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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/hl2/info_darknessmode_lightsource.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/hl2/info_darknessmode_lightsource.h')
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diff --git a/mp/src/game/server/hl2/info_darknessmode_lightsource.h b/mp/src/game/server/hl2/info_darknessmode_lightsource.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef INFO_DARKNESSMODE_LIGHTSOURCE_H
+#define INFO_DARKNESSMODE_LIGHTSOURCE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+// Default distance from lightsources that entities are considered visible
+// NOTE!!! This is bigger by a factor of to deal with fixing a bug from HL2. See dlight_t.h
+#define DARKNESS_LIGHTSOURCE_SIZE (256.0f*1.2f)
+
+void AddEntityToDarknessCheck( CBaseEntity *pEntity, float flLightRadius = DARKNESS_LIGHTSOURCE_SIZE );
+void RemoveEntityFromDarknessCheck( CBaseEntity *pEntity );
+bool LookerCouldSeeTargetInDarkness( CBaseEntity *pLooker, CBaseEntity *pTarget );
+bool DarknessLightSourceWithinRadius( CBaseEntity *pLooker, float flRadius );
+
+#endif // INFO_DARKNESSMODE_LIGHTSOURCE_H