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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/fogcontroller.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/server/fogcontroller.cpp')
| -rw-r--r-- | mp/src/game/server/fogcontroller.cpp | 391 |
1 files changed, 391 insertions, 0 deletions
diff --git a/mp/src/game/server/fogcontroller.cpp b/mp/src/game/server/fogcontroller.cpp new file mode 100644 index 00000000..ac7c560f --- /dev/null +++ b/mp/src/game/server/fogcontroller.cpp @@ -0,0 +1,391 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// An entity that allows level designer control over the fog parameters.
+//
+//=============================================================================
+
+#include "cbase.h"
+#include "fogcontroller.h"
+#include "entityinput.h"
+#include "entityoutput.h"
+#include "eventqueue.h"
+#include "player.h"
+#include "world.h"
+#include "ndebugoverlay.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+CFogSystem s_FogSystem( "FogSystem" );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CFogSystem *FogSystem( void )
+{
+ return &s_FogSystem;
+}
+
+LINK_ENTITY_TO_CLASS( env_fog_controller, CFogController );
+
+BEGIN_DATADESC( CFogController )
+
+ DEFINE_INPUTFUNC( FIELD_FLOAT, "SetStartDist", InputSetStartDist ),
+ DEFINE_INPUTFUNC( FIELD_FLOAT, "SetEndDist", InputSetEndDist ),
+ DEFINE_INPUTFUNC( FIELD_FLOAT, "SetMaxDensity", InputSetMaxDensity ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
+ DEFINE_INPUTFUNC( FIELD_COLOR32, "SetColor", InputSetColor ),
+ DEFINE_INPUTFUNC( FIELD_COLOR32, "SetColorSecondary", InputSetColorSecondary ),
+ DEFINE_INPUTFUNC( FIELD_INTEGER, "SetFarZ", InputSetFarZ ),
+ DEFINE_INPUTFUNC( FIELD_STRING, "SetAngles", InputSetAngles ),
+
+ DEFINE_INPUTFUNC( FIELD_COLOR32, "SetColorLerpTo", InputSetColorLerpTo ),
+ DEFINE_INPUTFUNC( FIELD_COLOR32, "SetColorSecondaryLerpTo", InputSetColorSecondaryLerpTo ),
+ DEFINE_INPUTFUNC( FIELD_FLOAT, "SetStartDistLerpTo", InputSetStartDistLerpTo ),
+ DEFINE_INPUTFUNC( FIELD_FLOAT, "SetEndDistLerpTo", InputSetEndDistLerpTo ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "StartFogTransition", InputStartFogTransition ),
+
+ // Quiet classcheck
+ //DEFINE_EMBEDDED( m_fog ),
+
+ DEFINE_KEYFIELD( m_bUseAngles, FIELD_BOOLEAN, "use_angles" ),
+ DEFINE_KEYFIELD( m_fog.colorPrimary, FIELD_COLOR32, "fogcolor" ),
+ DEFINE_KEYFIELD( m_fog.colorSecondary, FIELD_COLOR32, "fogcolor2" ),
+ DEFINE_KEYFIELD( m_fog.dirPrimary, FIELD_VECTOR, "fogdir" ),
+ DEFINE_KEYFIELD( m_fog.enable, FIELD_BOOLEAN, "fogenable" ),
+ DEFINE_KEYFIELD( m_fog.blend, FIELD_BOOLEAN, "fogblend" ),
+ DEFINE_KEYFIELD( m_fog.start, FIELD_FLOAT, "fogstart" ),
+ DEFINE_KEYFIELD( m_fog.end, FIELD_FLOAT, "fogend" ),
+ DEFINE_KEYFIELD( m_fog.maxdensity, FIELD_FLOAT, "fogmaxdensity" ),
+ DEFINE_KEYFIELD( m_fog.farz, FIELD_FLOAT, "farz" ),
+ DEFINE_KEYFIELD( m_fog.duration, FIELD_FLOAT, "foglerptime" ),
+
+ DEFINE_THINKFUNC( SetLerpValues ),
+
+ DEFINE_FIELD( m_iChangedVariables, FIELD_INTEGER ),
+
+ DEFINE_FIELD( m_fog.lerptime, FIELD_TIME ),
+ DEFINE_FIELD( m_fog.colorPrimaryLerpTo, FIELD_COLOR32 ),
+ DEFINE_FIELD( m_fog.colorSecondaryLerpTo, FIELD_COLOR32 ),
+ DEFINE_FIELD( m_fog.startLerpTo, FIELD_FLOAT ),
