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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/server/func_dust.cpp
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/server/func_dust.cpp')
-rw-r--r--mp/src/game/server/func_dust.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/game/server/func_dust.cpp b/mp/src/game/server/func_dust.cpp
index 3e3fcb21..a06265ea 100644
--- a/mp/src/game/server/func_dust.cpp
+++ b/mp/src/game/server/func_dust.cpp
@@ -162,7 +162,7 @@ void CFunc_Dust::Spawn()
//Since keyvalues can arrive in any order, and UTIL_StringToColor32 stomps alpha,
//install the alpha value here.
- color32 clr = { m_Color.m_Value.r, m_Color.m_Value.g, m_Color.m_Value.b, m_iAlpha };
+ color32 clr = { m_Color.m_Value.r, m_Color.m_Value.g, m_Color.m_Value.b, (byte)m_iAlpha };
m_Color.Set( clr );
BaseClass::Spawn();