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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/hl2/ar2_explosion.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/hl2/ar2_explosion.cpp')
-rw-r--r--mp/src/game/server/hl2/ar2_explosion.cpp112
1 files changed, 112 insertions, 0 deletions
diff --git a/mp/src/game/server/hl2/ar2_explosion.cpp b/mp/src/game/server/hl2/ar2_explosion.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "ar2_explosion.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#define AR2EXPLOSION_ENTITYNAME "ar2explosion"
+
+
+IMPLEMENT_SERVERCLASS_ST(AR2Explosion, DT_AR2Explosion)
+ SendPropString( SENDINFO( m_szMaterialName ) ),
+END_SEND_TABLE()
+
+LINK_ENTITY_TO_CLASS(ar2explosion, AR2Explosion);
+
+
+//---------------------------------------------------------
+// Save/Restore
+//---------------------------------------------------------
+BEGIN_DATADESC( AR2Explosion )
+
+ DEFINE_AUTO_ARRAY( m_szMaterialName, FIELD_CHARACTER ),
+
+END_DATADESC()
+
+
+AR2Explosion* AR2Explosion::CreateAR2Explosion(const Vector &pos)
+{
+ CBaseEntity *pEnt = CreateEntityByName(AR2EXPLOSION_ENTITYNAME);
+ if(pEnt)
+ {
+ AR2Explosion *pEffect = dynamic_cast<AR2Explosion*>(pEnt);
+ if(pEffect && pEffect->edict())
+ {
+ pEffect->SetLocalOrigin( pos );
+ pEffect->Activate();
+ return pEffect;
+ }
+ else
+ {
+ UTIL_Remove(pEnt);
+ }
+ }
+
+ return NULL;
+}
+
+
+//-----------------------------------------------------------------------------
+// A lightweight entity for level-designer placed AR2 explosions.
+//-----------------------------------------------------------------------------
+class CEnvAR2Explosion : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CEnvAR2Explosion, CPointEntity );
+
+ void Spawn( void );
+
+ // Input handlers
+ void InputExplode( inputdata_t &inputdata );
+
+ DECLARE_DATADESC();
+
+private:
+
+ string_t m_iszMaterialName;
+};
+
+
+BEGIN_DATADESC( CEnvAR2Explosion )
+ DEFINE_INPUTFUNC(FIELD_VOID, "Explode", InputExplode),
+ DEFINE_KEYFIELD(m_iszMaterialName, FIELD_STRING, "material"),
+END_DATADESC()
+
+LINK_ENTITY_TO_CLASS( env_ar2explosion, CEnvAR2Explosion );
+
+
+//-----------------------------------------------------------------------------
+// Purpose: So you can see where this function begins and the last one ends.
+//-----------------------------------------------------------------------------
+void CEnvAR2Explosion::Spawn( void )
+{
+ Precache();
+
+ SetSolid( SOLID_NONE );
+ AddEffects( EF_NODRAW );
+
+ SetMoveType( MOVETYPE_NONE );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Creates the explosion effect.
+//-----------------------------------------------------------------------------
+void CEnvAR2Explosion::InputExplode( inputdata_t &inputdata )
+{
+ AR2Explosion *pExplosion = AR2Explosion::CreateAR2Explosion(GetAbsOrigin());
+ if (pExplosion)
+ {
+ pExplosion->SetLifetime( 10 );
+ if (m_iszMaterialName != NULL_STRING)
+ {
+ pExplosion->SetMaterialName(STRING(m_iszMaterialName));
+ }
+ }
+}