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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2/ai_behavior_functank.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2/ai_behavior_functank.h')
-rw-r--r--mp/src/game/server/hl2/ai_behavior_functank.h238
1 files changed, 119 insertions, 119 deletions
diff --git a/mp/src/game/server/hl2/ai_behavior_functank.h b/mp/src/game/server/hl2/ai_behavior_functank.h
index 3c1e26cb..a8d61466 100644
--- a/mp/src/game/server/hl2/ai_behavior_functank.h
+++ b/mp/src/game/server/hl2/ai_behavior_functank.h
@@ -1,120 +1,120 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef AI_BEHAVIOR_FUNCTANK_H
-#define AI_BEHAVIOR_FUNCTANK_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "simtimer.h"
-#include "ai_behavior.h"
-#include "func_tank.h"
-
-#define AI_FUNCTANK_BEHAVIOR_BUSYTIME 10.0f
-
-enum
-{
- FUNCTANK_SENTENCE_MOVE_TO_MOUNT = SENTENCE_BASE_BEHAVIOR_INDEX,
- FUNCTANK_SENTENCE_JUST_MOUNTED,
- FUNCTANK_SENTENCE_SCAN_FOR_ENEMIES,
- FUNCTANK_SENTENCE_DISMOUNTING,
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CAI_FuncTankBehavior : public CAI_SimpleBehavior
-{
- DECLARE_CLASS( CAI_FuncTankBehavior, CAI_SimpleBehavior );
- DEFINE_CUSTOM_SCHEDULE_PROVIDER;
- DECLARE_DATADESC();
-
-public:
- // Contructor/Deconstructor
- CAI_FuncTankBehavior();
- ~CAI_FuncTankBehavior();
-
- void UpdateOnRemove();
-
- // Identifier
- const char *GetName() { return "FuncTank"; }
-
- // Schedule
- bool CanSelectSchedule();
- void BeginScheduleSelection();
- void EndScheduleSelection();
- void PrescheduleThink();
-
- Activity NPC_TranslateActivity( Activity activity );
-
- // Conditions:
- virtual void GatherConditions();
-
- enum
- {
- SCHED_MOVE_TO_FUNCTANK = BaseClass::NEXT_SCHEDULE,
- SCHED_FIRE_FUNCTANK,
- SCHED_SCAN_WITH_FUNCTANK,
- SCHED_FAIL_MOVE_TO_FUNCTANK,
- };
-
- // Tasks
- void StartTask( const Task_t *pTask );
- void RunTask( const Task_t *pTask );
-
- enum
- {
- TASK_GET_PATH_TO_FUNCTANK = BaseClass::NEXT_TASK,
- TASK_FACE_FUNCTANK,
- TASK_HOLSTER_WEAPON,
- TASK_FIRE_FUNCTANK,
- TASK_SCAN_LEFT_FUNCTANK,
- TASK_SCAN_RIGHT_FUNCTANK,
- TASK_FORGET_ABOUT_FUNCTANK,
- TASK_FUNCTANK_ANNOUNCE_SCAN,
- };
-
- enum
- {
- COND_FUNCTANK_DISMOUNT = BaseClass::NEXT_CONDITION,
- NEXT_CONDITION,
- };
-
- // Combat.
- CBaseEntity *BestEnemy( void );
- void Event_Killed( const CTakeDamageInfo &info );
-
- bool HasFuncTank( void ) { return ( m_hFuncTank != NULL ); }
- void SetFuncTank( CHandle<CFuncTank> hFuncTank );
- CFuncTank *GetFuncTank() { return m_hFuncTank; }
- void AimGun( void );
-
- void Dismount( void );
-
- int OnTakeDamage_Alive( const CTakeDamageInfo &info );
-
- // Time.
