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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/hl2/grenade_pathfollower.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/hl2/grenade_pathfollower.cpp')
-rw-r--r--mp/src/game/server/hl2/grenade_pathfollower.cpp330
1 files changed, 330 insertions, 0 deletions
diff --git a/mp/src/game/server/hl2/grenade_pathfollower.cpp b/mp/src/game/server/hl2/grenade_pathfollower.cpp
new file mode 100644
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+++ b/mp/src/game/server/hl2/grenade_pathfollower.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: This is the brickbat weapon
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "grenade_pathfollower.h"
+#include "soundent.h"
+#include "decals.h"
+#include "shake.h"
+#include "smoke_trail.h"
+#include "entitylist.h"
+#include "vstdlib/random.h"
+#include "engine/IEngineSound.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#define GRENADE_PF_TURN_RATE 30
+#define GRENADE_PF_TOLERANCE 300
+#define GRENADE_PF_MODEL "models/Weapons/w_missile.mdl"
+
+extern short g_sModelIndexFireball; // (in combatweapon.cpp) holds the index for the smoke cloud
+
+ConVar sk_dmg_pathfollower_grenade ( "sk_dmg_pathfollower_grenade","0");
+ConVar sk_pathfollower_grenade_radius ( "sk_pathfollower_grenade_radius","0");
+
+BEGIN_DATADESC( CGrenadePathfollower )
+
+ DEFINE_FIELD( m_pPathTarget, FIELD_CLASSPTR ),
+ DEFINE_FIELD( m_flFlySpeed, FIELD_FLOAT ),
+ DEFINE_FIELD( m_sFlySound, FIELD_SOUNDNAME ),
+ DEFINE_FIELD( m_flNextFlySoundTime, FIELD_TIME),
+ DEFINE_FIELD( m_hRocketTrail, FIELD_EHANDLE),
+
+ DEFINE_THINKFUNC( AimThink ),
+
+ // Function pointers
+ DEFINE_ENTITYFUNC( GrenadeTouch ),
+
+END_DATADESC()
+
+LINK_ENTITY_TO_CLASS( grenade_pathfollower, CGrenadePathfollower );
+
+void CGrenadePathfollower::Precache()
+{
+ BaseClass::Precache();
+
+ PrecacheScriptSound( "GrenadePathfollower.StopSounds" );
+}
+
+void CGrenadePathfollower::Spawn( void )
+{
+ Precache( );
+
+ // -------------------------
+ // Inert when first spawned
+ // -------------------------
+ SetSolid( SOLID_BBOX );
+ AddSolidFlags( FSOLID_NOT_SOLID );
+
+ SetMoveType( MOVETYPE_NONE );
+ AddFlag( FL_OBJECT ); // So can be shot down
+ AddEffects( EF_NODRAW );
+
+ UTIL_SetSize(this, Vector(0, 0, 0), Vector(0, 0, 0));
+
+ m_flDamage = sk_dmg_pathfollower_grenade.GetFloat();
+ m_DmgRadius = sk_pathfollower_grenade_radius.GetFloat();
+ m_takedamage = DAMAGE_YES;
+ m_iHealth = 200;
+
+ SetGravity( 0.00001 );
+ SetFriction( 0.8 );
+ SetSequence( 1 );
+}
+
+void CGrenadePathfollower::Event_Killed( const CTakeDamageInfo &info )
+{
+ Detonate( );
+}
+
+void CGrenadePathfollower::GrenadeTouch( CBaseEntity *pOther )
+{
+ // ----------------------------------
+ // If I hit the sky, don't explode
+ // ----------------------------------
+ trace_t tr;
+ UTIL_TraceLine ( GetAbsOrigin(), GetAbsOrigin() + GetAbsVelocity(), MASK_SOLID_BRUSHONLY,
+ this, COLLISION_GROUP_NONE, &tr);
+
+ if (tr.surface.flags & SURF_SKY)
