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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/hl2/item_battery.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/hl2/item_battery.cpp')
-rw-r--r--mp/src/game/server/hl2/item_battery.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/mp/src/game/server/hl2/item_battery.cpp b/mp/src/game/server/hl2/item_battery.cpp
new file mode 100644
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+++ b/mp/src/game/server/hl2/item_battery.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Handling for the suit batteries.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "hl2_player.h"
+#include "basecombatweapon.h"
+#include "gamerules.h"
+#include "items.h"
+#include "engine/IEngineSound.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class CItemBattery : public CItem
+{
+public:
+ DECLARE_CLASS( CItemBattery, CItem );
+
+ void Spawn( void )
+ {
+ Precache( );
+ SetModel( "models/items/battery.mdl" );
+ BaseClass::Spawn( );
+ }
+ void Precache( void )
+ {
+ PrecacheModel ("models/items/battery.mdl");
+
+ PrecacheScriptSound( "ItemBattery.Touch" );
+
+ }
+ bool MyTouch( CBasePlayer *pPlayer )
+ {
+ CHL2_Player *pHL2Player = dynamic_cast<CHL2_Player *>( pPlayer );
+ return ( pHL2Player && pHL2Player->ApplyBattery() );
+ }
+};
+
+LINK_ENTITY_TO_CLASS(item_battery, CItemBattery);
+PRECACHE_REGISTER(item_battery);
+