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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/func_occluder.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/func_occluder.cpp')
-rw-r--r--mp/src/game/server/func_occluder.cpp123
1 files changed, 123 insertions, 0 deletions
diff --git a/mp/src/game/server/func_occluder.cpp b/mp/src/game/server/func_occluder.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: area portal entity: toggles visibility areas on/off
+//
+// NOTE: These are not really brush entities. They are brush entities from a
+// designer/worldcraft perspective, but by the time they reach the game, the
+// brush model is gone and this is, in effect, a point entity.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class CFuncOccluder : public CBaseEntity
+{
+public:
+ DECLARE_CLASS( CFuncOccluder, CBaseEntity );
+
+ CFuncOccluder();
+
+ virtual void Spawn( void );
+ virtual int UpdateTransmitState( void );
+
+ // Input handlers
+ void InputActivate( inputdata_t &inputdata );
+ void InputDeactivate( inputdata_t &inputdata );
+ void InputToggle( inputdata_t &inputdata );
+
+ DECLARE_DATADESC();
+ DECLARE_SERVERCLASS();
+
+private:
+ CNetworkVar( bool, m_bActive );
+ CNetworkVar( int, m_nOccluderIndex );
+};
+
+LINK_ENTITY_TO_CLASS( func_occluder, CFuncOccluder );
+
+IMPLEMENT_SERVERCLASS_ST_NOBASE(CFuncOccluder, DT_FuncOccluder)
+ SendPropBool( SENDINFO(m_bActive) ),
+ SendPropInt(SENDINFO(m_nOccluderIndex), 10, SPROP_UNSIGNED ),
+END_SEND_TABLE()
+
+
+BEGIN_DATADESC( CFuncOccluder )
+
+ DEFINE_KEYFIELD( m_bActive, FIELD_BOOLEAN, "StartActive" ),
+
+ // NOTE: This keyfield is computed + inserted by VBSP
+ DEFINE_KEYFIELD( m_nOccluderIndex, FIELD_INTEGER, "occludernumber" ),
+
+ // Inputs
+ DEFINE_INPUTFUNC( FIELD_VOID, "Deactivate", InputDeactivate ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "Activate", InputActivate ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
+
+END_DATADESC()
+
+
+//------------------------------------------------------------------------------
+// Occluder :
+//------------------------------------------------------------------------------
+CFuncOccluder::CFuncOccluder()
+{
+ m_bActive = true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CFuncOccluder::Spawn( void )
+{
+ Precache( );
+
+ m_takedamage = DAMAGE_NO;
+ SetSolid( SOLID_NONE );
+ SetMoveType( MOVETYPE_NONE );
+
+ // set size and link into world.
+ SetModel( STRING( GetModelName() ) );
+}
+
+
+//------------------------------------------------------------------------------
+// Purpose :
+//------------------------------------------------------------------------------
+void CFuncOccluder::InputDeactivate( inputdata_t &inputdata )
+{
+ m_bActive = false;
+}
+
+
+//------------------------------------------------------------------------------
+// Purpose :
+//------------------------------------------------------------------------------
+void CFuncOccluder::InputActivate( inputdata_t &inputdata )
+{
+ m_bActive = true;
+}
+
+
+//------------------------------------------------------------------------------
+// Purpose :
+//------------------------------------------------------------------------------
+void CFuncOccluder::InputToggle( inputdata_t &inputdata )
+{
+ m_bActive = !m_bActive;
+}
+
+
+//------------------------------------------------------------------------------
+// We always want to transmit these bad boys
+//------------------------------------------------------------------------------
+int CFuncOccluder::UpdateTransmitState()
+{
+ // ALWAYS transmit to all clients.
+ return SetTransmitState( FL_EDICT_ALWAYS );
+}
+