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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/hl2/ai_behavior_holster.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/hl2/ai_behavior_holster.cpp')
-rw-r--r--mp/src/game/server/hl2/ai_behavior_holster.cpp132
1 files changed, 132 insertions, 0 deletions
diff --git a/mp/src/game/server/hl2/ai_behavior_holster.cpp b/mp/src/game/server/hl2/ai_behavior_holster.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "ai_behavior_holster.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+BEGIN_DATADESC( CAI_HolsterBehavior )
+ DEFINE_FIELD( m_bWeaponOut, FIELD_BOOLEAN ),
+END_DATADESC();
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CAI_HolsterBehavior::CAI_HolsterBehavior()
+{
+ // m_AssaultCue = CUE_NO_ASSAULT;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *pTask -
+//-----------------------------------------------------------------------------
+void CAI_HolsterBehavior::StartTask( const Task_t *pTask )
+{
+ switch( pTask->iTask )
+ {
+ case TASK_RANGE_ATTACK1:
+ BaseClass::StartTask( pTask );
+ break;
+ default:
+ BaseClass::StartTask( pTask );
+ break;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *pTask -
+//-----------------------------------------------------------------------------
+void CAI_HolsterBehavior::RunTask( const Task_t *pTask )
+{
+ switch( pTask->iTask )
+ {
+ case TASK_RANGE_ATTACK1:
+ BaseClass::RunTask( pTask );
+ break;
+ default:
+ BaseClass::RunTask( pTask );
+ break;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : Returns true on success, false on failure.
+//-----------------------------------------------------------------------------
+bool CAI_HolsterBehavior::CanSelectSchedule()
+{
+ if ( !GetOuter()->IsInterruptable() )
+ return false;
+
+ if ( GetOuter()->HasCondition( COND_RECEIVED_ORDERS ) )
+ return false;
+
+ if ( GetEnemy() )
+ {
+ // make sure weapon is out
+ if (!m_bWeaponOut)
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : int
+//-----------------------------------------------------------------------------
+int CAI_HolsterBehavior::SelectSchedule()
+{
+ return BaseClass::SelectSchedule();
+}
+
+
+
+
+
+
+AI_BEGIN_CUSTOM_SCHEDULE_PROVIDER( CAI_HolsterBehavior )
+
+ DECLARE_TASK( TASK_HOLSTER_WEAPON )
+ DECLARE_TASK( TASK_DRAW_WEAPON )
+
+ // DECLARE_CONDITION( COND_ )
+
+ //=========================================================
+ //=========================================================
+ DEFINE_SCHEDULE
+ (
+ SCHED_HOLSTER_WEAPON,
+
+ " Tasks"
+ " TASK_STOP_MOVING 0"
+ " TASK_HOLSTER_WEAPON 0"
+ " "
+ " Interrupts"
+ )
+
+ DEFINE_SCHEDULE
+ (
+ SCHED_DRAW_WEAPON,
+
+ " Tasks"
+ " TASK_STOP_MOVING 0"
+ " TASK_DRAW_WEAPON 0"
+ " "
+ " Interrupts"
+ )
+
+AI_END_CUSTOM_SCHEDULE_PROVIDER()