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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/server/func_areaportal.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/server/func_areaportal.cpp')
-rw-r--r--mp/src/game/server/func_areaportal.cpp382
1 files changed, 191 insertions, 191 deletions
diff --git a/mp/src/game/server/func_areaportal.cpp b/mp/src/game/server/func_areaportal.cpp
index b8893e30..ca391317 100644
--- a/mp/src/game/server/func_areaportal.cpp
+++ b/mp/src/game/server/func_areaportal.cpp
@@ -1,191 +1,191 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: area portal entity: toggles visibility areas on/off
-//
-// NOTE: These are not really brush entities. They are brush entities from a
-// designer/worldcraft perspective, but by the time they reach the game, the
-// brush model is gone and this is, in effect, a point entity.
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "func_areaportalbase.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-enum areaportal_state
-{
- AREAPORTAL_CLOSED = 0,
- AREAPORTAL_OPEN = 1,
-};
-
-
-class CAreaPortal : public CFuncAreaPortalBase
-{
-public:
- DECLARE_CLASS( CAreaPortal, CFuncAreaPortalBase );
-
- CAreaPortal();
-
- virtual void Spawn( void );
- virtual void Precache( void );
- virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
- virtual bool KeyValue( const char *szKeyName, const char *szValue );
- virtual int UpdateTransmitState();
-
- // Input handlers
- void InputOpen( inputdata_t &inputdata );
- void InputClose( inputdata_t &inputdata );
- void InputToggle( inputdata_t &inputdata );
-
- virtual bool UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient );
-
- DECLARE_DATADESC();
-
-private:
- bool UpdateState( void );
-
- int m_state;
-};
-
-LINK_ENTITY_TO_CLASS( func_areaportal, CAreaPortal );
-
-BEGIN_DATADESC( CAreaPortal )
-
- DEFINE_KEYFIELD( m_portalNumber, FIELD_INTEGER, "portalnumber" ),
- DEFINE_FIELD( m_state, FIELD_INTEGER ),
-
- // Inputs
- DEFINE_INPUTFUNC( FIELD_VOID, "Open", InputOpen ),
- DEFINE_INPUTFUNC( FIELD_VOID, "Close", InputClose ),
- DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
-
- // TODO: obsolete! remove
- DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputClose ),
- DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputOpen ),
-
-END_DATADESC()
-
-
-
-CAreaPortal::CAreaPortal()
-{
- m_state = AREAPORTAL_OPEN;
-}
-
-
-void CAreaPortal::Spawn( void )
-{
- AddEffects( EF_NORECEIVESHADOW | EF_NOSHADOW );
- Precache();
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: notify the engine of the state at startup/restore
-//-----------------------------------------------------------------------------
-void CAreaPortal::Precache( void )
-{
- UpdateState();
-}
-
-
-//------------------------------------------------------------------------------
-// Purpose :
-//------------------------------------------------------------------------------
-void CAreaPortal::InputClose( inputdata_t &inputdata )
-{
- m_state = AREAPORTAL_CLOSED;
- UpdateState();
-}
-
-
-//------------------------------------------------------------------------------
-// Purpose :
-//------------------------------------------------------------------------------
-void CAreaPortal::InputOpen( inputdata_t &inputdata )
-{
- m_state = AREAPORTAL_OPEN;
- UpdateState();
-}
-
-
-//------------------------------------------------------------------------------
-// Purpose :
-//------------------------------------------------------------------------------
-void CAreaPortal::InputToggle( inputdata_t &inputdata )
-{
- m_state = ((m_state == AREAPORTAL_OPEN) ? AREAPORTAL_CLOSED : AREAPORTAL_OPEN);
- UpdateState();
-}
-
-
-bool CAreaPortal::UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient )
-{
- if ( m_state )
- {
- // We're not closed, so give the base class a chance to close it.
- return BaseClass::UpdateVisibility( vOrigin, fovDistanceAdjustFactor, bIsOpenOnClient );
- }
- else
- {
- bIsOpenOnClient = false;
- return false;
- }
-}
-
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CAreaPortal::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
-{
- if ( useType == USE_ON )
- {
- m_state = AREAPORTAL_OPEN;
- }
- else if ( useType == USE_OFF )
- {
- m_state = AREAPORTAL_CLOSED;
- }
- else
- {
- return;
- }
-
- UpdateState();
-}
-
-
-bool CAreaPortal::KeyValue( const char *szKeyName, const char *szValue )
-{
- if( FStrEq( szKeyName, "StartOpen" ) )
- {
- m_state = (atoi(szValue) != 0) ? AREAPORTAL_OPEN : AREAPORTAL_CLOSED;
-
- return true;
- }
- else
- {
- return BaseClass::KeyValue( szKeyName, szValue );
- }
-}
-
-
-bool CAreaPortal::UpdateState()
-{
- engine->SetAreaPortalState( m_portalNumber, m_state );
- return !!m_state;
-}
-
-
-int CAreaPortal::UpdateTransmitState()
-{
- // Our brushes are kept around so don't transmit anything since we don't want to draw them.
