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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/server/gameinterface.cpp
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/server/gameinterface.cpp')
-rw-r--r--mp/src/game/server/gameinterface.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/mp/src/game/server/gameinterface.cpp b/mp/src/game/server/gameinterface.cpp
index ff077ea5..b20daf08 100644
--- a/mp/src/game/server/gameinterface.cpp
+++ b/mp/src/game/server/gameinterface.cpp
@@ -1928,6 +1928,15 @@ const char *CServerGameDLL::GetServerBrowserGameData()
}
//-----------------------------------------------------------------------------
+void CServerGameDLL::Status( void (*print) (const char *fmt, ...) )
+{
+ if ( g_pGameRules )
+ {
+ g_pGameRules->Status( print );
+ }
+}
+
+//-----------------------------------------------------------------------------
// Purpose: Called during a transition, to build a map adjacency list
//-----------------------------------------------------------------------------
void CServerGameDLL::BuildAdjacentMapList( void )
@@ -3332,7 +3341,7 @@ void MessageWriteEHandle( CBaseEntity *pEntity )
{
EHANDLE hEnt = pEntity;
- int iSerialNum = hEnt.GetSerialNumber() & (1 << NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS) - 1;
+ int iSerialNum = hEnt.GetSerialNumber() & ( (1 << NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS) - 1 );
iEncodedEHandle = hEnt.GetEntryIndex() | (iSerialNum << MAX_EDICT_BITS);
}
else