+ {
+ if(m_hRocketTrail)
+ {
+ UTIL_Remove(m_hRocketTrail);
+ m_hRocketTrail = NULL;
+ }
+ UTIL_Remove( this );
+ }
+ Detonate();
+}
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void CGrenadePathfollower::Detonate(void)
+{
+ StopSound(entindex(), CHAN_BODY, STRING(m_sFlySound));
+
+ m_takedamage = DAMAGE_NO;
+
+ if(m_hRocketTrail)
+ {
+ UTIL_Remove(m_hRocketTrail);
+ m_hRocketTrail = NULL;
+ }
+
+ CPASFilter filter( GetAbsOrigin() );
+
+ te->Explosion( filter, 0.0,
+ &GetAbsOrigin(),
+ g_sModelIndexFireball,
+ 0.5,
+ 15,
+ TE_EXPLFLAG_NONE,
+ m_DmgRadius,
+ m_flDamage );
+
+ Vector vecForward = GetAbsVelocity();
+ VectorNormalize(vecForward);
+ trace_t tr;
+ UTIL_TraceLine ( GetAbsOrigin(), GetAbsOrigin() + 60*vecForward, MASK_SOLID_BRUSHONLY, this, COLLISION_GROUP_NONE, & tr);
+
+ UTIL_DecalTrace( &tr, "Scorch" );
+
+ UTIL_ScreenShake( GetAbsOrigin(), 25.0, 150.0, 1.0, 750, SHAKE_START );
+ CSoundEnt::InsertSound ( SOUND_DANGER, GetAbsOrigin(), 400, 0.2 );
+
+ RadiusDamage ( CTakeDamageInfo( this, GetThrower(), m_flDamage, DMG_BLAST ), GetAbsOrigin(), m_DmgRadius, CLASS_NONE, NULL );
+ CPASAttenuationFilter filter2( this, "GrenadePathfollower.StopSounds" );
+ EmitSound( filter2, entindex(), "GrenadePathfollower.StopSounds" );
+ UTIL_Remove( this );
+}
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void CGrenadePathfollower::Launch( float flLaunchSpeed, string_t sPathCornerName)
+{
+ m_pPathTarget = gEntList.FindEntityByName( NULL, sPathCornerName );
+ if (m_pPathTarget)
+ {
+ m_flFlySpeed = flLaunchSpeed;
+ Vector vTargetDir = (m_pPathTarget->GetAbsOrigin() - GetAbsOrigin());
+ VectorNormalize(vTargetDir);
+ SetAbsVelocity( m_flFlySpeed * vTargetDir );
+ QAngle angles;
+ VectorAngles( GetAbsVelocity(), angles );
+ SetLocalAngles( angles );
+ }
+ else
+ {
+ Warning( "ERROR: Grenade_Pathfollower (%s) with no pathcorner!\n",GetDebugName());
+ return;
+ }
+
+ // Make this thing come to life
+ RemoveSolidFlags( FSOLID_NOT_SOLID );
+ SetMoveType( MOVETYPE_FLYGRAVITY );
+ RemoveEffects( EF_NODRAW );
+
+ SetUse( &CGrenadePathfollower::DetonateUse );
+ SetTouch( &CGrenadePathfollower::GrenadeTouch );
+ SetThink( &CGrenadePathfollower::AimThink );
+
+ SetNextThink( gpGlobals->curtime + 0.1f );
+
+ // Make the trail
+ m_hRocketTrail = RocketTrail::CreateRocketTrail();
+
+ if ( m_hRocketTrail )
+ {
+ m_hRocketTrail->m_Opacity = 0.2f;
+ m_hRocketTrail->m_SpawnRate = 100;
+ m_hRocketTrail->m_ParticleLifetime = 0.5f;
+ m_hRocketTrail->m_StartColor.Init( 0.65f, 0.65f , 0.65f );
+ m_hRocketTrail->m_EndColor.Init( 0.0, 0.0, 0.0 );
+ m_hRocketTrail->m_StartSize = 8;
+ m_hRocketTrail->m_EndSize = 16;
+ m_hRocketTrail->m_SpawnRadius = 4;
+ m_hRocketTrail->m_MinSpeed = 2;
+ m_hRocketTrail->m_MaxSpeed = 16;
+
+ m_hRocketTrail->SetLifetime( 999 );
+ m_hRocketTrail->FollowEntity( this, "0" );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input :
+// Output :
+//-----------------------------------------------------------------------------
