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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/server/func_breakablesurf.cpp
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/server/func_breakablesurf.cpp')
-rw-r--r--mp/src/game/server/func_breakablesurf.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/mp/src/game/server/func_breakablesurf.cpp b/mp/src/game/server/func_breakablesurf.cpp
index 4b8e0ba5..902722b5 100644
--- a/mp/src/game/server/func_breakablesurf.cpp
+++ b/mp/src/game/server/func_breakablesurf.cpp
@@ -109,8 +109,6 @@ void CWindowPane::PaneTouch( CBaseEntity *pOther )
//------------------------------------------------------------------------------
void CWindowPane::Die( void )
{
- Vector flForce = -1 * GetAbsVelocity();
-
CPASFilter filter( GetAbsOrigin() );
te->ShatterSurface( filter, 0.0,
&GetAbsOrigin(), &GetAbsAngles(),