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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2/info_darknessmode_lightsource.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2/info_darknessmode_lightsource.h')
-rw-r--r--mp/src/game/server/hl2/info_darknessmode_lightsource.h44
1 files changed, 22 insertions, 22 deletions
diff --git a/mp/src/game/server/hl2/info_darknessmode_lightsource.h b/mp/src/game/server/hl2/info_darknessmode_lightsource.h
index 30f8ccab..51f523a9 100644
--- a/mp/src/game/server/hl2/info_darknessmode_lightsource.h
+++ b/mp/src/game/server/hl2/info_darknessmode_lightsource.h
@@ -1,22 +1,22 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef INFO_DARKNESSMODE_LIGHTSOURCE_H
-#define INFO_DARKNESSMODE_LIGHTSOURCE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-// Default distance from lightsources that entities are considered visible
-// NOTE!!! This is bigger by a factor of to deal with fixing a bug from HL2. See dlight_t.h
-#define DARKNESS_LIGHTSOURCE_SIZE (256.0f*1.2f)
-
-void AddEntityToDarknessCheck( CBaseEntity *pEntity, float flLightRadius = DARKNESS_LIGHTSOURCE_SIZE );
-void RemoveEntityFromDarknessCheck( CBaseEntity *pEntity );
-bool LookerCouldSeeTargetInDarkness( CBaseEntity *pLooker, CBaseEntity *pTarget );
-bool DarknessLightSourceWithinRadius( CBaseEntity *pLooker, float flRadius );
-
-#endif // INFO_DARKNESSMODE_LIGHTSOURCE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef INFO_DARKNESSMODE_LIGHTSOURCE_H
+#define INFO_DARKNESSMODE_LIGHTSOURCE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+// Default distance from lightsources that entities are considered visible
+// NOTE!!! This is bigger by a factor of to deal with fixing a bug from HL2. See dlight_t.h
+#define DARKNESS_LIGHTSOURCE_SIZE (256.0f*1.2f)
+
+void AddEntityToDarknessCheck( CBaseEntity *pEntity, float flLightRadius = DARKNESS_LIGHTSOURCE_SIZE );
+void RemoveEntityFromDarknessCheck( CBaseEntity *pEntity );
+bool LookerCouldSeeTargetInDarkness( CBaseEntity *pLooker, CBaseEntity *pTarget );
+bool DarknessLightSourceWithinRadius( CBaseEntity *pLooker, float flRadius );
+
+#endif // INFO_DARKNESSMODE_LIGHTSOURCE_H