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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/hl2/Func_Monitor.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/hl2/Func_Monitor.cpp')
-rw-r--r--mp/src/game/server/hl2/Func_Monitor.cpp218
1 files changed, 109 insertions, 109 deletions
diff --git a/mp/src/game/server/hl2/Func_Monitor.cpp b/mp/src/game/server/hl2/Func_Monitor.cpp
index fe664d0a..ef3cce32 100644
--- a/mp/src/game/server/hl2/Func_Monitor.cpp
+++ b/mp/src/game/server/hl2/Func_Monitor.cpp
@@ -1,109 +1,109 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "point_camera.h"
-#include "modelentities.h"
-#include "info_camera_link.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-class CFuncMonitor : public CFuncBrush
-{
- DECLARE_DATADESC();
- DECLARE_CLASS( CFuncMonitor, CFuncBrush );
- DECLARE_SERVERCLASS();
-
-public:
- virtual void Activate();
- virtual void UpdateOnRemove();
-
-private:
- void InputSetCamera(inputdata_t &inputdata);
- void SetCameraByName(const char *szName);
- void ReleaseCameraLink();
-
- EHANDLE m_hInfoCameraLink;
-};
-
-// automatically hooks in the system's callbacks
-BEGIN_DATADESC( CFuncMonitor )
-
- DEFINE_FIELD( m_hInfoCameraLink, FIELD_EHANDLE ),
-
- // Outputs
- DEFINE_INPUTFUNC( FIELD_STRING, "SetCamera", InputSetCamera ),
-
-END_DATADESC()
-
-
-LINK_ENTITY_TO_CLASS( func_monitor, CFuncMonitor );
-
-
-IMPLEMENT_SERVERCLASS_ST( CFuncMonitor, DT_FuncMonitor )
-END_SEND_TABLE()
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Called after all entities have spawned and after a load game.
-//-----------------------------------------------------------------------------
-void CFuncMonitor::Activate()
-{
- BaseClass::Activate();
- SetCameraByName(STRING(m_target));
-}
-
-void CFuncMonitor::UpdateOnRemove()
-{
- ReleaseCameraLink();
- BaseClass::UpdateOnRemove();
-}
-
-
-//-----------------------------------------------------------------------------
-// Frees the camera.
-//-----------------------------------------------------------------------------
-void CFuncMonitor::ReleaseCameraLink()
-{
- if ( m_hInfoCameraLink )
- {
- UTIL_Remove( m_hInfoCameraLink );
- m_hInfoCameraLink = NULL;
-
- // Keep the target up-to-date for save/load
- m_target = NULL_STRING;
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Sets camera
-//-----------------------------------------------------------------------------
-void CFuncMonitor::SetCameraByName(const char *szName)
-{
- ReleaseCameraLink();
- CBaseEntity *pBaseEnt = gEntList.FindEntityByName( NULL, szName );
- if( pBaseEnt )
- {
- CPointCamera *pCamera = dynamic_cast<CPointCamera *>( pBaseEnt );
- if( pCamera )
- {
- // Keep the target up-to-date for save/load
- m_target = MAKE_STRING( szName );
- m_hInfoCameraLink = CreateInfoCameraLink( this, pCamera );
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CFuncMonitor::InputSetCamera(inputdata_t &inputdata)
-{
- SetCameraByName( inputdata.value.String() );
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "point_camera.h"
+#include "modelentities.h"
+#include "info_camera_link.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class CFuncMonitor : public CFuncBrush
+{
+ DECLARE_DATADESC();
+ DECLARE_CLASS( CFuncMonitor, CFuncBrush );
+ DECLARE_SERVERCLASS();
+
+public:
+ virtual void Activate();
+ virtual void UpdateOnRemove();
+
+private:
+ void InputSetCamera(inputdata_t &inputdata);
+ void SetCameraByName(const char *szName);
+ void ReleaseCameraLink();
+
+ EHANDLE m_hInfoCameraLink;
+};
+
+// automatically hooks in the system's callbacks
+BEGIN_DATADESC( CFuncMonitor )
+
+ DEFINE_FIELD( m_hInfoCameraLink, FIELD_EHANDLE ),
+
+ // Outputs
+ DEFINE_INPUTFUNC( FIELD_STRING, "SetCamera", InputSetCamera ),
+
+END_DATADESC()
+
+
+LINK_ENTITY_TO_CLASS( func_monitor, CFuncMonitor );
+
+
+IMPLEMENT_SERVERCLASS_ST( CFuncMonitor, DT_FuncMonitor )
+END_SEND_TABLE()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Called after all entities have spawned and after a load game.
+//-----------------------------------------------------------------------------
+void CFuncMonitor::Activate()
+{
+ BaseClass::Activate();
+ SetCameraByName(STRING(m_target));
+}
+
+void CFuncMonitor::UpdateOnRemove()
+{
+ ReleaseCameraLink();
+ BaseClass::UpdateOnRemove();
+}
+
+
+//-----------------------------------------------------------------------------
+// Frees the camera.
+//-----------------------------------------------------------------------------
+void CFuncMonitor::ReleaseCameraLink()
+{
+ if ( m_hInfoCameraLink )
+ {
+ UTIL_Remove( m_hInfoCameraLink );
+ m_hInfoCameraLink = NULL;
+
+ // Keep the target up-to-date for save/load
+ m_target = NULL_STRING;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Sets camera
+//-----------------------------------------------------------------------------
+void CFuncMonitor::SetCameraByName(const char *szName)
+{
+ ReleaseCameraLink();
+ CBaseEntity *pBaseEnt = gEntList.FindEntityByName( NULL, szName );
+ if( pBaseEnt )
+ {
+ CPointCamera *pCamera = dynamic_cast<CPointCamera *>( pBaseEnt );
+ if( pCamera )
+ {
+ // Keep the target up-to-date for save/load
+ m_target = MAKE_STRING( szName );
+ m_hInfoCameraLink = CreateInfoCameraLink( this, pCamera );
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CFuncMonitor::InputSetCamera(inputdata_t &inputdata)
+{
+ SetCameraByName( inputdata.value.String() );
+}