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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2/info_darknessmode_lightsource.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2/info_darknessmode_lightsource.h')
| -rw-r--r-- | mp/src/game/server/hl2/info_darknessmode_lightsource.h | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/mp/src/game/server/hl2/info_darknessmode_lightsource.h b/mp/src/game/server/hl2/info_darknessmode_lightsource.h index 30f8ccab..51f523a9 100644 --- a/mp/src/game/server/hl2/info_darknessmode_lightsource.h +++ b/mp/src/game/server/hl2/info_darknessmode_lightsource.h @@ -1,22 +1,22 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef INFO_DARKNESSMODE_LIGHTSOURCE_H
-#define INFO_DARKNESSMODE_LIGHTSOURCE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-// Default distance from lightsources that entities are considered visible
-// NOTE!!! This is bigger by a factor of to deal with fixing a bug from HL2. See dlight_t.h
-#define DARKNESS_LIGHTSOURCE_SIZE (256.0f*1.2f)
-
-void AddEntityToDarknessCheck( CBaseEntity *pEntity, float flLightRadius = DARKNESS_LIGHTSOURCE_SIZE );
-void RemoveEntityFromDarknessCheck( CBaseEntity *pEntity );
-bool LookerCouldSeeTargetInDarkness( CBaseEntity *pLooker, CBaseEntity *pTarget );
-bool DarknessLightSourceWithinRadius( CBaseEntity *pLooker, float flRadius );
-
-#endif // INFO_DARKNESSMODE_LIGHTSOURCE_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef INFO_DARKNESSMODE_LIGHTSOURCE_H +#define INFO_DARKNESSMODE_LIGHTSOURCE_H +#ifdef _WIN32 +#pragma once +#endif + +// Default distance from lightsources that entities are considered visible +// NOTE!!! This is bigger by a factor of to deal with fixing a bug from HL2. See dlight_t.h +#define DARKNESS_LIGHTSOURCE_SIZE (256.0f*1.2f) + +void AddEntityToDarknessCheck( CBaseEntity *pEntity, float flLightRadius = DARKNESS_LIGHTSOURCE_SIZE ); +void RemoveEntityFromDarknessCheck( CBaseEntity *pEntity ); +bool LookerCouldSeeTargetInDarkness( CBaseEntity *pLooker, CBaseEntity *pTarget ); +bool DarknessLightSourceWithinRadius( CBaseEntity *pLooker, float flRadius ); + +#endif // INFO_DARKNESSMODE_LIGHTSOURCE_H |