- return SetTransmitState( FL_EDICT_DONTSEND );
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: area portal entity: toggles visibility areas on/off
+//
+// NOTE: These are not really brush entities. They are brush entities from a
+// designer/worldcraft perspective, but by the time they reach the game, the
+// brush model is gone and this is, in effect, a point entity.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "func_areaportalbase.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+enum areaportal_state
+{
+ AREAPORTAL_CLOSED = 0,
+ AREAPORTAL_OPEN = 1,
+};
+
+
+class CAreaPortal : public CFuncAreaPortalBase
+{
+public:
+ DECLARE_CLASS( CAreaPortal, CFuncAreaPortalBase );
+
+ CAreaPortal();
+
+ virtual void Spawn( void );
+ virtual void Precache( void );
+ virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
+ virtual bool KeyValue( const char *szKeyName, const char *szValue );
+ virtual int UpdateTransmitState();
+
+ // Input handlers
+ void InputOpen( inputdata_t &inputdata );
+ void InputClose( inputdata_t &inputdata );
+ void InputToggle( inputdata_t &inputdata );
+
+ virtual bool UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient );
+
+ DECLARE_DATADESC();
+
+private:
+ bool UpdateState( void );
+
+ int m_state;
+};
+
+LINK_ENTITY_TO_CLASS( func_areaportal, CAreaPortal );
+
+BEGIN_DATADESC( CAreaPortal )
+
+ DEFINE_KEYFIELD( m_portalNumber, FIELD_INTEGER, "portalnumber" ),
+ DEFINE_FIELD( m_state, FIELD_INTEGER ),
+
+ // Inputs
+ DEFINE_INPUTFUNC( FIELD_VOID, "Open", InputOpen ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "Close", InputClose ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
+
+ // TODO: obsolete! remove
+ DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputClose ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputOpen ),
+
+END_DATADESC()
+
+
+
+CAreaPortal::CAreaPortal()
+{
+ m_state = AREAPORTAL_OPEN;
+}
+
+
+void CAreaPortal::Spawn( void )
+{
+ AddEffects( EF_NORECEIVESHADOW | EF_NOSHADOW );
+ Precache();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: notify the engine of the state at startup/restore
+//-----------------------------------------------------------------------------
+void CAreaPortal::Precache( void )
+{
+ UpdateState();
+}
+
+
+//------------------------------------------------------------------------------
+// Purpose :
+//------------------------------------------------------------------------------
+void CAreaPortal::InputClose( inputdata_t &inputdata )
+{
+ m_state = AREAPORTAL_CLOSED;
+ UpdateState();
+}
+
+
+//------------------------------------------------------------------------------
+// Purpose :
+//------------------------------------------------------------------------------
+void CAreaPortal::InputOpen( inputdata_t &inputdata )
+{
+ m_state = AREAPORTAL_OPEN;
+ UpdateState();
+}
+
+
+//------------------------------------------------------------------------------
+// Purpose :
+//------------------------------------------------------------------------------
+void CAreaPortal::InputToggle( inputdata_t &inputdata )
+{
+ m_state = ((m_state == AREAPORTAL_OPEN) ? AREAPORTAL_CLOSED : AREAPORTAL_OPEN);
+ UpdateState();
+}
+
+
+bool CAreaPortal::UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient )
+{
+ if ( m_state )
+ {
+ // We're not closed, so give the base class a chance to close it.
+ return BaseClass::UpdateVisibility( vOrigin, fovDistanceAdjustFactor, bIsOpenOnClient );
+ }
+ else
+ {
+ bIsOpenOnClient = false;
+ return false;
+ }
+}
+
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void CAreaPortal::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
+{
+ if ( useType == USE_ON )
+ {
+ m_state = AREAPORTAL_OPEN;
+ }
+ else if ( useType == USE_OFF )
+ {
+ m_state = AREAPORTAL_CLOSED;
+ }
+ else
+ {
+ return;
+ }
+
+ UpdateState();
+}
+
+
+bool CAreaPortal::KeyValue( const char *szKeyName, const char *szValue )
+{
+ if( FStrEq( szKeyName, "StartOpen" ) )
+ {
+ m_state = (atoi(szValue) != 0) ? AREAPORTAL_OPEN : AREAPORTAL_CLOSED;
+
+ return true;
+ }
+ else
+ {
+ return BaseClass::KeyValue( szKeyName, szValue );
+ }
+}
+
+
+bool CAreaPortal::UpdateState()
+{
+ engine->SetAreaPortalState( m_portalNumber, m_state );
+ return !!m_state;
+}
+
+
+int CAreaPortal::UpdateTransmitState()
+{
+ // Our brushes are kept around so don't transmit anything since we don't want to draw them.
+ return SetTransmitState( FL_EDICT_DONTSEND );
+}
+