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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2/item_battery.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2/item_battery.cpp')
| -rw-r--r-- | mp/src/game/server/hl2/item_battery.cpp | 90 |
1 files changed, 45 insertions, 45 deletions
diff --git a/mp/src/game/server/hl2/item_battery.cpp b/mp/src/game/server/hl2/item_battery.cpp index 39fc4f2f..7e299fc5 100644 --- a/mp/src/game/server/hl2/item_battery.cpp +++ b/mp/src/game/server/hl2/item_battery.cpp @@ -1,45 +1,45 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Handling for the suit batteries.
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "hl2_player.h"
-#include "basecombatweapon.h"
-#include "gamerules.h"
-#include "items.h"
-#include "engine/IEngineSound.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-class CItemBattery : public CItem
-{
-public:
- DECLARE_CLASS( CItemBattery, CItem );
-
- void Spawn( void )
- {
- Precache( );
- SetModel( "models/items/battery.mdl" );
- BaseClass::Spawn( );
- }
- void Precache( void )
- {
- PrecacheModel ("models/items/battery.mdl");
-
- PrecacheScriptSound( "ItemBattery.Touch" );
-
- }
- bool MyTouch( CBasePlayer *pPlayer )
- {
- CHL2_Player *pHL2Player = dynamic_cast<CHL2_Player *>( pPlayer );
- return ( pHL2Player && pHL2Player->ApplyBattery() );
- }
-};
-
-LINK_ENTITY_TO_CLASS(item_battery, CItemBattery);
-PRECACHE_REGISTER(item_battery);
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Handling for the suit batteries. +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "hl2_player.h" +#include "basecombatweapon.h" +#include "gamerules.h" +#include "items.h" +#include "engine/IEngineSound.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +class CItemBattery : public CItem +{ +public: + DECLARE_CLASS( CItemBattery, CItem ); + + void Spawn( void ) + { + Precache( ); + SetModel( "models/items/battery.mdl" ); + BaseClass::Spawn( ); + } + void Precache( void ) + { + PrecacheModel ("models/items/battery.mdl"); + + PrecacheScriptSound( "ItemBattery.Touch" ); + + } + bool MyTouch( CBasePlayer *pPlayer ) + { + CHL2_Player *pHL2Player = dynamic_cast<CHL2_Player *>( pPlayer ); + return ( pHL2Player && pHL2Player->ApplyBattery() ); + } +}; + +LINK_ENTITY_TO_CLASS(item_battery, CItemBattery); +PRECACHE_REGISTER(item_battery); + |