+void CGrenadePathfollower::PlayFlySound(void)
+{
+ if (gpGlobals->curtime > m_flNextFlySoundTime)
+ {
+ CPASAttenuationFilter filter( this, 0.8 );
+
+ EmitSound_t ep;
+ ep.m_nChannel = CHAN_BODY;
+ ep.m_pSoundName = STRING(m_sFlySound);
+ ep.m_flVolume = 1.0f;
+ ep.m_SoundLevel = SNDLVL_NORM;
+
+ EmitSound( filter, entindex(), ep );
+ m_flNextFlySoundTime = gpGlobals->curtime + 1.0;
+ }
+}
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void CGrenadePathfollower::AimThink( void )
+{
+ PlayFlySound();
+
+ // ---------------------------------------------------
+ // Check if it's time to skip to the next path corner
+ // ---------------------------------------------------
+ if (m_pPathTarget)
+ {
+ float flLength = (GetAbsOrigin() - m_pPathTarget->GetAbsOrigin()).Length();
+ if (flLength < GRENADE_PF_TOLERANCE)
+ {
+ m_pPathTarget = gEntList.FindEntityByName( NULL, m_pPathTarget->m_target );
+ if (!m_pPathTarget)
+ {
+ SetGravity( 1.0 );
+ }
+ }
+ }
+
+ // --------------------------------------------------
+ // If I have a pathcorner, aim towards it
+ // --------------------------------------------------
+ if (m_pPathTarget)
+ {
+ Vector vTargetDir = (m_pPathTarget->GetAbsOrigin() - GetAbsOrigin());
+ VectorNormalize(vTargetDir);
+
+ Vector vecNewVelocity = GetAbsVelocity();
+ VectorNormalize(vecNewVelocity);
+
+ float flTimeToUse = gpGlobals->frametime;
+ while (flTimeToUse > 0)
+ {
+ vecNewVelocity += vTargetDir;
+ flTimeToUse = -0.1;
+ }
+ vecNewVelocity *= m_flFlySpeed;
+ SetAbsVelocity( vecNewVelocity );
+ }
+
+ QAngle angles;
+ VectorAngles( GetAbsVelocity(), angles );
+ SetLocalAngles( angles );
+ SetNextThink( gpGlobals->curtime + 0.1f );
+}
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+Class_T CGrenadePathfollower::Classify( void)
+{
+ return CLASS_MISSILE;
+};
+
+CGrenadePathfollower::CGrenadePathfollower(void)
+{
+ m_hRocketTrail = NULL;
+}
+
+//------------------------------------------------------------------------------
+// Purpose : In case somehow we get removed w/o detonating, make sure
+// we stop making sounds
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+CGrenadePathfollower::~CGrenadePathfollower(void)
+{
+ StopSound(entindex(), CHAN_BODY, STRING(m_sFlySound));
+}
+
+///------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+CGrenadePathfollower* CGrenadePathfollower::CreateGrenadePathfollower( string_t sModelName, string_t sFlySound, const Vector &vecOrigin, const QAngle &vecAngles, edict_t *pentOwner )
+{
+ CGrenadePathfollower *pGrenade = (CGrenadePathfollower*)CreateEntityByName( "grenade_pathfollower" );
+ if ( !pGrenade )
+ {
+ Warning( "NULL Ent in CGrenadePathfollower!\n" );
+ return NULL;
+ }
+
+ if ( pGrenade->edict() )
+ {
+ pGrenade->m_sFlySound = sFlySound;
+ pGrenade->SetOwnerEntity( Instance( pentOwner ) );
+ pGrenade->SetLocalOrigin( vecOrigin );
+ pGrenade->SetLocalAngles( vecAngles );
+ pGrenade->SetModel( STRING(sModelName) );
+ pGrenade->Spawn();
+ }
+ return pGrenade;
+}