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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/hl2/env_speaker.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/hl2/env_speaker.cpp')
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1 files changed, 217 insertions, 0 deletions
diff --git a/mp/src/game/server/hl2/env_speaker.cpp b/mp/src/game/server/hl2/env_speaker.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "player.h"
+#include "mathlib/mathlib.h"
+#include "env_speaker.h"
+#include "ai_speech.h"
+#include "stringregistry.h"
+#include "gamerules.h"
+#include "game.h"
+#include <ctype.h>
+#include "entitylist.h"
+#include "vstdlib/random.h"
+#include "engine/IEngineSound.h"
+#include "ndebugoverlay.h"
+#include "soundscape.h"
+#include "AI_ResponseSystem.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#define SF_SPEAKER_START_SILENT 1
+#define SF_SPEAKER_EVERYWHERE 2
+
+extern ISaveRestoreOps *responseSystemSaveRestoreOps;
+#include "saverestore.h"
+
+LINK_ENTITY_TO_CLASS( env_speaker, CSpeaker );
+
+BEGIN_DATADESC( CSpeaker )
+
+ DEFINE_KEYFIELD( m_delayMin, FIELD_FLOAT, "delaymin" ),
+ DEFINE_KEYFIELD( m_delayMax, FIELD_FLOAT, "delaymax" ),
+ DEFINE_KEYFIELD( m_iszRuleScriptFile, FIELD_STRING, "rulescript" ),
+ DEFINE_KEYFIELD( m_iszConcept, FIELD_STRING, "concept" ),
+
+ // Needs to be set up in the Activate methods of derived classes
+ //DEFINE_CUSTOM_FIELD( m_pInstancedResponseSystem, responseSystemSaveRestoreOps ),
+
+ // Function Pointers
+ DEFINE_FUNCTION( SpeakerThink ),
+
+ DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
+
+END_DATADESC()
+
+
+void CSpeaker::Spawn( void )
+{
+ const char *soundfile = (const char *)STRING( m_iszRuleScriptFile );
+
+ if ( Q_strlen( soundfile ) < 1 )
+ {
+ Warning( "'speaker' entity with no Level/Sentence! at: %f, %f, %f\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z );
+ SetNextThink( gpGlobals->curtime + 0.1f );
+ SetThink( &CSpeaker::SUB_Remove );
+ return;
+ }
+
+// const char *concept = (const char *)STRING( m_iszConcept );
+// if ( Q_strlen( concept ) < 1 )
+// {
+// Warning( "'speaker' entity using rule set %s with empty concept string\n", soundfile );
+// }
+
+ SetSolid( SOLID_NONE );
+ SetMoveType( MOVETYPE_NONE );
+
+ SetThink(&CSpeaker::SpeakerThink);
+ SetNextThink( TICK_NEVER_THINK );
+
+ // allow on/off switching via 'use' function.
+
+ Precache( );
+}
+
+
+void CSpeaker::Precache( void )
+{
+ if ( !FBitSet (m_spawnflags, SF_SPEAKER_START_SILENT ) )
+ {
+ // set first announcement time for random n second
+ SetNextThink( gpGlobals->curtime + random->RandomFloat(5.0, 15.0) );
+ }
+
+ if ( !m_pInstancedResponseSystem && Q_strlen( STRING(m_iszRuleScriptFile) ) > 0 )
+ {
+ m_pInstancedResponseSystem = PrecacheCustomResponseSystem( STRING( m_iszRuleScriptFile ) );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Need a custom save restore so we can restore the instanced response system by name
+// after we've loaded the filename from disk...
+// Input : &save -
+//-----------------------------------------------------------------------------
+int CSpeaker::Save( ISave &save )
+{
+ int iret = BaseClass::Save( save );
+ if ( iret )
+ {
+ bool doSave = ( m_pInstancedResponseSystem && ( m_iszRuleScriptFile != NULL_STRING ) ) ? true : false;
+ save.WriteBool( &doSave );
+ if ( doSave )
+ {
+ save.StartBlock( "InstancedResponseSystem" );
+ {
+ SaveRestoreFieldInfo_t fieldInfo = { &m_pInstancedResponseSystem, 0, NULL };
+ responseSystemSaveRestoreOps->Save( fieldInfo, &save );
+ }
+ save.EndBlock();
+ }
+ }
+ return iret;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : &restore -
+//-----------------------------------------------------------------------------
+int CSpeaker::Restore( IRestore &restore )
+{
+ int iret = BaseClass::Restore( restore );
+ if ( iret )
+ {
+ bool doRead = false;
+ restore.ReadBool( &doRead );
+ if ( doRead )
+ {
+ char szResponseSystemBlockName[SIZE_BLOCK_NAME_BUF];
+ restore.StartBlock( szResponseSystemBlockName );
+ if ( !Q_stricmp( szResponseSystemBlockName, "InstancedResponseSystem" ) )
+ {
+ if ( !m_pInstancedResponseSystem && Q_strlen( STRING(m_iszRuleScriptFile) ) > 0 )
+ {
+ m_pInstancedResponseSystem = PrecacheCustomResponseSystem( STRING( m_iszRuleScriptFile ) );
+ if ( m_pInstancedResponseSystem )
+ {
+ SaveRestoreFieldInfo_t fieldInfo =
+ {
+ &m_pInstancedResponseSystem,
+ 0,
+ NULL
+ };
+ responseSystemSaveRestoreOps->Restore( fieldInfo, &restore );
+ }
+ }
+ }
+ restore.EndBlock();
+ }
+ }
+ return iret;
+}
+
+void CSpeaker::SpeakerThink( void )
+{
+ // Wait for the talking characters to finish first.
+ if ( !g_AIFriendliesTalkSemaphore.IsAvailable( this ) || !g_AIFoesTalkSemaphore.IsAvailable( this ) )
+ {
+ float releaseTime = MAX( g_AIFriendliesTalkSemaphore.GetReleaseTime(), g_AIFoesTalkSemaphore.GetReleaseTime() );
+ // Add some slop (only up to one second)
+ releaseTime += random->RandomFloat( 0, 1 );
+ SetNextThink( releaseTime );
+ return;
+ }
+
+ DispatchResponse( m_iszConcept.ToCStr() );
+
+ SetNextThink( gpGlobals->curtime + random->RandomFloat(m_delayMin, m_delayMax) );
+
+ // time delay until it's ok to speak: used so that two NPCs don't talk at once
+ g_AIFriendliesTalkSemaphore.Acquire( 5, this );
+ g_AIFoesTalkSemaphore.Acquire( 5, this );
+}
+
+
+void CSpeaker::InputTurnOn( inputdata_t &inputdata )
+{
+ // turn on announcements
+ SetNextThink( gpGlobals->curtime + 0.1 );
+}
+
+
+void CSpeaker::InputTurnOff( inputdata_t &inputdata )
+{
+ // turn off announcements
+ SetNextThink( TICK_NEVER_THINK );
+}
+
+
+//
+// If an announcement is pending, cancel it. If no announcement is pending, start one.
+//
+void CSpeaker::InputToggle( inputdata_t &inputdata )
+{
+ int fActive = (GetNextThink() > 0.0 );
+
+ // fActive is true only if an announcement is pending
+ if ( fActive )
+ {
+ // turn off announcements
+ SetNextThink( TICK_NEVER_THINK );
+ }
+ else
+ {
+ // turn on announcements
+ SetNextThink( gpGlobals->curtime + 0.1f );
+ }
+}