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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2/func_bulletshield.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2/func_bulletshield.cpp')
-rw-r--r--mp/src/game/server/hl2/func_bulletshield.cpp202
1 files changed, 101 insertions, 101 deletions
diff --git a/mp/src/game/server/hl2/func_bulletshield.cpp b/mp/src/game/server/hl2/func_bulletshield.cpp
index 28fbcd20..3d5bcefd 100644
--- a/mp/src/game/server/hl2/func_bulletshield.cpp
+++ b/mp/src/game/server/hl2/func_bulletshield.cpp
@@ -1,101 +1,101 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "entityoutput.h"
-#include "ndebugoverlay.h"
-#include "func_bulletshield.h"
-#include "collisionutils.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-extern ConVar ent_debugkeys;
-extern ConVar showtriggers;
-
-
-
-LINK_ENTITY_TO_CLASS( func_bulletshield, CFuncBulletShield );
-
-BEGIN_DATADESC( CFuncBulletShield )
-
-/*
- DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputTurnOn ),
- DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputTurnOff ),
- DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
- DEFINE_KEYFIELD( m_iDisabled, FIELD_INTEGER, "StartDisabled" ),
- DEFINE_KEYFIELD( m_iSolidity, FIELD_INTEGER, "Solidity" ),
- DEFINE_KEYFIELD( m_bSolidBsp, FIELD_BOOLEAN, "solidbsp" ),
- DEFINE_KEYFIELD( m_iszExcludedClass, FIELD_STRING, "excludednpc" ),
- DEFINE_KEYFIELD( m_bInvertExclusion, FIELD_BOOLEAN, "invert_exclusion" ),
-*/
-
-END_DATADESC()
-
-
-
-void CFuncBulletShield::Spawn( void )
-{
- BaseClass::Spawn();
-
- AddSolidFlags( FSOLID_CUSTOMRAYTEST );
- AddSolidFlags( FSOLID_CUSTOMBOXTEST );
- // SetSolid(SOLID_CUSTOM);
-
- VPhysicsDestroyObject();
-}
-
-/*
-bool IntersectRayWithOBB( const Vector &vecRayStart, const Vector &vecRayDelta,
- const matrix3x4_t &matOBBToWorld, const Vector &vecOBBMins, const Vector &vecOBBMaxs,
- float flTolerance, CBaseTrace *pTrace );
-
-bool IntersectRayWithOBB( const Vector &vecRayOrigin, const Vector &vecRayDelta,
- const Vector &vecBoxOrigin, const QAngle &angBoxRotation,
- const Vector &vecOBBMins, const Vector &vecOBBMaxs, float flTolerance, CBaseTrace *pTrace );
-
-bool IntersectRayWithOBB( const Ray_t &ray, const Vector &vecBoxOrigin, const QAngle &angBoxRotation,
- const Vector &vecOBBMins, const Vector &vecOBBMaxs, float flTolerance, CBaseTrace *pTrace );
-
-bool IntersectRayWithOBB( const Ray_t &ray, const matrix3x4_t &matOBBToWorld,
- const Vector &vecOBBMins, const Vector &vecOBBMaxs, float flTolerance, CBaseTrace *pTrace );
-
-bool IntersectRayWithOBB( const Vector &vecRayStart, const Vector &vecRayDelta,
- const matrix3x4_t &matOBBToWorld, const Vector &vecOBBMins, const Vector &vecOBBMaxs,
- float flTolerance, BoxTraceInfo_t *pTrace );
- */
-
-bool CFuncBulletShield::TestCollision( const Ray_t &ray, unsigned int mask, trace_t& trace )
-{
- // ignore unless a shot
- if ((mask & MASK_SHOT) == MASK_SHOT)
- {
- // use obb collision
- ICollideable *pCol = GetCollideable();
- Assert(pCol);
-
- return IntersectRayWithOBB(ray,pCol->GetCollisionOrigin(),pCol->GetCollisionAngles(),
- pCol->OBBMins(),pCol->OBBMaxs(),1.0f,&trace);
-
- /*
- const model_t *pModel = this->GetCollisionModel();
- if ( pModel && pModel->type == mod_brush )
- {
- int nModelIndex = this->GetCollisionModelIndex();
- cmodel_t *pCModel = CM_InlineModelNumber( nModelIndex - 1 );
