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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/func_areaportalwindow.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/func_areaportalwindow.cpp')
-rw-r--r--mp/src/game/server/func_areaportalwindow.cpp254
1 files changed, 127 insertions, 127 deletions
diff --git a/mp/src/game/server/func_areaportalwindow.cpp b/mp/src/game/server/func_areaportalwindow.cpp
index db1d27e5..4e60f9fb 100644
--- a/mp/src/game/server/func_areaportalwindow.cpp
+++ b/mp/src/game/server/func_areaportalwindow.cpp
@@ -1,128 +1,128 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "func_areaportalwindow.h"
-#include "entitylist.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-// The server will still send entities through a window even after it opaque
-// to allow for net lag.
-#define FADE_DIST_BUFFER 10
-
-
-LINK_ENTITY_TO_CLASS( func_areaportalwindow, CFuncAreaPortalWindow );
-
-
-IMPLEMENT_SERVERCLASS_ST( CFuncAreaPortalWindow, DT_FuncAreaPortalWindow )
- SendPropFloat( SENDINFO(m_flFadeDist), 0, SPROP_NOSCALE ),
- SendPropFloat( SENDINFO(m_flFadeStartDist), 0, SPROP_NOSCALE ),
- SendPropFloat( SENDINFO(m_flTranslucencyLimit), 0, SPROP_NOSCALE ),
-
- SendPropModelIndex(SENDINFO(m_iBackgroundModelIndex) ),
-END_SEND_TABLE()
-
-
-BEGIN_DATADESC( CFuncAreaPortalWindow )
-
- DEFINE_KEYFIELD( m_portalNumber, FIELD_INTEGER, "portalnumber" ),
- DEFINE_KEYFIELD( m_flFadeStartDist, FIELD_FLOAT, "FadeStartDist" ),
- DEFINE_KEYFIELD( m_flFadeDist, FIELD_FLOAT, "FadeDist" ),
- DEFINE_KEYFIELD( m_flTranslucencyLimit, FIELD_FLOAT, "TranslucencyLimit" ),
- DEFINE_KEYFIELD( m_iBackgroundBModelName,FIELD_STRING, "BackgroundBModel" ),
-// DEFINE_KEYFIELD( m_iBackgroundModelIndex,FIELD_INTEGER ),
-
- DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFadeStartDistance", InputSetFadeStartDistance ),
- DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFadeEndDistance", InputSetFadeEndDistance ),
-
-END_DATADESC()
-
-
-
-
-CFuncAreaPortalWindow::CFuncAreaPortalWindow()
-{
- m_iBackgroundModelIndex = -1;
-}
-
-
-CFuncAreaPortalWindow::~CFuncAreaPortalWindow()
-{
-}
-
-
-void CFuncAreaPortalWindow::Spawn()
-{
- Precache();
-
- engine->SetAreaPortalState( m_portalNumber, 1 );
-}
-
-
-void CFuncAreaPortalWindow::Activate()
-{
- BaseClass::Activate();
-
- // Find our background model.
- CBaseEntity *pBackground = gEntList.FindEntityByName( NULL, m_iBackgroundBModelName );
- if( pBackground )
- {
- m_iBackgroundModelIndex = modelinfo->GetModelIndex( STRING( pBackground->GetModelName() ) );
- pBackground->AddEffects( EF_NODRAW ); // we will draw for it.
- }
-
- // Find our target and steal its bmodel.
- CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, m_target );
- if( pTarget )
- {
- SetModel( STRING(pTarget->GetModelName()) );
- SetAbsOrigin( pTarget->GetAbsOrigin() );
- pTarget->AddEffects( EF_NODRAW ); // we will draw for it.
- }
-}
-
-
-bool CFuncAreaPortalWindow::IsWindowOpen( const Vector &vOrigin, float fovDistanceAdjustFactor )
-{
- float flDist = CollisionProp()->CalcDistanceFromPoint( vOrigin );
- flDist *= fovDistanceAdjustFactor;
- return ( flDist <= (m_flFadeDist + FADE_DIST_BUFFER) );
-}
-
-
-bool CFuncAreaPortalWindow::UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient )
-{
- if ( IsWindowOpen( vOrigin, fovDistanceAdjustFactor ) )
- {
- return BaseClass::UpdateVisibility( vOrigin, fovDistanceAdjustFactor, bIsOpenOnClient );
- }
- else
- {
- bIsOpenOnClient = false;
- return false;
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Changes the fade start distance
-// Input: float distance in inches
-//-----------------------------------------------------------------------------
-void CFuncAreaPortalWindow::InputSetFadeStartDistance( inputdata_t &inputdata )
-{
- m_flFadeStartDist = inputdata.value.Float();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Changes the fade end distance
-// Input: float distance in inches
-//-----------------------------------------------------------------------------
-void CFuncAreaPortalWindow::InputSetFadeEndDistance( inputdata_t &inputdata )
-{
- m_flFadeDist = inputdata.value.Float();
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "func_areaportalwindow.h"
+#include "entitylist.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+// The server will still send entities through a window even after it opaque
+// to allow for net lag.