+ DEFINE_FIELD( m_fog.endLerpTo, FIELD_FLOAT ),
+
+END_DATADESC()
+
+IMPLEMENT_SERVERCLASS_ST_NOBASE( CFogController, DT_FogController )
+// fog data
+ SendPropInt( SENDINFO_STRUCTELEM( m_fog.enable ), 1, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO_STRUCTELEM( m_fog.blend ), 1, SPROP_UNSIGNED ),
+ SendPropVector( SENDINFO_STRUCTELEM(m_fog.dirPrimary), -1, SPROP_COORD),
+ SendPropInt( SENDINFO_STRUCTELEM( m_fog.colorPrimary ), 32, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO_STRUCTELEM( m_fog.colorSecondary ), 32, SPROP_UNSIGNED ),
+ SendPropFloat( SENDINFO_STRUCTELEM( m_fog.start ), 0, SPROP_NOSCALE ),
+ SendPropFloat( SENDINFO_STRUCTELEM( m_fog.end ), 0, SPROP_NOSCALE ),
+ SendPropFloat( SENDINFO_STRUCTELEM( m_fog.maxdensity ), 0, SPROP_NOSCALE ),
+ SendPropFloat( SENDINFO_STRUCTELEM( m_fog.farz ), 0, SPROP_NOSCALE ),
+
+ SendPropInt( SENDINFO_STRUCTELEM( m_fog.colorPrimaryLerpTo ), 32, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO_STRUCTELEM( m_fog.colorSecondaryLerpTo ), 32, SPROP_UNSIGNED ),
+ SendPropFloat( SENDINFO_STRUCTELEM( m_fog.startLerpTo ), 0, SPROP_NOSCALE ),
+ SendPropFloat( SENDINFO_STRUCTELEM( m_fog.endLerpTo ), 0, SPROP_NOSCALE ),
+ SendPropFloat( SENDINFO_STRUCTELEM( m_fog.lerptime ), 0, SPROP_NOSCALE ),
+ SendPropFloat( SENDINFO_STRUCTELEM( m_fog.duration ), 0, SPROP_NOSCALE ),
+END_SEND_TABLE()
+
+CFogController::CFogController()
+{
+ // Make sure that old maps without fog fields don't get wacked out fog values.
+ m_fog.enable = false;
+ m_fog.maxdensity = 1.0f;
+}
+
+
+CFogController::~CFogController()
+{
+}
+
+void CFogController::Spawn( void )
+{
+ BaseClass::Spawn();
+
+ m_fog.colorPrimaryLerpTo = m_fog.colorPrimary;
+ m_fog.colorSecondaryLerpTo = m_fog.colorSecondary;
+}
+
+//-----------------------------------------------------------------------------
+// Activate!
+//-----------------------------------------------------------------------------
+void CFogController::Activate( )
+{
+ BaseClass::Activate();
+
+ if ( m_bUseAngles )
+ {
+ AngleVectors( GetAbsAngles(), &m_fog.dirPrimary.GetForModify() );
+ m_fog.dirPrimary.GetForModify() *= -1.0f;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+int CFogController::UpdateTransmitState()
+{
+ return SetTransmitState( FL_EDICT_ALWAYS );
+}
+
+//------------------------------------------------------------------------------
+// Purpose: Input handler for setting the fog start distance.
+//------------------------------------------------------------------------------
+void CFogController::InputSetStartDist(inputdata_t &inputdata)
+{
+ // Get the world entity.
+ m_fog.start = inputdata.value.Float();
+}
+
+//------------------------------------------------------------------------------
+// Purpose: Input handler for setting the fog end distance.
+//------------------------------------------------------------------------------
+void CFogController::InputSetEndDist(inputdata_t &inputdata)
+{
+ // Get the world entity.
+ m_fog.end = inputdata.value.Float();
+}
+
+//------------------------------------------------------------------------------
+// Input handler for setting the maximum density of the fog. This lets us bring
+// the start distance in without the scene fogging too much.
