diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2/energy_wave.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2/energy_wave.h')
| -rw-r--r-- | mp/src/game/server/hl2/energy_wave.h | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/mp/src/game/server/hl2/energy_wave.h b/mp/src/game/server/hl2/energy_wave.h index 11322b0f..484d8dff 100644 --- a/mp/src/game/server/hl2/energy_wave.h +++ b/mp/src/game/server/hl2/energy_wave.h @@ -1,37 +1,37 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef ENERGYWAVE_H
-#define ENERGYWAVE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "basecombatweapon.h"
-#include "energy_wave.h"
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Shield
-//-----------------------------------------------------------------------------
-class CEnergyWave : public CBaseEntity
-{
- DECLARE_DATADESC();
-public:
- DECLARE_CLASS( CEnergyWave, CBaseEntity );
- DECLARE_SERVERCLASS();
-
-public:
- void Spawn( void );
- void Precache( void );
-
-public:
- static CEnergyWave* Create( CBaseEntity *pentOwner );
-};
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef ENERGYWAVE_H +#define ENERGYWAVE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "basecombatweapon.h" +#include "energy_wave.h" + + +//----------------------------------------------------------------------------- +// Purpose: Shield +//----------------------------------------------------------------------------- +class CEnergyWave : public CBaseEntity +{ + DECLARE_DATADESC(); +public: + DECLARE_CLASS( CEnergyWave, CBaseEntity ); + DECLARE_SERVERCLASS(); + +public: + void Spawn( void ); + void Precache( void ); + +public: + static CEnergyWave* Create( CBaseEntity *pentOwner ); +}; + + #endif //ENERGYWAVE_H
\ No newline at end of file |