+#define FADE_DIST_BUFFER 10
+
+
+LINK_ENTITY_TO_CLASS( func_areaportalwindow, CFuncAreaPortalWindow );
+
+
+IMPLEMENT_SERVERCLASS_ST( CFuncAreaPortalWindow, DT_FuncAreaPortalWindow )
+ SendPropFloat( SENDINFO(m_flFadeDist), 0, SPROP_NOSCALE ),
+ SendPropFloat( SENDINFO(m_flFadeStartDist), 0, SPROP_NOSCALE ),
+ SendPropFloat( SENDINFO(m_flTranslucencyLimit), 0, SPROP_NOSCALE ),
+
+ SendPropModelIndex(SENDINFO(m_iBackgroundModelIndex) ),
+END_SEND_TABLE()
+
+
+BEGIN_DATADESC( CFuncAreaPortalWindow )
+
+ DEFINE_KEYFIELD( m_portalNumber, FIELD_INTEGER, "portalnumber" ),
+ DEFINE_KEYFIELD( m_flFadeStartDist, FIELD_FLOAT, "FadeStartDist" ),
+ DEFINE_KEYFIELD( m_flFadeDist, FIELD_FLOAT, "FadeDist" ),
+ DEFINE_KEYFIELD( m_flTranslucencyLimit, FIELD_FLOAT, "TranslucencyLimit" ),
+ DEFINE_KEYFIELD( m_iBackgroundBModelName,FIELD_STRING, "BackgroundBModel" ),
+// DEFINE_KEYFIELD( m_iBackgroundModelIndex,FIELD_INTEGER ),
+
+ DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFadeStartDistance", InputSetFadeStartDistance ),
+ DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFadeEndDistance", InputSetFadeEndDistance ),
+
+END_DATADESC()
+
+
+
+
+CFuncAreaPortalWindow::CFuncAreaPortalWindow()
+{
+ m_iBackgroundModelIndex = -1;
+}
+
+
+CFuncAreaPortalWindow::~CFuncAreaPortalWindow()
+{
+}
+
+
+void CFuncAreaPortalWindow::Spawn()
+{
+ Precache();
+
+ engine->SetAreaPortalState( m_portalNumber, 1 );
+}
+
+
+void CFuncAreaPortalWindow::Activate()
+{
+ BaseClass::Activate();
+
+ // Find our background model.
+ CBaseEntity *pBackground = gEntList.FindEntityByName( NULL, m_iBackgroundBModelName );
+ if( pBackground )
+ {
+ m_iBackgroundModelIndex = modelinfo->GetModelIndex( STRING( pBackground->GetModelName() ) );
+ pBackground->AddEffects( EF_NODRAW ); // we will draw for it.
+ }
+
+ // Find our target and steal its bmodel.
+ CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, m_target );
+ if( pTarget )
+ {
+ SetModel( STRING(pTarget->GetModelName()) );
+ SetAbsOrigin( pTarget->GetAbsOrigin() );
+ pTarget->AddEffects( EF_NODRAW ); // we will draw for it.
+ }
+}
+
+
+bool CFuncAreaPortalWindow::IsWindowOpen( const Vector &vOrigin, float fovDistanceAdjustFactor )
+{
+ float flDist = CollisionProp()->CalcDistanceFromPoint( vOrigin );
+ flDist *= fovDistanceAdjustFactor;
+ return ( flDist <= (m_flFadeDist + FADE_DIST_BUFFER) );
+}
+
+
+bool CFuncAreaPortalWindow::UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient )
+{
+ if ( IsWindowOpen( vOrigin, fovDistanceAdjustFactor ) )
+ {
+ return BaseClass::UpdateVisibility( vOrigin, fovDistanceAdjustFactor, bIsOpenOnClient );
+ }
+ else
+ {
+ bIsOpenOnClient = false;
+ return false;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Changes the fade start distance
+// Input: float distance in inches
+//-----------------------------------------------------------------------------
+void CFuncAreaPortalWindow::InputSetFadeStartDistance( inputdata_t &inputdata )
+{
+ m_flFadeStartDist = inputdata.value.Float();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Changes the fade end distance
+// Input: float distance in inches
+//-----------------------------------------------------------------------------
+void CFuncAreaPortalWindow::InputSetFadeEndDistance( inputdata_t &inputdata )
+{
+ m_flFadeDist = inputdata.value.Float();
} \ No newline at end of file