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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2/env_speaker.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2/env_speaker.cpp')
| -rw-r--r-- | mp/src/game/server/hl2/env_speaker.cpp | 434 |
1 files changed, 217 insertions, 217 deletions
diff --git a/mp/src/game/server/hl2/env_speaker.cpp b/mp/src/game/server/hl2/env_speaker.cpp index 9e913946..dd141eca 100644 --- a/mp/src/game/server/hl2/env_speaker.cpp +++ b/mp/src/game/server/hl2/env_speaker.cpp @@ -1,217 +1,217 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "player.h"
-#include "mathlib/mathlib.h"
-#include "env_speaker.h"
-#include "ai_speech.h"
-#include "stringregistry.h"
-#include "gamerules.h"
-#include "game.h"
-#include <ctype.h>
-#include "entitylist.h"
-#include "vstdlib/random.h"
-#include "engine/IEngineSound.h"
-#include "ndebugoverlay.h"
-#include "soundscape.h"
-#include "AI_ResponseSystem.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-#define SF_SPEAKER_START_SILENT 1
-#define SF_SPEAKER_EVERYWHERE 2
-
-extern ISaveRestoreOps *responseSystemSaveRestoreOps;
-#include "saverestore.h"
-
-LINK_ENTITY_TO_CLASS( env_speaker, CSpeaker );
-
-BEGIN_DATADESC( CSpeaker )
-
- DEFINE_KEYFIELD( m_delayMin, FIELD_FLOAT, "delaymin" ),
- DEFINE_KEYFIELD( m_delayMax, FIELD_FLOAT, "delaymax" ),
- DEFINE_KEYFIELD( m_iszRuleScriptFile, FIELD_STRING, "rulescript" ),
- DEFINE_KEYFIELD( m_iszConcept, FIELD_STRING, "concept" ),
-
- // Needs to be set up in the Activate methods of derived classes
- //DEFINE_CUSTOM_FIELD( m_pInstancedResponseSystem, responseSystemSaveRestoreOps ),
-
- // Function Pointers
- DEFINE_FUNCTION( SpeakerThink ),
-
- DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
- DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
- DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
-
-END_DATADESC()
-
-
-void CSpeaker::Spawn( void )
-{
- const char *soundfile = (const char *)STRING( m_iszRuleScriptFile );
-
- if ( Q_strlen( soundfile ) < 1 )
- {
- Warning( "'speaker' entity with no Level/Sentence! at: %f, %f, %f\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z );
- SetNextThink( gpGlobals->curtime + 0.1f );
- SetThink( &CSpeaker::SUB_Remove );
- return;
- }
-
-// const char *concept = (const char *)STRING( m_iszConcept );
-// if ( Q_strlen( concept ) < 1 )
-// {
-// Warning( "'speaker' entity using rule set %s with empty concept string\n", soundfile );
-// }
-
- SetSolid( SOLID_NONE );
- SetMoveType( MOVETYPE_NONE );
-
- SetThink(&CSpeaker::SpeakerThink);
- SetNextThink( TICK_NEVER_THINK );
-
- // allow on/off switching via 'use' function.
-
- Precache( );
-}
-
-
-void CSpeaker::Precache( void )
-{
- if ( !FBitSet (m_spawnflags, SF_SPEAKER_START_SILENT ) )
- {
- // set first announcement time for random n second
- SetNextThink( gpGlobals->curtime + random->RandomFloat(5.0, 15.0) );
- }
-
- if ( !m_pInstancedResponseSystem && Q_strlen( STRING(m_iszRuleScriptFile) ) > 0 )
- {
- m_pInstancedResponseSystem = PrecacheCustomResponseSystem( STRING( m_iszRuleScriptFile ) );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Need a custom save restore so we can restore the instanced response system by name
-// after we've loaded the filename from disk...
