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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2/cbasespriteprojectile.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2/cbasespriteprojectile.h')
-rw-r--r--mp/src/game/server/hl2/cbasespriteprojectile.h102
1 files changed, 51 insertions, 51 deletions
diff --git a/mp/src/game/server/hl2/cbasespriteprojectile.h b/mp/src/game/server/hl2/cbasespriteprojectile.h
index 10ebe68d..bb600516 100644
--- a/mp/src/game/server/hl2/cbasespriteprojectile.h
+++ b/mp/src/game/server/hl2/cbasespriteprojectile.h
@@ -1,51 +1,51 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Base class for simple projectiles
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef CBASESPRITEPROJECTILE_H
-#define CBASESPRITEPROJECTILE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "Sprite.h"
-
-enum MoveType_t;
-enum MoveCollide_t;
-
-
-//=============================================================================
-//=============================================================================
-class CBaseSpriteProjectile : public CSprite
-{
- DECLARE_DATADESC();
- DECLARE_CLASS( CBaseSpriteProjectile, CSprite );
-
-public:
- void Touch( CBaseEntity *pOther );
- virtual void HandleTouch( CBaseEntity *pOther );
-
- void Think();
- virtual void HandleThink();
-
- void Spawn( char *pszModel,
- const Vector &vecOrigin,
- const Vector &vecVelocity,
- edict_t *pOwner,
- MoveType_t iMovetype,
- MoveCollide_t nMoveCollide,
- int iDamage,
- int iDamageType,
- CBaseEntity *pIntendedTarget = NULL );
-
- virtual void Precache( void ) {};
-
- int m_iDmg;
- int m_iDmgType;
- EHANDLE m_hIntendedTarget;
-};
-
-#endif // CBASESPRITEPROJECTILE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Base class for simple projectiles
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef CBASESPRITEPROJECTILE_H
+#define CBASESPRITEPROJECTILE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "Sprite.h"
+
+enum MoveType_t;
+enum MoveCollide_t;
+
+
+//=============================================================================
+//=============================================================================
+class CBaseSpriteProjectile : public CSprite
+{
+ DECLARE_DATADESC();
+ DECLARE_CLASS( CBaseSpriteProjectile, CSprite );
+
+public:
+ void Touch( CBaseEntity *pOther );
+ virtual void HandleTouch( CBaseEntity *pOther );
+
+ void Think();
+ virtual void HandleThink();
+
+ void Spawn( char *pszModel,
+ const Vector &vecOrigin,
+ const Vector &vecVelocity,
+ edict_t *pOwner,
+ MoveType_t iMovetype,
+ MoveCollide_t nMoveCollide,
+ int iDamage,
+ int iDamageType,
+ CBaseEntity *pIntendedTarget = NULL );
+
+ virtual void Precache( void ) {};
+
+ int m_iDmg;
+ int m_iDmgType;
+ EHANDLE m_hIntendedTarget;
+};
+
+#endif // CBASESPRITEPROJECTILE_H