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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2/item_battery.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2/item_battery.cpp')
-rw-r--r--mp/src/game/server/hl2/item_battery.cpp90
1 files changed, 45 insertions, 45 deletions
diff --git a/mp/src/game/server/hl2/item_battery.cpp b/mp/src/game/server/hl2/item_battery.cpp
index 39fc4f2f..7e299fc5 100644
--- a/mp/src/game/server/hl2/item_battery.cpp
+++ b/mp/src/game/server/hl2/item_battery.cpp
@@ -1,45 +1,45 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Handling for the suit batteries.
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "hl2_player.h"
-#include "basecombatweapon.h"
-#include "gamerules.h"
-#include "items.h"
-#include "engine/IEngineSound.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-class CItemBattery : public CItem
-{
-public:
- DECLARE_CLASS( CItemBattery, CItem );
-
- void Spawn( void )
- {
- Precache( );
- SetModel( "models/items/battery.mdl" );
- BaseClass::Spawn( );
- }
- void Precache( void )
- {
- PrecacheModel ("models/items/battery.mdl");
-
- PrecacheScriptSound( "ItemBattery.Touch" );
-
- }
- bool MyTouch( CBasePlayer *pPlayer )
- {
- CHL2_Player *pHL2Player = dynamic_cast<CHL2_Player *>( pPlayer );
- return ( pHL2Player && pHL2Player->ApplyBattery() );
- }
-};
-
-LINK_ENTITY_TO_CLASS(item_battery, CItemBattery);
-PRECACHE_REGISTER(item_battery);
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Handling for the suit batteries.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "hl2_player.h"
+#include "basecombatweapon.h"
+#include "gamerules.h"
+#include "items.h"
+#include "engine/IEngineSound.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class CItemBattery : public CItem
+{
+public:
+ DECLARE_CLASS( CItemBattery, CItem );
+
+ void Spawn( void )
+ {
+ Precache( );
+ SetModel( "models/items/battery.mdl" );
+ BaseClass::Spawn( );
+ }
+ void Precache( void )
+ {
+ PrecacheModel ("models/items/battery.mdl");
+
+ PrecacheScriptSound( "ItemBattery.Touch" );
+
+ }
+ bool MyTouch( CBasePlayer *pPlayer )
+ {
+ CHL2_Player *pHL2Player = dynamic_cast<CHL2_Player *>( pPlayer );
+ return ( pHL2Player && pHL2Player->ApplyBattery() );
+ }
+};
+
+LINK_ENTITY_TO_CLASS(item_battery, CItemBattery);
+PRECACHE_REGISTER(item_battery);
+