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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/hierarchy.h | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/hierarchy.h')
| -rw-r--r-- | mp/src/game/server/hierarchy.h | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/mp/src/game/server/hierarchy.h b/mp/src/game/server/hierarchy.h new file mode 100644 index 00000000..b89922be --- /dev/null +++ b/mp/src/game/server/hierarchy.h @@ -0,0 +1,26 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Contains the set of functions for manipulating entity hierarchies.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef HIERARCHY_H
+#define HIERARCHY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "utlvector.h"
+
+class CBaseEntity;
+
+void UnlinkFromParent( CBaseEntity *pRemove );
+void TransferChildren( CBaseEntity *pOldParent, CBaseEntity *pNewParent );
+void LinkChild( CBaseEntity *pParent, CBaseEntity *pChild );
+void UnlinkAllChildren( CBaseEntity *pParent );
+int GetAllChildren( CBaseEntity *pParent, CUtlVector<CBaseEntity *> &list );
+bool EntityIsParentOf( CBaseEntity *pParent, CBaseEntity *pEntity );
+int GetAllInHierarchy( CBaseEntity *pParent, CUtlVector<CBaseEntity *> &list );
+
+#endif // HIERARCHY_H
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