+//------------------------------------------------------------------------------
+void CFogController::InputSetMaxDensity( inputdata_t &inputdata )
+{
+ m_fog.maxdensity = inputdata.value.Float();
+}
+
+//------------------------------------------------------------------------------
+// Purpose: Input handler for turning on the fog.
+//------------------------------------------------------------------------------
+void CFogController::InputTurnOn(inputdata_t &inputdata)
+{
+ // Get the world entity.
+ m_fog.enable = true;
+}
+
+//------------------------------------------------------------------------------
+// Purpose: Input handler for turning off the fog.
+//------------------------------------------------------------------------------
+void CFogController::InputTurnOff(inputdata_t &inputdata)
+{
+ // Get the world entity.
+ m_fog.enable = false;
+}
+
+//------------------------------------------------------------------------------
+// Purpose: Input handler for setting the primary fog color.
+//------------------------------------------------------------------------------
+void CFogController::InputSetColor(inputdata_t &inputdata)
+{
+ // Get the world entity.
+ m_fog.colorPrimary = inputdata.value.Color32();
+}
+
+
+//------------------------------------------------------------------------------
+// Purpose: Input handler for setting the secondary fog color.
+//------------------------------------------------------------------------------
+void CFogController::InputSetColorSecondary(inputdata_t &inputdata)
+{
+ // Get the world entity.
+ m_fog.colorSecondary = inputdata.value.Color32();
+}
+
+void CFogController::InputSetFarZ(inputdata_t &inputdata)
+{
+ m_fog.farz = inputdata.value.Int();
+}
+
+
+//------------------------------------------------------------------------------
+// Purpose: Sets the angles to use for the secondary fog direction.
+//------------------------------------------------------------------------------
+void CFogController::InputSetAngles( inputdata_t &inputdata )
+{
+ const char *pAngles = inputdata.value.String();
+
+ QAngle angles;
+ UTIL_StringToVector( angles.Base(), pAngles );
+
+ Vector vTemp;
+ AngleVectors( angles, &vTemp );
+ SetAbsAngles( angles );
+
+ AngleVectors( GetAbsAngles(), &m_fog.dirPrimary.GetForModify() );
+ m_fog.dirPrimary.GetForModify() *= -1.0f;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Draw any debug text overlays
+// Output : Current text offset from the top
+//-----------------------------------------------------------------------------
+int CFogController::DrawDebugTextOverlays(void)
+{
+ int text_offset = BaseClass::DrawDebugTextOverlays();
+
+ if (m_debugOverlays & OVERLAY_TEXT_BIT)
+ {
+ char tempstr[512];
+
+ Q_snprintf(tempstr,sizeof(tempstr),"State: %s",(m_fog.enable)?"On":"Off");
+ EntityText(text_offset,tempstr,0);
+ text_offset++;
+
+ Q_snprintf(tempstr,sizeof(tempstr),"Start: %3.0f",m_fog.start.Get());
+ EntityText(text_offset,tempstr,0);
+ text_offset++;
+
+ Q_snprintf(tempstr,sizeof(tempstr),"End : %3.0f",m_fog.end.Get());
+ EntityText(text_offset,tempstr,0);
+ text_offset++;
+
+ color32 color = m_fog.colorPrimary;
+ Q_snprintf(tempstr,sizeof(tempstr),"1) Red : %i",color.r);
+ EntityText(text_offset,tempstr,0);
+ text_offset++;
+
+ Q_snprintf(tempstr,sizeof(tempstr),"1) Green: %i",color.g);
+ EntityText(text_offset,tempstr,0);
+ text_offset++;
+
+ Q_snprintf(tempstr,sizeof(tempstr),"1) Blue : %i",color.b);
+ EntityText(text_offset,tempstr,0);
+ text_offset++;
+
+ color = m_fog.colorSecondary;
+ Q_snprintf(tempstr,sizeof(tempstr),"2) Red : %i",color.r);