-// Input : &save -
-//-----------------------------------------------------------------------------
-int CSpeaker::Save( ISave &save )
-{
- int iret = BaseClass::Save( save );
- if ( iret )
- {
- bool doSave = ( m_pInstancedResponseSystem && ( m_iszRuleScriptFile != NULL_STRING ) ) ? true : false;
- save.WriteBool( &doSave );
- if ( doSave )
- {
- save.StartBlock( "InstancedResponseSystem" );
- {
- SaveRestoreFieldInfo_t fieldInfo = { &m_pInstancedResponseSystem, 0, NULL };
- responseSystemSaveRestoreOps->Save( fieldInfo, &save );
- }
- save.EndBlock();
- }
- }
- return iret;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : &restore -
-//-----------------------------------------------------------------------------
-int CSpeaker::Restore( IRestore &restore )
-{
- int iret = BaseClass::Restore( restore );
- if ( iret )
- {
- bool doRead = false;
- restore.ReadBool( &doRead );
- if ( doRead )
- {
- char szResponseSystemBlockName[SIZE_BLOCK_NAME_BUF];
- restore.StartBlock( szResponseSystemBlockName );
- if ( !Q_stricmp( szResponseSystemBlockName, "InstancedResponseSystem" ) )
- {
- if ( !m_pInstancedResponseSystem && Q_strlen( STRING(m_iszRuleScriptFile) ) > 0 )
- {
- m_pInstancedResponseSystem = PrecacheCustomResponseSystem( STRING( m_iszRuleScriptFile ) );
- if ( m_pInstancedResponseSystem )
- {
- SaveRestoreFieldInfo_t fieldInfo =
- {
- &m_pInstancedResponseSystem,
- 0,
- NULL
- };
- responseSystemSaveRestoreOps->Restore( fieldInfo, &restore );
- }
- }
- }
- restore.EndBlock();
- }
- }
- return iret;
-}
-
-void CSpeaker::SpeakerThink( void )
-{
- // Wait for the talking characters to finish first.
- if ( !g_AIFriendliesTalkSemaphore.IsAvailable( this ) || !g_AIFoesTalkSemaphore.IsAvailable( this ) )
- {
- float releaseTime = MAX( g_AIFriendliesTalkSemaphore.GetReleaseTime(), g_AIFoesTalkSemaphore.GetReleaseTime() );
- // Add some slop (only up to one second)
- releaseTime += random->RandomFloat( 0, 1 );
- SetNextThink( releaseTime );
- return;
- }
-
- DispatchResponse( m_iszConcept.ToCStr() );
-
- SetNextThink( gpGlobals->curtime + random->RandomFloat(m_delayMin, m_delayMax) );
-
- // time delay until it's ok to speak: used so that two NPCs don't talk at once
- g_AIFriendliesTalkSemaphore.Acquire( 5, this );
- g_AIFoesTalkSemaphore.Acquire( 5, this );
-}
-
-
-void CSpeaker::InputTurnOn( inputdata_t &inputdata )
-{
- // turn on announcements
- SetNextThink( gpGlobals->curtime + 0.1 );
-}
-
-
-void CSpeaker::InputTurnOff( inputdata_t &inputdata )
-{
- // turn off announcements
- SetNextThink( TICK_NEVER_THINK );
-}
-
-
-//
-// If an announcement is pending, cancel it. If no announcement is pending, start one.
-//
-void CSpeaker::InputToggle( inputdata_t &inputdata )
-{
- int fActive = (GetNextThink() > 0.0 );
-
- // fActive is true only if an announcement is pending
- if ( fActive )
- {
- // turn off announcements
- SetNextThink( TICK_NEVER_THINK );
- }
- else
- {
- // turn on announcements
- SetNextThink( gpGlobals->curtime + 0.1f );
- }
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#include "cbase.h" +#include "player.h" +#include "mathlib/mathlib.h" +#include "env_speaker.h" +#include "ai_speech.h" +#include "stringregistry.h" +#include "gamerules.h" +#include "game.h" +#include <ctype.h> +#include "entitylist.h" +#include "vstdlib/random.h" +#include "engine/IEngineSound.h" +#include "ndebugoverlay.h" +#include "soundscape.h" +#include "AI_ResponseSystem.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#define SF_SPEAKER_START_SILENT 1 +#define SF_SPEAKER_EVERYWHERE 2 + +extern ISaveRestoreOps *responseSystemSaveRestoreOps; +#include "saverestore.h" + +LINK_ENTITY_TO_CLASS( env_speaker, CSpeaker ); + +BEGIN_DATADESC( CSpeaker ) + + DEFINE_KEYFIELD( m_delayMin, FIELD_FLOAT, "delaymin" ), + DEFINE_KEYFIELD( m_delayMax, FIELD_FLOAT, "delaymax" ), + DEFINE_KEYFIELD( m_iszRuleScriptFile, FIELD_STRING, "rulescript" ), + DEFINE_KEYFIELD( m_iszConcept, FIELD_STRING, "concept" ), + + // Needs to be set up in the Activate methods of derived classes + //DEFINE_CUSTOM_FIELD( m_pInstancedResponseSystem, responseSystemSaveRestoreOps ), + + // Function Pointers + DEFINE_FUNCTION( SpeakerThink ), + + DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), + DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ), + DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ), + +END_DATADESC() + + +void