer *pPlayer )
- {
- if ( pPlayer->m_fLongJump )
- {
- return FALSE;
- }
-
- if ( pPlayer->IsSuitEquipped() )
- {
- pPlayer->m_fLongJump = TRUE;// player now has longjump module
-
- CSingleUserRecipientFilter user( pPlayer );
- user.MakeReliable();
-
- UserMessageBegin( user, "ItemPickup" );
- WRITE_STRING( STRING(pev->classname) );
- MessageEnd();
-
- UTIL_EmitSoundSuit( pPlayer->edict(), "!HEV_A1" ); // Play the longjump sound UNDONE: Kelly? correct sound?
- return true;
- }
- return false;
- }
-};
-
-LINK_ENTITY_TO_CLASS( item_longjump, CItemLongJump );
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+/*
+
+===== item_longjump.cpp ========================================================
+
+ handling for the longjump module
+*/
+
+#include "cbase.h"
+#include "player.h"
+//#include "weapons.h"
+#include "gamerules.h"
+#include "items.h"
+
+class CItemLongJump : public CItem
+{
+public:
+ DECLARE_CLASS( CItemLongJump, CItem );
+
+ void Spawn( void )
+ {
+ Precache( );
+ SetModel( "models/w_longjump.mdl" );
+ BaseClass::Spawn( );
+ }
+ void Precache( void )
+ {
+ PrecacheModel ("models/w_longjump.mdl");
+ }
+ bool MyTouch( CBasePlayer *pPlayer )
+ {
+ if ( pPlayer->m_fLongJump )
+ {
+ return FALSE;
+ }
+
+ if ( pPlayer->IsSuitEquipped() )
+ {
+ pPlayer->m_fLongJump = TRUE;// player now has longjump module
+
+ CSingleUserRecipientFilter user( pPlayer );
+ user.MakeReliable();
+
+ UserMessageBegin( user, "ItemPickup" );
+ WRITE_STRING( STRING(pev->classname) );
+ MessageEnd();
+
+ UTIL_EmitSoundSuit( pPlayer->edict(), "!HEV_A1" ); // Play the longjump sound UNDONE: Kelly? correct sound?
+ return true;
+ }
+ return false;
+ }
+};
+
+LINK_ENTITY_TO_CLASS( item_longjump, CItemLongJump );