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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/func_ladder_endpoint.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/func_ladder_endpoint.cpp')
-rw-r--r--mp/src/game/server/func_ladder_endpoint.cpp136
1 files changed, 68 insertions, 68 deletions
diff --git a/mp/src/game/server/func_ladder_endpoint.cpp b/mp/src/game/server/func_ladder_endpoint.cpp
index 1f2aff8d..73d29c52 100644
--- a/mp/src/game/server/func_ladder_endpoint.cpp
+++ b/mp/src/game/server/func_ladder_endpoint.cpp
@@ -1,68 +1,68 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-#include "cbase.h"
-#include "func_ladder.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: A transient entity used to construct a true CFuncLadder
-// FIXME: THIS ENTITY IS OBSOLETE NOW, SHOULD BE REMOVED FROM HERE AND .FGD AT SOME POINT!!!
-//-----------------------------------------------------------------------------
-class CFuncLadderEndPoint : public CBaseEntity
-{
-public:
- DECLARE_CLASS( CFuncLadderEndPoint, CBaseEntity );
-
- virtual void Activate();
-
-private:
- bool Validate();
-};
-
-LINK_ENTITY_TO_CLASS( func_ladderendpoint, CFuncLadderEndPoint );
-
-void CFuncLadderEndPoint::Activate()
-{
- BaseClass::Activate();
-
- if ( IsMarkedForDeletion() )
- return;
-
- Validate();
-}
-
-bool CFuncLadderEndPoint::Validate()
-{
- // Find the the other end
- Vector startPos = GetAbsOrigin();
-
- CFuncLadderEndPoint *other = dynamic_cast< CFuncLadderEndPoint * >( GetNextTarget() );
- if ( !other )
- {
- DevMsg( 1, "func_ladderendpoint(%s) without matching target\n", GetEntityName().ToCStr() );
- return false;
- }
-
- Vector endPos = other->GetAbsOrigin();
-
- CFuncLadder *ladder = ( CFuncLadder * )CreateEntityByName( "func_useableladder" );
- if ( ladder )
- {
- ladder->SetEndPoints( startPos, endPos );
- ladder->SetAbsOrigin( GetAbsOrigin() );
- ladder->SetParent( GetParent() );
- ladder->SetName( GetEntityName() );
- ladder->Spawn();
- }
-
- // Delete both endpoints
- UTIL_Remove( other );
- UTIL_Remove( this );
-
- return true;
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+#include "cbase.h"
+#include "func_ladder.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: A transient entity used to construct a true CFuncLadder
+// FIXME: THIS ENTITY IS OBSOLETE NOW, SHOULD BE REMOVED FROM HERE AND .FGD AT SOME POINT!!!
+//-----------------------------------------------------------------------------
+class CFuncLadderEndPoint : public CBaseEntity
+{
+public:
+ DECLARE_CLASS( CFuncLadderEndPoint, CBaseEntity );
+
+ virtual void Activate();
+
+private:
+ bool Validate();
+};
+
+LINK_ENTITY_TO_CLASS( func_ladderendpoint, CFuncLadderEndPoint );
+
+void CFuncLadderEndPoint::Activate()
+{
+ BaseClass::Activate();
+
+ if ( IsMarkedForDeletion() )
+ return;
+
+ Validate();
+}
+
+bool CFuncLadderEndPoint::Validate()
+{
+ // Find the the other end
+ Vector startPos = GetAbsOrigin();
+
+ CFuncLadderEndPoint *other = dynamic_cast< CFuncLadderEndPoint * >( GetNextTarget() );
+ if ( !other )
+ {
+ DevMsg( 1, "func_ladderendpoint(%s) without matching target\n", GetEntityName().ToCStr() );
+ return false;
+ }
+
+ Vector endPos = other->GetAbsOrigin();
+
+ CFuncLadder *ladder = ( CFuncLadder * )CreateEntityByName( "func_useableladder" );
+ if ( ladder )
+ {
+ ladder->SetEndPoints( startPos, endPos );
+ ladder->SetAbsOrigin( GetAbsOrigin() );
+ ladder->SetParent( GetParent() );
+ ladder->SetName( GetEntityName() );
+ ladder->Spawn();
+ }
+
+ // Delete both endpoints
+ UTIL_Remove( other );
+ UTIL_Remove( this );
+
+ return true;
+}