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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/func_ladder_endpoint.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/func_ladder_endpoint.cpp')
| -rw-r--r-- | mp/src/game/server/func_ladder_endpoint.cpp | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/mp/src/game/server/func_ladder_endpoint.cpp b/mp/src/game/server/func_ladder_endpoint.cpp new file mode 100644 index 00000000..1f2aff8d --- /dev/null +++ b/mp/src/game/server/func_ladder_endpoint.cpp @@ -0,0 +1,68 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+#include "cbase.h"
+#include "func_ladder.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: A transient entity used to construct a true CFuncLadder
+// FIXME: THIS ENTITY IS OBSOLETE NOW, SHOULD BE REMOVED FROM HERE AND .FGD AT SOME POINT!!!
+//-----------------------------------------------------------------------------
+class CFuncLadderEndPoint : public CBaseEntity
+{
+public:
+ DECLARE_CLASS( CFuncLadderEndPoint, CBaseEntity );
+
+ virtual void Activate();
+
+private:
+ bool Validate();
+};
+
+LINK_ENTITY_TO_CLASS( func_ladderendpoint, CFuncLadderEndPoint );
+
+void CFuncLadderEndPoint::Activate()
+{
+ BaseClass::Activate();
+
+ if ( IsMarkedForDeletion() )
+ return;
+
+ Validate();
+}
+
+bool CFuncLadderEndPoint::Validate()
+{
+ // Find the the other end
+ Vector startPos = GetAbsOrigin();
+
+ CFuncLadderEndPoint *other = dynamic_cast< CFuncLadderEndPoint * >( GetNextTarget() );
+ if ( !other )
+ {
+ DevMsg( 1, "func_ladderendpoint(%s) without matching target\n", GetEntityName().ToCStr() );
+ return false;
+ }
+
+ Vector endPos = other->GetAbsOrigin();
+
+ CFuncLadder *ladder = ( CFuncLadder * )CreateEntityByName( "func_useableladder" );
+ if ( ladder )
+ {
+ ladder->SetEndPoints( startPos, endPos );
+ ladder->SetAbsOrigin( GetAbsOrigin() );
+ ladder->SetParent( GetParent() );
+ ladder->SetName( GetEntityName() );
+ ladder->Spawn();
+ }
+
+ // Delete both endpoints
+ UTIL_Remove( other );
+ UTIL_Remove( this );
+
+ return true;
+}
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