+ EntityText(text_offset,tempstr,0);
+ text_offset++;
+
+ Q_snprintf(tempstr,sizeof(tempstr),"2) Green: %i",color.g);
+ EntityText(text_offset,tempstr,0);
+ text_offset++;
+
+ Q_snprintf(tempstr,sizeof(tempstr),"2) Blue : %i",color.b);
+ EntityText(text_offset,tempstr,0);
+ text_offset++;
+ }
+ return text_offset;
+}
+
+#define FOG_CONTROLLER_COLORPRIMARY_LERP 1
+#define FOG_CONTROLLER_COLORSECONDARY_LERP 2
+#define FOG_CONTROLLER_START_LERP 4
+#define FOG_CONTROLLER_END_LERP 8
+
+void CFogController::InputSetColorLerpTo(inputdata_t &data)
+{
+ m_iChangedVariables |= FOG_CONTROLLER_COLORPRIMARY_LERP;
+ m_fog.colorPrimaryLerpTo = data.value.Color32();
+}
+
+void CFogController::InputSetColorSecondaryLerpTo(inputdata_t &data)
+{
+ m_iChangedVariables |= FOG_CONTROLLER_COLORSECONDARY_LERP;
+ m_fog.colorSecondaryLerpTo = data.value.Color32();
+}
+
+void CFogController::InputSetStartDistLerpTo(inputdata_t &data)
+{
+ m_iChangedVariables |= FOG_CONTROLLER_START_LERP;
+ m_fog.startLerpTo = data.value.Float();
+}
+
+void CFogController::InputSetEndDistLerpTo(inputdata_t &data)
+{
+ m_iChangedVariables |= FOG_CONTROLLER_END_LERP;
+ m_fog.endLerpTo = data.value.Float();
+}
+
+void CFogController::InputStartFogTransition(inputdata_t &data)
+{
+ SetThink( &CFogController::SetLerpValues );
+
+ m_fog.lerptime = gpGlobals->curtime + m_fog.duration + 0.1;
+ SetNextThink( gpGlobals->curtime + m_fog.duration );
+}
+
+void CFogController::SetLerpValues( void )
+{
+ if ( m_iChangedVariables & FOG_CONTROLLER_COLORPRIMARY_LERP )
+ {
+ m_fog.colorPrimary = m_fog.colorPrimaryLerpTo;
+ }
+
+ if ( m_iChangedVariables & FOG_CONTROLLER_COLORSECONDARY_LERP )
+ {
+ m_fog.colorSecondary = m_fog.colorSecondaryLerpTo;
+ }
+
+ if ( m_iChangedVariables & FOG_CONTROLLER_START_LERP )
+ {
+ m_fog.start = m_fog.startLerpTo;
+ }
+
+ if ( m_iChangedVariables & FOG_CONTROLLER_END_LERP )
+ {
+ m_fog.end = m_fog.endLerpTo;
+ }
+
+ m_iChangedVariables = 0;
+ m_fog.lerptime = gpGlobals->curtime;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Clear out the fog controller.
+//-----------------------------------------------------------------------------
+void CFogSystem::LevelInitPreEntity( void )
+{
+ m_pMasterController = NULL;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: On level load find the master fog controller. If no controller is
+// set as Master, use the first fog controller found.
+//-----------------------------------------------------------------------------
+void CFogSystem::LevelInitPostEntity( void )
+{
+ CFogController *pFogController = NULL;
+ do
+ {
+ pFogController = static_cast<CFogController*>( gEntList.FindEntityByClassname( pFogController, "env_fog_controller" ) );
+ if ( pFogController )
+ {
+ if ( m_pMasterController == NULL )
+ {
+ m_pMasterController = pFogController;
+ }
+ else
+ {
+ if ( pFogController->IsMaster() )
+ {
+ m_pMasterController = pFogController;
+ }
+ }
+ }
+ } while ( pFogController );
+
+ // HACK: Singleplayer games don't get a call to CBasePlayer::Spawn on level transitions.
+ // CBasePlayer::Activate is called before this is called so that's too soon to set up the fog controller.
+ // We don't have a hook similar to Activate that happens after LevelInitPostEntity
+ // is called, or we could just do this in the player itself.
+ if ( gpGlobals->maxClients == 1 )
+ {
+ CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
+ if ( pPlayer && ( pPlayer->m_Local.m_PlayerFog.m_hCtrl.Get() == NULL ) )
+ {
+ pPlayer->InitFogController();
+ }
+ }
+}
+
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