- int nHeadNode = pCModel->headnode;
-
- CM_TransformedBoxTrace( ray, nHeadNode, fMask, this->GetCollisionOrigin(), this->GetCollisionAngles(), *pTrace );
- return true;
- }
- return false;
- */
-
- // return BaseClass::TestCollision( ray, mask, trace );
- }
- else
- return false;
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "entityoutput.h"
+#include "ndebugoverlay.h"
+#include "func_bulletshield.h"
+#include "collisionutils.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+extern ConVar ent_debugkeys;
+extern ConVar showtriggers;
+
+
+
+LINK_ENTITY_TO_CLASS( func_bulletshield, CFuncBulletShield );
+
+BEGIN_DATADESC( CFuncBulletShield )
+
+/*
+ DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputTurnOn ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputTurnOff ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
+ DEFINE_KEYFIELD( m_iDisabled, FIELD_INTEGER, "StartDisabled" ),
+ DEFINE_KEYFIELD( m_iSolidity, FIELD_INTEGER, "Solidity" ),
+ DEFINE_KEYFIELD( m_bSolidBsp, FIELD_BOOLEAN, "solidbsp" ),
+ DEFINE_KEYFIELD( m_iszExcludedClass, FIELD_STRING, "excludednpc" ),
+ DEFINE_KEYFIELD( m_bInvertExclusion, FIELD_BOOLEAN, "invert_exclusion" ),
+*/
+
+END_DATADESC()
+
+
+
+void CFuncBulletShield::Spawn( void )
+{
+ BaseClass::Spawn();
+
+ AddSolidFlags( FSOLID_CUSTOMRAYTEST );
+ AddSolidFlags( FSOLID_CUSTOMBOXTEST );
+ // SetSolid(SOLID_CUSTOM);
+
+ VPhysicsDestroyObject();
+}
+
+/*
+bool IntersectRayWithOBB( const Vector &vecRayStart, const Vector &vecRayDelta,
+ const matrix3x4_t &matOBBToWorld, const Vector &vecOBBMins, const Vector &vecOBBMaxs,
+ float flTolerance, CBaseTrace *pTrace );
+
+bool IntersectRayWithOBB( const Vector &vecRayOrigin, const Vector &vecRayDelta,
+ const Vector &vecBoxOrigin, const QAngle &angBoxRotation,
+ const Vector &vecOBBMins, const Vector &vecOBBMaxs, float flTolerance, CBaseTrace *pTrace );
+
+bool IntersectRayWithOBB( const Ray_t &ray, const Vector &vecBoxOrigin, const QAngle &angBoxRotation,
+ const Vector &vecOBBMins, const Vector &vecOBBMaxs, float flTolerance, CBaseTrace *pTrace );
+
+bool IntersectRayWithOBB( const Ray_t &ray, const matrix3x4_t &matOBBToWorld,
+ const Vector &vecOBBMins, const Vector &vecOBBMaxs, float flTolerance, CBaseTrace *pTrace );
+
+bool IntersectRayWithOBB( const Vector &vecRayStart, const Vector &vecRayDelta,
+ const matrix3x4_t &matOBBToWorld, const Vector &vecOBBMins, const Vector &vecOBBMaxs,
+ float flTolerance, BoxTraceInfo_t *pTrace );
+ */
+
+bool CFuncBulletShield::TestCollision( const Ray_t &ray, unsigned int mask, trace_t& trace )
+{
+ // ignore unless a shot
+ if ((mask & MASK_SHOT) == MASK_SHOT)
+ {
+ // use obb collision
+ ICollideable *pCol = GetCollideable();
+ Assert(pCol);
+
+ return IntersectRayWithOBB(ray,pCol->GetCollisionOrigin(),pCol->GetCollisionAngles(),
+ pCol->OBBMins(),pCol->OBBMaxs(),1.0f,&trace);
+
+ /*
+ const model_t *pModel = this->GetCollisionModel();
+ if ( pModel && pModel->type == mod_brush )
+ {
+ int nModelIndex = this->GetCollisionModelIndex();
+ cmodel_t *pCModel = CM_InlineModelNumber( nModelIndex - 1 );
+ int nHeadNode = pCModel->headnode;
+
+ CM_TransformedBoxTrace( ray, nHeadNode, fMask, this->GetCollisionOrigin(), this->GetCollisionAngles(), *pTrace );
+ return true;
+ }
+ return false;
+ */
+
+ // return BaseClass::TestCollision( ray, mask, trace );
+ }
+ else
+ return false;
+}