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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/hl2/info_darknessmode_lightsource.h | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/hl2/info_darknessmode_lightsource.h')
| -rw-r--r-- | mp/src/game/server/hl2/info_darknessmode_lightsource.h | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/mp/src/game/server/hl2/info_darknessmode_lightsource.h b/mp/src/game/server/hl2/info_darknessmode_lightsource.h new file mode 100644 index 00000000..30f8ccab --- /dev/null +++ b/mp/src/game/server/hl2/info_darknessmode_lightsource.h @@ -0,0 +1,22 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef INFO_DARKNESSMODE_LIGHTSOURCE_H
+#define INFO_DARKNESSMODE_LIGHTSOURCE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+// Default distance from lightsources that entities are considered visible
+// NOTE!!! This is bigger by a factor of to deal with fixing a bug from HL2. See dlight_t.h
+#define DARKNESS_LIGHTSOURCE_SIZE (256.0f*1.2f)
+
+void AddEntityToDarknessCheck( CBaseEntity *pEntity, float flLightRadius = DARKNESS_LIGHTSOURCE_SIZE );
+void RemoveEntityFromDarknessCheck( CBaseEntity *pEntity );
+bool LookerCouldSeeTargetInDarkness( CBaseEntity *pLooker, CBaseEntity *pTarget );
+bool DarknessLightSourceWithinRadius( CBaseEntity *pLooker, float flRadius );
+
+#endif // INFO_DARKNESSMODE_LIGHTSOURCE_H
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