CSpeaker::Spawn( void ) +{ + const char *soundfile = (const char *)STRING( m_iszRuleScriptFile ); + + if ( Q_strlen( soundfile ) < 1 ) + { + Warning( "'speaker' entity with no Level/Sentence! at: %f, %f, %f\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z ); + SetNextThink( gpGlobals->curtime + 0.1f ); + SetThink( &CSpeaker::SUB_Remove ); + return; + } + +// const char *concept = (const char *)STRING( m_iszConcept ); +// if ( Q_strlen( concept ) < 1 ) +// { +// Warning( "'speaker' entity using rule set %s with empty concept string\n", soundfile ); +// } + + SetSolid( SOLID_NONE ); + SetMoveType( MOVETYPE_NONE ); + + SetThink(&CSpeaker::SpeakerThink); + SetNextThink( TICK_NEVER_THINK ); + + // allow on/off switching via 'use' function. + + Precache( ); +} + + +void CSpeaker::Precache( void ) +{ + if ( !FBitSet (m_spawnflags, SF_SPEAKER_START_SILENT ) ) + { + // set first announcement time for random n second + SetNextThink( gpGlobals->curtime + random->RandomFloat(5.0, 15.0) ); + } + + if ( !m_pInstancedResponseSystem && Q_strlen( STRING(m_iszRuleScriptFile) ) > 0 ) + { + m_pInstancedResponseSystem = PrecacheCustomResponseSystem( STRING( m_iszRuleScriptFile ) ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Need a custom save restore so we can restore the instanced response system by name +// after we've loaded the filename from disk... +// Input : &save - +//----------------------------------------------------------------------------- +int CSpeaker::Save( ISave &save ) +{ + int iret = BaseClass::Save( save ); + if ( iret ) + { + bool doSave = ( m_pInstancedResponseSystem && ( m_iszRuleScriptFile != NULL_STRING ) ) ? true : false; + save.WriteBool( &doSave ); + if ( doSave ) + { + save.StartBlock( "InstancedResponseSystem" ); + { + SaveRestoreFieldInfo_t fieldInfo = { &m_pInstancedResponseSystem, 0, NULL }; + responseSystemSaveRestoreOps->Save( fieldInfo, &save ); + } + save.EndBlock(); + } + } + return iret; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : &restore - +//----------------------------------------------------------------------------- +int CSpeaker::Restore( IRestore &restore ) +{ + int iret = BaseClass::Restore( restore ); + if ( iret ) + { + bool doRead = false; + restore.ReadBool( &doRead ); + if ( doRead ) + { + char szResponseSystemBlockName[SIZE_BLOCK_NAME_BUF]; + restore.StartBlock( szResponseSystemBlockName ); + if ( !Q_stricmp( szResponseSystemBlockName, "InstancedResponseSystem" ) ) + { + if ( !m_pInstancedResponseSystem && Q_strlen( STRING(m_iszRuleScriptFile) ) > 0 ) + { + m_pInstancedResponseSystem = PrecacheCustomResponseSystem( STRING( m_iszRuleScriptFile ) ); + if ( m_pInstancedResponseSystem ) + { + SaveRestoreFieldInfo_t fieldInfo = + { + &m_pInstancedResponseSystem, + 0, + NULL + }; + responseSystemSaveRestoreOps->Restore( fieldInfo, &restore ); + } + } + } + restore.EndBlock(); + } + } + return iret; +} + +void CSpeaker::SpeakerThink( void ) +{ + // Wait for the talking characters to finish first. + if ( !g_AIFriendliesTalkSemaphore.IsAvailable( this ) || !g_AIFoesTalkSemaphore.IsAvailable( this ) ) + { + float releaseTime = MAX( g_AIFriendliesTalkSemaphore.GetReleaseTime(), g_AIFoesTalkSemaphore.GetReleaseTime() ); + // Add some slop (only up to one second) + releaseTime += random->RandomFloat( 0, 1 ); + SetNextThink( releaseTime ); + return; + } + + DispatchResponse( m_iszConcept.ToCStr() ); + + SetNextThink( gpGlobals->curtime + random->RandomFloat(m_delayMin, m_delayMax) ); + + // time delay until it's ok to speak: used so that two NPCs don't talk at once + g_AIFriendliesTalkSemaphore.Acquire( 5, this ); + g_AIFoesTalkSemaphore.Acquire( 5, this ); +} + + +void CSpeaker::InputTurnOn( inputdata_t &inputdata ) +{ + // turn on announcements + SetNextThink( gpGlobals->curtime + 0.1 ); +} + + +void CSpeaker::InputTurnOff( inputdata_t &inputdata ) +{ + // turn off announcements + SetNextThink( TICK_NEVER_THINK ); +} + + +// +// If an announcement is pending, cancel it. If no announcement is pending, start one. +// +void CSpeaker::InputToggle( inputdata_t &inputdata ) +{ + int fActive = (GetNextThink() > 0.0 ); + + // fActive is true only if an announcement is pending + if ( fActive ) + { + // turn off announcements + SetNextThink( TICK_NEVER_THINK ); + } + else + { + // turn on announcements + SetNextThink( gpGlobals->curtime + 0.1f ); + } +} |