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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/hl2/item_battery.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/hl2/item_battery.cpp')
| -rw-r--r-- | mp/src/game/server/hl2/item_battery.cpp | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/mp/src/game/server/hl2/item_battery.cpp b/mp/src/game/server/hl2/item_battery.cpp new file mode 100644 index 00000000..39fc4f2f --- /dev/null +++ b/mp/src/game/server/hl2/item_battery.cpp @@ -0,0 +1,45 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Handling for the suit batteries.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "hl2_player.h"
+#include "basecombatweapon.h"
+#include "gamerules.h"
+#include "items.h"
+#include "engine/IEngineSound.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class CItemBattery : public CItem
+{
+public:
+ DECLARE_CLASS( CItemBattery, CItem );
+
+ void Spawn( void )
+ {
+ Precache( );
+ SetModel( "models/items/battery.mdl" );
+ BaseClass::Spawn( );
+ }
+ void Precache( void )
+ {
+ PrecacheModel ("models/items/battery.mdl");
+
+ PrecacheScriptSound( "ItemBattery.Touch" );
+
+ }
+ bool MyTouch( CBasePlayer *pPlayer )
+ {
+ CHL2_Player *pHL2Player = dynamic_cast<CHL2_Player *>( pPlayer );
+ return ( pHL2Player && pHL2Player->ApplyBattery() );
+ }
+};
+
+LINK_ENTITY_TO_CLASS(item_battery, CItemBattery);
+PRECACHE_REGISTER(item_battery);
+
|