- void SetBusy( float flTime ) { m_flBusyTime = flTime; }
- bool IsBusy( void ) { return ( gpGlobals->curtime < m_flBusyTime ); }
-
- bool IsMounted( void ) { return m_bMounted; }
-
-private:
-
- // Schedule
- int SelectSchedule();
-
-private:
-
- CHandle<CFuncTank> m_hFuncTank;
- bool m_bMounted;
- float m_flBusyTime;
- bool m_bSpottedPlayerOutOfCover;
-};
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef AI_BEHAVIOR_FUNCTANK_H
+#define AI_BEHAVIOR_FUNCTANK_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "simtimer.h"
+#include "ai_behavior.h"
+#include "func_tank.h"
+
+#define AI_FUNCTANK_BEHAVIOR_BUSYTIME 10.0f
+
+enum
+{
+ FUNCTANK_SENTENCE_MOVE_TO_MOUNT = SENTENCE_BASE_BEHAVIOR_INDEX,
+ FUNCTANK_SENTENCE_JUST_MOUNTED,
+ FUNCTANK_SENTENCE_SCAN_FOR_ENEMIES,
+ FUNCTANK_SENTENCE_DISMOUNTING,
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CAI_FuncTankBehavior : public CAI_SimpleBehavior
+{
+ DECLARE_CLASS( CAI_FuncTankBehavior, CAI_SimpleBehavior );
+ DEFINE_CUSTOM_SCHEDULE_PROVIDER;
+ DECLARE_DATADESC();
+
+public:
+ // Contructor/Deconstructor
+ CAI_FuncTankBehavior();
+ ~CAI_FuncTankBehavior();
+
+ void UpdateOnRemove();
+
+ // Identifier
+ const char *GetName() { return "FuncTank"; }
+
+ // Schedule
+ bool CanSelectSchedule();
+ void BeginScheduleSelection();
+ void EndScheduleSelection();
+ void PrescheduleThink();
+
+ Activity NPC_TranslateActivity( Activity activity );
+
+ // Conditions:
+ virtual void GatherConditions();
+
+ enum
+ {
+ SCHED_MOVE_TO_FUNCTANK = BaseClass::NEXT_SCHEDULE,
+ SCHED_FIRE_FUNCTANK,
+ SCHED_SCAN_WITH_FUNCTANK,
+ SCHED_FAIL_MOVE_TO_FUNCTANK,
+ };
+
+ // Tasks
+ void StartTask( const Task_t *pTask );
+ void RunTask( const Task_t *pTask );
+
+ enum
+ {
+ TASK_GET_PATH_TO_FUNCTANK = BaseClass::NEXT_TASK,
+ TASK_FACE_FUNCTANK,
+ TASK_HOLSTER_WEAPON,
+ TASK_FIRE_FUNCTANK,
+ TASK_SCAN_LEFT_FUNCTANK,
+ TASK_SCAN_RIGHT_FUNCTANK,
+ TASK_FORGET_ABOUT_FUNCTANK,
+ TASK_FUNCTANK_ANNOUNCE_SCAN,
+ };
+
+ enum
+ {
+ COND_FUNCTANK_DISMOUNT = BaseClass::NEXT_CONDITION,
+ NEXT_CONDITION,
+ };
+
+ // Combat.
+ CBaseEntity *BestEnemy( void );
+ void Event_Killed( const CTakeDamageInfo &info );
+
+ bool HasFuncTank( void ) { return ( m_hFuncTank != NULL ); }
+ void SetFuncTank( CHandle<CFuncTank> hFuncTank );
+ CFuncTank *GetFuncTank() { return m_hFuncTank; }
+ void AimGun( void );
+
+ void Dismount( void );
+
+ int OnTakeDamage_Alive( const CTakeDamageInfo &info );
+
+ // Time.
+ void SetBusy( float flTime ) { m_flBusyTime = flTime; }
+ bool IsBusy( void ) { return ( gpGlobals->curtime < m_flBusyTime ); }
+
+ bool IsMounted( void ) { return m_bMounted; }
+
+private:
+
+ // Schedule
+ int SelectSchedule();
+
+private:
+
+ CHandle<CFuncTank> m_hFuncTank;
+ bool m_bMounted;
+ float m_flBusyTime;
+ bool m_bSpottedPlayerOutOfCover;
+};
+
#endif // AI_BEHAVIOR_FUNCTANK_H \ No newline at end of file