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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/gamehandle.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/gamehandle.cpp')
-rw-r--r--mp/src/game/server/gamehandle.cpp60
1 files changed, 30 insertions, 30 deletions
diff --git a/mp/src/game/server/gamehandle.cpp b/mp/src/game/server/gamehandle.cpp
index da431411..2ffcdc2e 100644
--- a/mp/src/game/server/gamehandle.cpp
+++ b/mp/src/game/server/gamehandle.cpp
@@ -1,30 +1,30 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: returns the module handle of the game dll
-// this is in its own file to protect it from tier0 PROTECTED_THINGS
-//=============================================================================//
-
-
-#if defined(_WIN32)
-#include "winlite.h"
-extern HMODULE win32DLLHandle;
-#elif defined(POSIX)
-#include <stdio.h>
-#include "tier0/dbg.h"
-#endif
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-void *GetGameModuleHandle()
-{
-#if defined(_WIN32)
- return (void *)win32DLLHandle;
-#elif defined(POSIX)
- Assert(0);
- return NULL; // NOT implemented
-#else
-#error "GetGameModuleHandle() needs to be implemented"
-#endif
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: returns the module handle of the game dll
+// this is in its own file to protect it from tier0 PROTECTED_THINGS
+//=============================================================================//
+
+
+#if defined(_WIN32)
+#include "winlite.h"
+extern HMODULE win32DLLHandle;
+#elif defined(POSIX)
+#include <stdio.h>
+#include "tier0/dbg.h"
+#endif
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+void *GetGameModuleHandle()
+{
+#if defined(_WIN32)
+ return (void *)win32DLLHandle;
+#elif defined(POSIX)
+ Assert(0);
+ return NULL; // NOT implemented
+#else
+#error "GetGameModuleHandle() needs to be implemented"
+#endif
+}
+